4.4

  • gamercraft
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4 years 5 months ago #101 by gamercraft Replied by gamercraft on topic 4.4
Hello,
I would like to know why when i want to run my game farming simulator 19 nothing happens that gold my friends managed to play with reshade. I did the same config as him. Can you help me ?
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  • alphamachina
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4 years 5 months ago #102 by alphamachina Replied by alphamachina on topic 4.4
I can't get this to work with RDR2 on Vulkan API, because I have to launch the game using the Epic Launcher, so I can't install ReShade to the PlayRDR2.exe, as it throws up an error that the Epic Launcher has to be used. This whole Epic Launcher launching the Rockstar Launcher which then launches the game is a damn stupid mess. Should have purchased directly from Rockstar or waited for Steam. All so this stupid Epic crap can get their mitts on everything, we gotta deal with all this unnecessary convoluted mess. Anyone got a workaround? I was able to get DirectX 12 working, but it's bugged right now and the cursor stays on the screen while in DX12 mode, ruining the experience.

Anyone got a workaround for ReShade+Vulkan?
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  • Birdy62
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4 years 5 months ago #103 by Birdy62 Replied by Birdy62 on topic 4.4

alphamachina wrote: I can't get this to work with RDR2 on Vulkan API, because I have to launch the game using the Epic Launcher, so I can't install ReShade to the PlayRDR2.exe, as it throws up an error that the Epic Launcher has to be used. This whole Epic Launcher launching the Rockstar Launcher which then launches the game is a damn stupid mess. Should have purchased directly from Rockstar or waited for Steam. All so this stupid Epic crap can get their mitts on everything, we gotta deal with all this unnecessary convoluted mess. Anyone got a workaround? I was able to get DirectX 12 working, but it's bugged right now and the cursor stays on the screen while in DX12 mode, ruining the experience.

Anyone got a workaround for ReShade+Vulkan?


Same here. I tried to launch the Rockstar launcher through the Vulkan bat. Reshade is launching at first, but you have an error just after that. No way to use Reshade with RDR2 and the Vulkan API. It's a pity because the game is sooo blurry...
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  • pyewacket
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4 years 5 months ago #104 by pyewacket Replied by pyewacket on topic 4.4
Thanks for the update. WoW seems to be stable now under both DX11 and 12. ACO performance still severely crippled.
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  • Niko of Death
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4 years 5 months ago - 4 years 5 months ago #105 by Niko of Death Replied by Niko of Death on topic 4.4
I can't get Vulkan to work on any game, no matter what other hooks/driver settings I disable.
With the latest master branch, here's the ReShade64.log I get from the debug dll in NMS: pastebin.com/c862BUmi
(note that this is with the GOG version, eliminating that potential source of the issue)
Also, with the debug build, I get an assertion failed crash after loading a save in NMS from lockfree_table.hpp line 111.

Should note that I'm using this on Windows 10, with an AMD RX 580 with latest drivers (19.11.1) and an i5 3570k.
Last edit: 4 years 5 months ago by Niko of Death. Reason: Added rig info
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  • derrame
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4 years 5 months ago #106 by derrame Replied by derrame on topic 4.4
Thanks for the update, but doesn't work with Vulkan games, for example Wolfenstien Youngblood, I instal REsahde to the Steam launcher, the .bat fiel launches steam and steam crashes, closes itself, if it doesn,t I start youngblood and reshade doesn't work
I installed reshade to youngblood executable, still doesn't work
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  • cyrilp
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4 years 5 months ago #107 by cyrilp Replied by cyrilp on topic 4.4
I hope you'll find a way to make it work with vukan and RDR2, i need vulkan for SLI....
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  • Niko of Death
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4 years 5 months ago #108 by Niko of Death Replied by Niko of Death on topic 4.4
Tested with the latest upstream changes, and a completely clean AMD Driver install, still getting
"Failed to initialize Vulkan runtime environment on runtime" error in reshade64.log
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  • JBeckman
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4 years 5 months ago - 4 years 5 months ago #109 by JBeckman Replied by JBeckman on topic 4.4
Unimportant for Vulkan but the latest for AMD is 19.11.2
www.amd.com/en/support/kb/release-notes/rn-rad-win-19-11-2

For Vulkan itself AMD uses a modified version of the 1.1.114.0 runtime mainly being re-signed with AMD's signature for their driver files though the latest can also be downloaded and installed from here.
vulkan.lunarg.com/sdk/home#windows
(Compatible with older versions plus Vulkan 1.0 as well.)

