4.1

  • derrame
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5 years 2 months ago - 5 years 2 months ago #41 by derrame Replied by derrame on topic 4.1
Hi
thanks for update
Last edit: 5 years 2 months ago by derrame.
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  • SairsTheLion
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5 years 2 months ago #42 by SairsTheLion Replied by SairsTheLion on topic 4.1
Hey Guys,

Im new here. How do you download old versions of Reshade? like 4.0

It seems 4.1 does not work with Resident Evil 2 at the moment.

Thanks
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  • Duran.te
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5 years 2 months ago - 5 years 2 months ago #43 by Duran.te Replied by Duran.te on topic 4.1
Last edit: 5 years 2 months ago by Duran.te.
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  • derrame
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5 years 2 months ago - 5 years 2 months ago #44 by derrame Replied by derrame on topic 4.1
Hi

it doesn't work in REsident Evil 2 remake
only the overlay works, there are no effects, the ui is empty

solved: select path for effects and shaders
Last edit: 5 years 2 months ago by derrame.
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  • Luke76bg
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5 years 2 months ago #45 by Luke76bg Replied by Luke76bg on topic 4.1
This is sto strange, reshade in my case when i can launch it with the game works perfectly, but after i quit the game and i want to play again, for example another day, i can't launch it again, it close the windows at the start when begin the compiling of the effects, i thought the old version can work, like the 3.1.2 but i was wrong, i tried later to install 4.1.1 and it worked for 1 days, the next day the game close itself at the start. I don't want to use the old version like 3.1, this seems to launch more often compared to the 4.1.1( but i'm not sure, but anyway, it's just an impression) i can't modify the intensity of some effects like colorfulness in old versions. I hope someone can figure it out what the hell is happening!
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  • F D B
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5 years 2 months ago #46 by F D B Replied by F D B on topic 4.1
Hey!
N00b question but how can I move the ReShade windows around like in previous versions?
It's always stuck to the left.
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  • lowenz
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5 years 2 months ago #47 by lowenz Replied by lowenz on topic 4.1
It's a feature :D
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  • Viper_Joe
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5 years 2 months ago - 5 years 2 months ago #48 by Viper_Joe Replied by Viper_Joe on topic 4.1

F D B wrote: Hey!
N00b question but how can I move the ReShade windows around like in previous versions?
It's always stuck to the left.


You have to drag the tabs one by one; for example, start by dragging the Settings tab away from the original window and drag the rest of the tabs onto the new window, then you'll be able to move it around freely and even resize it to your liking.
Last edit: 5 years 2 months ago by Viper_Joe.
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  • Cul
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5 years 2 months ago - 5 years 2 months ago #49 by Cul Replied by Cul on topic 4.1
Hola Crosire! Thank you very much for the update! I have been making presets for TS4, and gotten no crash messages, so you could add it to the list hah...

A couple thousand dls in modthesims and loverslab (NSFW pics). I made two copies of MultiLUT, hope you won't mind, Otis! Haha some of them have 4 LUTs running and it is not very clean, but CPU use seems low still...
Last edit: 5 years 2 months ago by Cul.
The following user(s) said Thank You: crosire
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  • F D B
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5 years 2 months ago #50 by F D B Replied by F D B on topic 4.1
Thank you very much indeed!

BTW how come the qUINT collection isn't available right off bat? Lightroom should be a must, imho!
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  • domjam
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5 years 2 months ago - 5 years 2 months ago #51 by domjam Replied by domjam on topic 4.1
I got an issue. when using the latest version of Reshade with CEMU. in this case Zelda breath of the wild. the fps is effected with just having it installed. with no effects active. fps will be as low as 35fps in game. Not having Reshade installed though gives me a solid 60fps. I have used Reshade in the past ..I think it was 4.0 and I did not have this happening. fps would only be effected when enabling some effects in Reshade.. but this latest release effects performance a lot with it just being installed.
Last edit: 5 years 2 months ago by domjam.
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  • LeeThompson
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5 years 2 months ago - 5 years 2 months ago #52 by LeeThompson Replied by LeeThompson on topic 4.1
No longer seems to work with Star Trek Online (which went to a 64-bit client) (DX11).

It works for an moment when the game initializes and in-game whenever the ReShade UI is up, when the ReShade UI is closed, it stops working.
No errors in dxgi.log.

Tried Windowed Borderless and true Full Screen, no change.
Last edit: 5 years 2 months ago by LeeThompson.
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  • v00d00m4n
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5 years 2 months ago #53 by v00d00m4n Replied by v00d00m4n on topic 4.1
Cross, will you ever implement DLL chaining, to make Reshade usable with other fixes and mods that supposed to hook up same dll reshade pretends is?

For example i want to use reshade with Beyond Good and Evil, but both existing Widescreen fixes done via D3D9.dll and does not suport loading any custom named dlls, just Reshade. so you got to play with fix or with reshade, and cant mix them both.

