4.5

  • brussell
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4 years 3 months ago #121 by brussell Replied by brussell on topic 4.5

crosire wrote: ReShade will now automatically reset the key state when it has not been updated for more than 5 seconds


Is it possible that you could make this toggable? I often hold keys to toggle individual effects for comparison purposes. And sometimes i press them over 5s. :lol:
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  • anixcool
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4 years 3 months ago - 4 years 3 months ago #122 by anixcool Replied by anixcool on topic 4.5
Yes please

brussell wrote:

crosire wrote: ReShade will now automatically reset the key state when it has not been updated for more than 5 seconds


Is it possible that you could make this toggable? I often hold keys to toggle individual effects for comparison purposes. And sometimes i press them over 5s. :lol:

Last edit: 4 years 3 months ago by anixcool.
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  • Sh1nRa358
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4 years 3 months ago - 4 years 3 months ago #123 by Sh1nRa358 Replied by Sh1nRa358 on topic 4.5
C:/ProgramData/Reshade/ is not a good place for use to use reshade globally. It doesn't read shaders from the game folder. Instead it tries to read them from the programdata folder (when using relative paths in the reshade ini that is) in which windows prevents anything to be downloaded there. That's why I'm not getting any shaders read while in vulkan mode! We need to be able to tell the reshade.ini to put the global files in a place of our own choosing. Definitely not in our programdata folder.
Last edit: 4 years 3 months ago by Sh1nRa358.
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  • crosire
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4 years 3 months ago #124 by crosire Replied by crosire on topic 4.5
....... You can. That's why the setup creates a ReShade.ini in the game folder, which is always read first (no matter where ReShade itself is placed).
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  • Khronikos
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4 years 3 months ago - 4 years 3 months ago #125 by Khronikos Replied by Khronikos on topic 4.5
Well installing is now a bit weird to be honest. I think I preferred the simplicity of before, but I like that we can now see a bunch of apps right away. But where is this pulling all the data for the games and apps it sees? Can you please make it so I only see the Steam common folder on boot up of this app to install? That would be amazing. Right now it seems to have a variety of different random apps not on my Steam folder to pick from. Or maybe they are. But I would like it to filter them out.

Please respect my ignorance lol tell me if I can improve a setting somehow I don't know everything about this app, and these are major changes to install look.

1: So when possible please let me check a setting so you never ask me to install new effects. I am tired of answering this redundant question. Please bro just make it so I don't have to see this question anymore. It's so tiresome when you have 20+ apps to update with SMAA only man. We need some kind of convenience features here.

2: Right now something is broken. I already have the effects and textures folder in my Steam folder. That is where I keep it, and where my install has it set up in every single ini I use. Your new system when nothing was checked completely crashed the app. If I check SMAA it just copies SMAA into the game folder. I don't want this though. All games use the same folder in my Steam app, and no one needs all of these effects in every game install. So some way to get around these issues. I may have missed something, but this is on first using this new version.

I just want to update the same install and change or install basically nothing like I normally do.

Before I would light up the app, browse was ready to go from program files, I select the game, and it asks if I want to install effects. I say no and bam it's done. That is what I would like to happen here, but it has become more complicated now with more button presses, which is not good.

In a perfect world, before lighting up your app I have already checked a setting that will not ask me to install effects. So on pressing update the whole thing just goes back to edit settings in the app. This would be amazing. Right now it crashes if I check nothing on the effects install. So I install SMAA into the game folder, even though I don't want to, and the app is okay. I then have to go and delete SMAA from the game folder because that is not where it's being read in my ini. It just creates a duplicate SMAA effect being read.

That being said great job on the app man keep it going. It's getting better and better.
Last edit: 4 years 3 months ago by Khronikos.
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  • Sh1nRa358
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4 years 3 months ago #126 by Sh1nRa358 Replied by Sh1nRa358 on topic 4.5
Yes that's true. But relative paths can't be used. If you move that game, one will have to re-input all of the path links. Wish we could choose where the global dlls go.
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  • peronmls
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4 years 3 months ago #127 by peronmls Replied by peronmls on topic 4.5
Just wanted to say great update. Keep up the work.
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  • Martigen
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4 years 3 months ago - 4 years 3 months ago #128 by Martigen Replied by Martigen on topic 4.5

Sh1nRa358 wrote: Yes that's true. But relative paths can't be used. If you move that game, one will have to re-input all of the path links. Wish we could choose where the global dlls go.