Beyond some changes in supported extensions though the loader/runtime is only part of it though and the rest comes from how the driver utilizes the API though I know little of this beyond a few smaller things and both AMD and NVIDIA should support most of the core parts and AMD has also improved extension support in newer drivers though it's interesting they're merging in these later version extensions and keeping a older version runtime for the driver files.

AMD also has their own little layer going for switchable graphics support far as I can tell but I don't see that being the problem here, JSON file for it looks as such and it stores to the registry.

{
"file_format_version" : "1.0.0",
"ICD" : {
"library_path" : ".\\amdvlk64.dll",
"api_version" : "1.1.121"
},
"layer": {
"name": "VK_LAYER_AMD_switchable_graphics",
"type": "GLOBAL",
"library_path": ".\\amdvlk64.dll",
"api_version" : "1.1.125",
"implementation_version" : "1",
"description" : "AMD switchable graphics layer",
"functions": {
"vkGetInstanceProcAddr": "vk_icdGetInstanceProcAddrSG",
"vkGetDeviceProcAddr": "vk_icdGetDeviceProcAddrSG"
},
"disable_environment": {
"DISABLE_LAYER_AMD_SWITCHABLE_GRAPHICS_1": "1"
}
}
}


Which I think is also how the latest ReShade post-4.4.2 builds and code commits now handle support instead of the batch files and setting JSON files for each Vulkan game.

Looks like code updates are still ongoing though with the latest addition barely an hour old changing to use absolute paths for Vulkanw if I'm reading that correctly along with other updates and tweaks for what I assume will be 4.4.3 whenever it's released.
(Github for that would be here for those wondering what these are. github.com/crosire/reshade/commits/master )

Not much I can say though, testing with a known compatible game but that's already the case since it's No Man's Sky and I'm on a AMD GPU myself but the only remaining Vulkan title on my system now is The Surge 2 where I think the prior patch broke something in the process of the devs fixing something else.
(Pretty sure the latest NVIDIA driver is no go with the game as a result though ReShade compatibility was already difficult before that.)


EDIT: And then 19.11.3 dropped though only really listing DX12 Fortnite support as a new thing.
www.amd.com/en/support/kb/release-notes/rn-rad-win-19-11-3
Last edit: 4 years 5 months ago by JBeckman.
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  • Feliskot
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4 years 5 months ago #110 by Feliskot Replied by Feliskot on topic 4.4
Hi. I apologize if this question has already been. Does Reshade(Any version) work with Dead or Alive 6? When I try to install it, the game crashes to the desktop.Thanks.
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  • Zireael
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4 years 5 months ago #111 by Zireael Replied by Zireael on topic 4.4
@Crosire

Will there be a hotfix for RDR2 Vulkan compatibility?

Thank you.
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  • theriddick
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4 years 5 months ago #112 by theriddick Replied by theriddick on topic 4.4
Hey guys, using this with Steam Proton under linux atm with TES6 SKSE, and have a minor issue that is bugging me. Basically keyboard commands are disabled after about 1-2seconds game has loaded.

If I'm quick I can open up reshade and use it normally except keyboard is disabled and I can't turn off the overlay (absolutely no keyboard strokes work). I'm not sure whats causing this but its a tad annoying. Was thinking it was ProtonGE doing something with switching the keyboard to US format on load up.

Is there a way to force reshade to recheck keyboard input again after program is loaded?
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  • brazzjazz
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4 years 4 months ago #113 by brazzjazz Replied by brazzjazz on topic 4.4

crosire wrote: It's not a problem with the game. If you launch a game exe that is registered with Steam, Steam tends to kill the process and restart it from within its own environment. But the batch file sets environment variables necessary for ReShade to enable and those will be lost when Steam restarts the game. A way to get around that is to set those environment variables globally or to launch Steam via the batch and then launch the game through Steam.

How do you set the environment variables globally, then? And does it mean that ReShade will only work with Rage 2 and no other Vulkan game until I remove those variables?

Since I like to start my games through GOG (and GOG will launch Steam), I suspect launching Steam through a BAT is not an option - except I always launch it upon startup, but then my antivirus program would delete the BAT file as a dangerous process...
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  • g0you
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4 years 4 months ago - 4 years 4 months ago #114 by g0you Replied by g0you on topic 4.4
I have a problem with 4.4.2 on X-Plane 11.40r2.