I aksed for dll load by reshade configured via ini like 2-3 years ago, and it still is not here. Can you please do that now? Its easy, you can look at how its done in any ASI loader or SpecialK or a lot of other hookers \wrappers that care to load other fixes.
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  • OtisInf
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5 years 2 months ago - 5 years 2 months ago #54 by OtisInf Replied by OtisInf on topic 4.1
If it's so easy, you should submit a simple PR to implement it then ;) (keep in mind that chaining brings all kinds of problems with it, like incompatibilities with the already hooked api (as you're re-hooking a hooked api), so that's an extra maintenance vector)
Last edit: 5 years 2 months ago by OtisInf.
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  • JBeckman
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5 years 2 months ago - 5 years 2 months ago #55 by JBeckman Replied by JBeckman on topic 4.1
Yeah that's probably one big reason why the SpecialK ReShade .dll is so stripped down, multiple files hooking the D3D API, input and others in addition to what else the system is doing which could be the Steam overlay, UPlay, third party programs of all kinds even driver software and more.

It's nice when it works though I'd imagine the code nightmare going on with 5 - 6 programs all poking the D3D API must be quite a spectacular mess at times yet somehow still working without crashing too frequently.
(AC Odyssey to use some example on my end hooking stuff up would be UPlay, Steam, AMD's driver chaining - or NVIDIA and related software for either. -, Windows 10 doing it's thing, SpecialK, ReShade and probably some other stuff.)

Implementing a proxy function is one thing, API compatibility across D3D9, 10, 11, OGL and later on VLK and maybe D3D12 is going to be tricky though and then other problems, load order and input and whatever else as I only know a very small fraction of what's going on there.
(A chain reaction of instability somehow maintaining stability. Eh sounds good enough.)


EDIT: And then the really fun stuff I'd imagine what with game specific quirks and compatibility issues from either disregarding best-practices during development or flat out doing it wrong and that's going to be a problem too for a few titles.
Last edit: 5 years 2 months ago by JBeckman.
The following user(s) said Thank You: Kyokushinoyama
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  • LeeThompson
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5 years 2 months ago #56 by LeeThompson Replied by LeeThompson on topic 4.1
I take it back, there is an error that appears in the log:
14:34:19:244 [06160] | ERROR | Failed to create depth stencil replacement resource view! HRESULT is '0x80070057'.

I'm also a bit confused because the log shows it using opengl32.dll in C:\Windows\System32 when it's a DX11 game (and 64-bit).
14:33:50:885 [00516] | INFO  | Installing delayed hooks for "C:\\WINDOWS\\system32\\opengl32.dll" (Just loaded via 'LoadLibrary("GFSDK_TXAA.win64.dll")') ...


Full log (hidden in a spoiler tag):
Warning: Spoiler!
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  • Sh1nRa358
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5 years 2 months ago - 5 years 2 months ago #57 by Sh1nRa358 Replied by Sh1nRa358 on topic 4.1
Crosire, can you allow an option for sbs 3D mode with the reshade menu so that we can still see it correctly when using 3D and hmd headsets? Like the Sony HMZt3w, it would be cool if the menu can be in 3D (have a popping effect away from the game picture) and so we can adjust settings effortlessly while gaming in 3D. Currently it just appears on one side and it burns my eyes not having it shown for the other eye.
Last edit: 5 years 2 months ago by Sh1nRa358.
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  • Camiel
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5 years 2 months ago #58 by Camiel Replied by Camiel on topic 4.1

Changed setup tool to work like a self-extracting archive (this means you can now open the exe with tools like 7-Zip)

Thank you very much for this
.NET is killing me
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  • Newbie
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5 years 2 months ago #59 by Newbie Replied by Newbie on topic 4.1
why are some version blocked by EAC and some others not?
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  • JBeckman
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5 years 2 months ago - 5 years 2 months ago #60 by JBeckman Replied by JBeckman on topic 4.1
EAC is usually game side or client side so you have a signature file of sorts updated whenever the game is updated.
Some titles just don't seem to have the newest whitelists in these or some versions of ReShade were never whitelisted at all but earlier whitelisting entries were kept such as the pre-order beta for Tom Clancy's The Division 2 having to go back to using 3.4.1 but that worked just fine and now we'll see March 1 with the open beta if this has improved or if that version is still needed.

A central or server side database would be easier particularly for games no longer updated without breaking EAC completely (For example Far Cry 5, curiously New Dawn dropped EAC entirely.) since the client side whitelist means newer versions of ReShade will never work if the game is no longer being patched.

EDIT:
Well, of sorts. Since these started with client side database or signature files for the whitelist it would still need a update to work with having moved it server side and that doesn't really happen for games that are no longer actively patched short of a breaking regression rendering it unplayable which happened with Watch_Dogs 2 last year for a example of that. :)
Last edit: 5 years 2 months ago by JBeckman.
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