You can use relative paths. Also, if you move a game you move the reshade.ini (which contains your paths) with it, so you don't need to touch anything at all.

See here for a guide on setting up Reshade to use a global shader repository that all games load from (and note the use of a relative path to point to the game's profile in reshade.ini as I have it set up): reshade.me/forum/general-discussion/6127...r-all-my-games#37413

As for global DLLs, not sure that would be possible without a permanent in-memory resident injector. Different games use different APIs and 32-bit/64-bit, and these need (as far as I understand it) to be in the game's .exe directory as then they take priority over Windows' default .dlls for these APIs (standard search priority hierarchy).
Last edit: 4 years 3 months ago by Martigen.
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  • reflect4dead
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4 years 3 months ago - 4 years 3 months ago #129 by reflect4dead Replied by reflect4dead on topic 4.5
Reshade on the newest version 4.5.3 still crashes on Hitman 2 DX12 Retail instantly ill have to wait for the next reshade update and hopefully that one will finally fix the issue with this game loving the new UI.
Last edit: 4 years 3 months ago by reflect4dead.
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  • Carl_P
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4 years 3 months ago #130 by Carl_P Replied by Carl_P on topic 4.5
Haven't read the entire thread, so sorry if this is redundant. With 4.5.3 dx12 in Red Dead Redemption 2 is still not working. I can't save a preset, and Reshade isn't able to store a preset (default or otherwise). When you press "performance mode" everything is blanked out (settings and shaders).
Windows 10, Geforce 2080 ti.
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  • crosire
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4 years 3 months ago #131 by crosire Replied by crosire on topic 4.5
But it is. You may want to check the FAQ next time, it has a section called "Changes not being saved": reshade.me/forum/troubleshooting/5227 .
The following user(s) said Thank You: Carl_P
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  • Rayman_77
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4 years 2 months ago #132 by Rayman_77 Replied by Rayman_77 on topic 4.5
Fix for the depth buffer of The Witcher 2 is not showing well
i.imgur.com/8pYAiT1.jpg
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  • crosire
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4 years 2 months ago #133 by crosire Replied by crosire on topic 4.5
RESHADE_DEPTH_INPUT_IS_REVERSED=0
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  • Rayman_77
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4 years 2 months ago #134 by Rayman_77 Replied by Rayman_77 on topic 4.5

crosire wrote: RESHADE_DEPTH_INPUT_IS_REVERSED=0



It doesn't work, the right side still looks the same Black.

Tried with all the boxes on the dx9 tab too.
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  • crosire
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4 years 2 months ago #135 by crosire Replied by crosire on topic 4.5
The depth buffer is the correct one. You just need to play with the settings in DisplayDepth and then apply them to the preprocessor definition list.
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  • Carl_P
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4 years 2 months ago #136 by Carl_P Replied by Carl_P on topic 4.5

crosire wrote: But it is. You may want to check the FAQ next time, it has a section called "Changes not being saved": reshade.me/forum/troubleshooting/5227 .


Hi, thank's for the reply, but what you wrote doesn't work. I did that with about the Rockstar games folder, and the RDR2 game folder itself, and ran the game in administrator mode. Don't know why it won't work... :( Same thing happens with Metro Exodus in dx12 (Epic Games), at least last time I checked. What am I missing here? Thanks.

PS: Really like changes made to the last version of Reshade. Thanks for continuing to improve on Reshade, highly appreciated!
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  • Carl_P
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4 years 2 months ago #137 by Carl_P Replied by Carl_P on topic 4.5
OK, it worked now. Ignore... (I can't edit the post for some reason).
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  • Rayman_77
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4 years 2 months ago #138 by Rayman_77 Replied by Rayman_77 on topic 4.5

crosire wrote: The depth buffer is the correct one. You just need to play with the settings in DisplayDepth and then apply them to the preprocessor definition list.


I have played with the parameters and nothing.
With the RTGI in debug mode I have apparently buffer, but it looks like weak and the RTGI is applied weakly, when I increase the fade out of the RTGI does not increase
i.imgur.com/DZFfWIg.jpg
There is something strange with the buffer
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  • Khronikos
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4 years 2 months ago #139 by Khronikos Replied by Khronikos on topic 4.5
Still getting Reshade stopped working after selecting no effects to install because I don't need to install them. It immediately crashes after.

But the install is completed and fine. It just crashes when selecting no effects.
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  • ssdcover
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4 years 2 months ago #140 by ssdcover Replied by ssdcover on topic 4.5
How to work for crysis war?
Is it possible?
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