Onscreen Data Output such as FPS etc is not readable. The box appears to be compressed into a small box. All other functions work OK.
I have reverted to 4.3 to resolve the issue
Last edit: 4 years 4 months ago by g0you.
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  • kheridan
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4 years 4 months ago #115 by kheridan Replied by kheridan on topic 4.4
With 4.4.2 World of Warcraft crashes within about 90 seconds of reshade loading up while using DX12. Downgrading back to 4.3 resolved this issue.
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  • Shady
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4 years 4 months ago #116 by Shady Replied by Shady on topic 4.4
Looks like in GTA V now valid depth buffer for MXAO is not available anymore. In reshade 4.3 it was the 4th in the list. Whish it would be auto detected or I could save the buffer settings "4th of the list"
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  • deshke
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4 years 4 months ago #117 by deshke Replied by deshke on topic 4.4
crazy stuff with Guildwars2 and the dx12 mod.

4.4.2 without shaders is starting and i can add the shaders after the game loaded -> reload and everything works, but with the shaders in place while starting the game crashes to desktop. But it worked with 4.3.x
18:55:13:450 [14680] | INFO  | Initializing crosire's ReShade version '4.4.2.701' (64-bit) built on '2019-11-06 21:37:44' loaded from "C:\Program Files\Guild Wars 2\dxgi.dll" to "C:\Program Files\Guild Wars 2\Gw2-64.exe" ...
18:55:13:564 [14680] | INFO  | Registering hooks for "user32.dll" ...
18:55:13:564 [14680] | INFO  | > Libraries loaded.
18:55:13:564 [14680] | INFO  | > Found 13 match(es). Installing ...
18:55:13:593 [14680] | INFO  | Registering hooks for "ws2_32.dll" ...
18:55:13:593 [14680] | INFO  | > Libraries loaded.
18:55:13:593 [14680] | INFO  | > Found 8 match(es). Installing ...
18:55:13:622 [14680] | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
18:55:13:622 [14680] | INFO  | > Delayed.
18:55:13:622 [14680] | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
18:55:13:623 [14680] | INFO  | > Delayed.
18:55:13:623 [14680] | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
18:55:13:623 [14680] | INFO  | > Delayed.
18:55:13:623 [14680] | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
18:55:13:623 [14680] | INFO  | > Delayed.
18:55:13:623 [14680] | INFO  | Registering hooks for "C:\WINDOWS\system32\d3d12.dll" ...
18:55:13:623 [14680] | INFO  | > Delayed.
18:55:13:623 [14680] | INFO  | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
18:55:13:623 [14680] | INFO  | > Delayed until first call to an exported function.
18:55:13:623 [14680] | INFO  | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
18:55:13:623 [14680] | INFO  | > Delayed.
18:55:13:623 [14680] | INFO  | Initialized.
18:55:13:630 [14680] | INFO  | Installing delayed hooks for "C:\WINDOWS\system32\d3d12.dll" (Just loaded via LoadLibrary("d3d12.dll")) ...
18:55:13:630 [14680] | INFO  | > Found 7 match(es). Installing ...
18:55:13:661 [14680] | INFO  | Installing delayed hooks for "C:\WINDOWS\system32\d3d9.dll" (Just loaded via LoadLibrary("C:\WINDOWS\system32\d3d9.dll")) ...
18:55:13:661 [14680] | INFO  | > Found 9 match(es). Installing ...
18:55:13:690 [14680] | INFO  | Redirecting Direct3DCreate9(SDKVersion = 32) ...
18:55:13:716 [14680] | INFO  | Redirecting RegisterClassW(lpWndClass = 0000000DF34FF4A0 { ArenaNet_Dx_Window_Class }) ...
18:55:13:716 [14680] | INFO  | > Adding 'CS_OWNDC' window class style flag to 'ArenaNet_Dx_Window_Class'.
18:55:13:726 [14680] | INFO  | Redirecting IDirect3D9::CreateDevice(this = 0000017008735DC0, pAdapter = 0, DeviceType = 1, hFocusWindow = 00000000000606FA, BehaviorFlags = 0x56, pPresentationParameters = 0000000DF34FF0E0, ppReturnedDeviceInterface = 00000170081D87E0) ...
18:55:13:726 [14680] | INFO  | > Dumping presentation parameters:
18:55:13:726 [14680] | INFO  |   +-----------------------------------------+-----------------------------------------+
18:55:13:726 [14680] | INFO  |   | Parameter                               | Value                                   |
18:55:13:726 [14680] | INFO  |   +-----------------------------------------+-----------------------------------------+
18:55:13:726 [14680] | INFO  |   | BackBufferWidth                         | 2544                                    |
18:55:13:726 [14680] | INFO  |   | BackBufferHeight                        | 1401                                    |
18:55:13:726 [14680] | INFO  |   | BackBufferFormat                        | 22                                      |
18:55:13:726 [14680] | INFO  |   | BackBufferCount                         | 0                                       |
18:55:13:726 [14680] | INFO  |   | MultiSampleType                         | 0                                       |
18:55:13:726 [14680] | INFO  |   | MultiSampleQuality                      | 0                                       |
18:55:13:726 [14680] | INFO  |   | SwapEffect                              | 1                                       |
18:55:13:726 [14680] | INFO  |   | DeviceWindow                            | 00000000000606FA                        |
18:55:13:726 [14680] | INFO  |   | Windowed                                | TRUE                                    |
18:55:13:726 [14680] | INFO  |   | EnableAutoDepthStencil                  | TRUE                                    |
18:55:13:726 [14680] | INFO  |   | AutoDepthStencilFormat                  | 75                                      |
18:55:13:726 [14680] | INFO  |   | Flags                                   | 0                                       |
18:55:13:726 [14680] | INFO  |   | FullScreen_RefreshRateInHz              | 0                                       |
18:55:13:726 [14680] | INFO  |   | PresentationInterval                    | 0                                       |
18:55:13:726 [14680] | INFO  |   +-----------------------------------------+-----------------------------------------+
18:55:13:998 [14680] | INFO  | Recreated runtime environment on runtime 000001707EBE3E80.
18:55:14:079 [14680] | INFO  | Destroyed runtime environment on runtime 000001707EBE3E80.
18:55:14:700 [14680] | INFO  | Redirecting CreateDXGIFactory1(riid = {770AAE78-F26F-4DBA-A829-253C83D1B387}, ppFactory = 0000000DF34FDDF0) ...
18:55:14:701 [14680] | INFO  | Installing export hooks for "C:\WINDOWS\system32\dxgi.dll" ...
18:55:14:701 [14680] | INFO  | > Found 7 match(es). Installing ...
18:55:14:703 [14680] | INFO  | Redirecting D3D12CreateDevice(pAdapter = 0000017007E52830, MinimumFeatureLevel = 0xc100, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 0000000000000000) ...
18:55:14:704 [14680] | INFO  | Redirecting CreateDXGIFactory2(Flags = 2147483648, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 0000000DF34FD558) ...
18:55:14:731 [14680] | INFO  | Redirecting D3D12CreateDevice(pAdapter = 0000017007E52830, MinimumFeatureLevel = 0xc000, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 0000000000000000) ...
18:55:14:732 [14680] | INFO  | Redirecting CreateDXGIFactory2(Flags = 2147483648, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 0000000DF34FD558) ...
18:55:14:736 [14680] | INFO  | Redirecting D3D12CreateDevice(pAdapter = 0000017007E52830, MinimumFeatureLevel = 0xb100, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 0000000000000000) ...
18:55:14:736 [14680] | INFO  | Redirecting CreateDXGIFactory2(Flags = 2147483648, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 0000000DF34FD558) ...
18:55:14:739 [14680] | INFO  | Redirecting D3D12CreateDevice(pAdapter = 0000017007E52830, MinimumFeatureLevel = 0xb000, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 0000000000000000) ...
18:55:14:739 [14680] | INFO  | Redirecting CreateDXGIFactory2(Flags = 2147483648, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 0000000DF34FD558) ...
18:55:14:743 [14680] | INFO  | Redirecting D3D12CreateDevice(pAdapter = 0000017007E52830, MinimumFeatureLevel = 0xa100, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 0000000000000000) ...
18:55:14:743 [14680] | WARN  | D3D12CreateDevice failed with error code E_INVALIDARG!
18:55:14:743 [14680] | INFO  | Redirecting D3D12CreateDevice(pAdapter = 0000017007E52830, MinimumFeatureLevel = 0xa000, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 0000000000000000) ...
18:55:14:743 [14680] | WARN  | D3D12CreateDevice failed with error code E_INVALIDARG!
18:55:14:743 [14680] | INFO  | Redirecting D3D12CreateDevice(pAdapter = 0000017007E52830, MinimumFeatureLevel = 0x9300, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 0000000000000000) ...
18:55:14:743 [14680] | WARN  | D3D12CreateDevice failed with error code E_INVALIDARG!
18:55:14:743 [14680] | INFO  | Redirecting D3D12CreateDevice(pAdapter = 0000017007E52830, MinimumFeatureLevel = 0x9200, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 0000000000000000) ...
18:55:14:743 [14680] | WARN  | D3D12CreateDevice failed with error code E_INVALIDARG!
18:55:14:743 [14680] | INFO  | Redirecting D3D12CreateDevice(pAdapter = 0000017007E52830, MinimumFeatureLevel = 0x9100, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 0000000000000000) ...
18:55:14:743 [14680] | WARN  | D3D12CreateDevice failed with error code E_INVALIDARG!
18:55:14:748 [14680] | INFO  | Redirecting D3D12CreateDevice(pAdapter = 0000017007E52830, MinimumFeatureLevel = 0xc100, riid = {189819F1-1DB6-4B57-BE54-1821339B85F7}, ppDevice = 0000000DF34FE880) ...
18:55:14:748 [14680] | INFO  | Redirecting CreateDXGIFactory2(Flags = 2147483648, riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 0000000DF34FD558) ...
18:55:14:819 [14680] | INFO  | Redirecting ID3D12Device::CreateCommandQueue(this = 0000017015879980, pDesc = 0000000DF34FE7E8, riid = {0EC870A6-5D7E-4C22-8CFC-5BAAE07616ED}, ppCommandQueue = 00007FFD386ABD38) ...
18:55:22:061 [14680] | INFO  | Redirecting CreateDXGIFactory1(riid = {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}, ppFactory = 0000000DF34FE838) ...
18:55:23:403 [14680] | INFO  | Redirecting CreateDXGIFactory(riid = {50C83A1C-E072-4C48-87B0-3630FA36A6D0}, ppFactory = 0000000DF34FF068) ...
18:55:23:403 [14680] | INFO  | > Passing on to CreateDXGIFactory1:
18:55:23:403 [14680] | INFO  | Redirecting CreateDXGIFactory1(riid = {50C83A1C-E072-4C48-87B0-3630FA36A6D0}, ppFactory = 0000000DF34FF068) ...
18:55:23:403 [14680] | INFO  | Redirecting IDXGIFactory2::CreateSwapChainForHwnd(this = 00000170B1249F80, pDevice = 00000170160E2880, hWnd = 00000000000606FA, pDesc = 0000000DF34FEFF8, pFullscreenDesc = 0000000000000000, pRestrictToOutput = 0000000000000000, ppSwapChain = 0000000DF34FF060) ...
18:55:23:403 [14680] | INFO  | > Dumping swap chain description:
18:55:23:403 [14680] | INFO  |   +-----------------------------------------+-----------------------------------------+
18:55:23:403 [14680] | INFO  |   | Parameter                               | Value                                   |
18:55:23:403 [14680] | INFO  |   +-----------------------------------------+-----------------------------------------+
18:55:23:403 [14680] | INFO  |   | Width                                   | 2544                                    |
18:55:23:403 [14680] | INFO  |   | Height                                  | 1401                                    |
18:55:23:403 [14680] | INFO  |   | Format                                  | 87                                      |
18:55:23:403 [14680] | INFO  |   | Stereo                                  | FALSE                                   |
18:55:23:403 [14680] | INFO  |   | SampleCount                             | 1                                       |
18:55:23:403 [14680] | INFO  |   | SampleQuality                           | 0                                       |
18:55:23:403 [14680] | INFO  |   | BufferUsage                             | 32                                      |
18:55:23:404 [14680] | INFO  |   | BufferCount                             | 2                                       |
18:55:23:404 [14680] | INFO  |   | Scaling                                 | 0                                       |
18:55:23:404 [14680] | INFO  |   | SwapEffect                              | 4                                       |
18:55:23:404 [14680] | INFO  |   | AlphaMode                               | 0                                       |
18:55:23:404 [14680] | INFO  |   | Flags                                   | 0x800                                   |
18:55:23:404 [14680] | INFO  |   +-----------------------------------------+-----------------------------------------+
18:55:23:616 [14680] | INFO  | Recreated runtime environment on runtime 00000170C7B52780.
18:55:23:620 [14680] | INFO  | Redirecting IDXGISwapChain::SetFullscreenState(this = 00000170C734A970, Fullscreen = FALSE, pTarget = 0000000000000000) ...
18:55:23:620 [14680] | INFO  | Redirecting IDXGISwapChain::ResizeBuffers(this = 00000170C734A970, BufferCount = 2, Width = 2544, Height = 1401, NewFormat = 87, SwapChainFlags = 0x800) ...
18:55:23:621 [14680] | INFO  | Destroyed runtime environment on runtime 00000170C7B52780.
18:55:23:635 [14680] | INFO  | Recreated runtime environment on runtime 00000170C7B52780.
18:55:23:639 [14680] | INFO  | Redirecting IDXGISwapChain::SetFullscreenState(this = 00000170C734A970, Fullscreen = FALSE, pTarget = 0000000000000000) ...
18:55:23:640 [14680] | INFO  | Destroyed runtime environment on runtime 00000170C7B52780.
18:55:23:641 [14680] | INFO  | Redirecting CreateDXGIFactory(riid = {50C83A1C-E072-4C48-87B0-3630FA36A6D0}, ppFactory = 0000000DF34FF068) ...
18:55:23:641 [14680] | INFO  | > Passing on to CreateDXGIFactory1:
18:55:23:641 [14680] | INFO  | Redirecting CreateDXGIFactory1(riid = {50C83A1C-E072-4C48-87B0-3630FA36A6D0}, ppFactory = 0000000DF34FF068) ...
18:55:23:641 [14680] | INFO  | Redirecting IDXGIFactory2::CreateSwapChainForHwnd(this = 00000170B1249BC0, pDevice = 00000170160E2880, hWnd = 00000000000606FA, pDesc = 0000000DF34FEFF8, pFullscreenDesc = 0000000000000000, pRestrictToOutput = 0000000000000000, ppSwapChain = 0000000DF34FF060) ...
18:55:23:641 [14680] | INFO  | > Dumping swap chain description:
18:55:23:641 [14680] | INFO  |   +-----------------------------------------+-----------------------------------------+
18:55:23:641 [14680] | INFO  |   | Parameter                               | Value                                   |
18:55:23:641 [14680] | INFO  |   +-----------------------------------------+-----------------------------------------+
18:55:23:641 [14680] | INFO  |   | Width                                   | 2560                                    |
18:55:23:641 [14680] | INFO  |   | Height                                  | 1440                                    |
18:55:23:641 [14680] | INFO  |   | Format                                  | 87                                      |
18:55:23:641 [14680] | INFO  |   | Stereo                                  | FALSE                                   |
18:55:23:641 [14680] | INFO  |   | SampleCount                             | 1                                       |
18:55:23:641 [14680] | INFO  |   | SampleQuality                           | 0                                       |
18:55:23:641 [14680] | INFO  |   | BufferUsage                             | 32                                      |
18:55:23:641 [14680] | INFO  |   | BufferCount                             | 2                                       |
18:55:23:641 [14680] | INFO  |   | Scaling                                 | 0                                       |
18:55:23:641 [14680] | INFO  |   | SwapEffect                              | 4                                       |
18:55:23:641 [14680] | INFO  |   | AlphaMode                               | 0                                       |
18:55:23:641 [14680] | INFO  |   | Flags                                   | 0x800                                   |
18:55:23:641 [14680] | INFO  |   +-----------------------------------------+-----------------------------------------+
18:55:23:845 [14680] | INFO  | Recreated runtime environment on runtime 00000170C7B4EF10.
18:55:23:848 [14680] | INFO  | Redirecting IDXGISwapChain::SetFullscreenState(this = 00000170C734D2B0, Fullscreen = FALSE, pTarget = 0000000000000000) ...
18:55:23:848 [14680] | INFO  | Redirecting IDXGISwapChain::ResizeBuffers(this = 00000170C734D2B0, BufferCount = 2, Width = 2560, Height = 1440, NewFormat = 87, SwapChainFlags = 0x800) ...
18:55:23:848 [14680] | INFO  | Destroyed runtime environment on runtime 00000170C7B4EF10.
18:55:23:862 [14680] | INFO  | Recreated runtime environment on runtime 00000170C7B4EF10.
18:55:24:360 [14680] | INFO  | Redirecting IDXGISwapChain::SetFullscreenState(this = 00000170C734D2B0, Fullscreen = FALSE, pTarget = 0000000000000000) ...
18:55:24:360 [14680] | INFO  | Redirecting IDXGISwapChain::ResizeBuffers(this = 00000170C734D2B0, BufferCount = 2, Width = 2560, Height = 1440, NewFormat = 87, SwapChainFlags = 0x800) ...
18:55:24:360 [14680] | INFO  | Destroyed runtime environment on runtime 00000170C7B4EF10.
18:55:24:375 [14680] | INFO  | Recreated runtime environment on runtime 00000170C7B4EF10.
18:55:24:385 [14680] | INFO  | Redirecting IDXGISwapChain::SetFullscreenState(this = 00000170C734D2B0, Fullscreen = FALSE, pTarget = 0000000000000000) ...
18:55:24:385 [14680] | INFO  | Redirecting IDXGISwapChain::ResizeBuffers(this = 00000170C734D2B0, BufferCount = 2, Width = 2560, Height = 1440, NewFormat = 87, SwapChainFlags = 0x800) ...
18:55:24:385 [14680] | INFO  | Destroyed runtime environment on runtime 00000170C7B4EF10.
18:55:24:399 [14680] | INFO  | Recreated runtime environment on runtime 00000170C7B4EF10.
18:55:25:906 [14680] | INFO  | Redirecting IDXGISwapChain::SetFullscreenState(this = 00000170C734D2B0, Fullscreen = FALSE, pTarget = 0000000000000000) ...
18:55:25:906 [14680] | INFO  | Redirecting IDXGISwapChain::ResizeBuffers(this = 00000170C734D2B0, BufferCount = 2, Width = 2560, Height = 1440, NewFormat = 87, SwapChainFlags = 0x800) ...
18:55:25:906 [14680] | INFO  | Destroyed runtime environment on runtime 00000170C7B4EF10.
18:55:25:920 [14680] | INFO  | Recreated runtime environment on runtime 00000170C7B4EF10.
18:55:25:987 [12652] | INFO  | Successfully loaded "C:\Program Files\Guild Wars 2\reshade-shaders\Shaders\FakeHDR.fx".
18:55:25:987 [08512] | INFO  | Successfully loaded "C:\Program Files\Guild Wars 2\reshade-shaders\Shaders\Curves.fx".
18:55:25:987 [12480] | INFO  | Successfully loaded "C:\Program Files\Guild Wars 2\reshade-shaders\Shaders\LumaSharpen.fx".
18:55:25:988 [04084] | INFO  | Successfully loaded "C:\Program Files\Guild Wars 2\reshade-shaders\Shaders\HighPassSharpen.fx".
18:55:25:992 [01464] | INFO  | Successfully loaded "C:\Program Files\Guild Wars 2\reshade-shaders\Shaders\AdaptiveSharpen.fx".
18:55:26:360 [04028] | ERROR | Failed to create pipeline for pass 0 in technique 'AdaptiveSharpen'! HRESULT is DXGI_ERROR_DEVICE_REMOVED.
18:55:26:360 [04028] | ERROR | Failed to compile "C:\Program Files\Guild Wars 2\reshade-shaders\Shaders\AdaptiveSharpen.fx":
The topic has been locked.
  • Zacam
More
4 years 4 months ago #118 by Zacam Replied by Zacam on topic 4.4
18:55:26:360 [04028] | ERROR | Failed to create pipeline for pass 0 in technique 'AdaptiveSharpen'! HRESULT is DXGI_ERROR_DEVICE_REMOVED.
18:55:26:360 [04028] | ERROR | Failed to compile "C:\Program Files\Guild Wars 2\reshade-shaders\Shaders\AdaptiveSharpen.fx":

Looks like the issue is with the "AdaptiveSharpen" being enabled, disabling that effect from the list/preset (You can edit from notepad and remove it from the "Techniques=" first line) and see if that results in either further errors or not. You could also try getting a newer download of the .fx file from the shader repository in case something has gone weird with it.
The topic has been locked.
  • deshke
More
4 years 4 months ago #119 by deshke Replied by deshke on topic 4.4
the crazy part is that if i where to start the game without any shaders present it works and i can add the shaders while the game is running and re-load reshade, and everything works
The topic has been locked.
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