4.8
- Flashouille
- esanscoopsers
- Crolug
000000000.000: Initializing client - build version is [4700.0049.3779.4004.RELEASE]
000000000.000: Initializing the global event handler...
000000000.000: Creating trigger schedulers...
000000000.000: Initializing the network...
000000000.000: Initializing the cache...
000000000.000: CLCache::Init: called.
000000000.000: LookForFile trying cwd
000000000.000: Is_File_Here found 'client_general.dat' in 'c:/Games/Steam/steamapps/common/Dungeons and Dragons Online'
000000000.000:
DiskCon::InitFile:
datfile "client_general.dat" stamped with datpack versions eng:112, game:3,
executable supporting datpack versions eng:-1, game: -1.
000000000.000:
DiskCon::InitFile:
datfile "client_highres.dat" stamped with datpack versions eng:112, game:3,
executable supporting datpack versions eng:-1, game: -1.
000000000.000:
DiskCon::InitFile:
datfile "client_gamelogic.dat" stamped with datpack versions eng:112, game:3,
executable supporting datpack versions eng:-1, game: -1.
000000000.000:
DiskCon::InitFile:
datfile "client_anim.dat" stamped with datpack versions eng:112, game:3,
executable supporting datpack versions eng:-1, game: -1.
000000000.000:
DiskCon::InitFile:
datfile "client_mesh.dat" stamped with datpack versions eng:112, game:3,
executable supporting datpack versions eng:-1, game: -1.
000000000.000:
DiskCon::InitFile:
datfile "client_sound.dat" stamped with datpack versions eng:112, game:3,
executable supporting datpack versions eng:-1, game: -1.
000000000.000:
DiskCon::InitFile:
datfile "client_surface.dat" stamped with datpack versions eng:112, game:3,
executable supporting datpack versions eng:-1, game: -1.
000000000.000:
DiskCon::InitFile:
datfile "client_cell_1.dat" stamped with datpack versions eng:112, game:0,
executable supporting datpack versions eng:-1, game: -1.
000000000.000:
DiskCon::InitFile:
datfile "client_map_1.dat" stamped with datpack versions eng:112, game:0,
executable supporting datpack versions eng:-1, game: -1.
000000000.000:
DiskCon::InitFile:
datfile "client_cell_2.dat" stamped with datpack versions eng:112, game:0,
executable supporting datpack versions eng:-1, game: -1.
000000000.000:
DiskCon::InitFile:
datfile "client_map_2.dat" stamped with datpack versions eng:112, game:0,
executable supporting datpack versions eng:-1, game: -1.
000000000.000:
DiskCon::InitFile:
datfile "client_cell_3.dat" stamped with datpack versions eng:112, game:0,
executable supporting datpack versions eng:-1, game: -1.
000000000.000:
DiskCon::InitFile:
datfile "client_map_3.dat" stamped with datpack versions eng:112, game:0,
executable supporting datpack versions eng:-1, game: -1.
000000000.000:
DiskCon::InitFile:
datfile "client_cell_4.dat" stamped with datpack versions eng:112, game:0,
executable supporting datpack versions eng:-1, game: -1.
000000000.000:
DiskCon::InitFile:
datfile "client_map_4.dat" stamped with datpack versions eng:112, game:0,
executable supporting datpack versions eng:-1, game: -1.
000000000.000:
DiskCon::InitFile:
datfile "client_local_English.dat" stamped with datpack versions eng:112, game:3,
executable supporting datpack versions eng:-1, game: -1.
000000000.000: Initializing display with title 'Dungeons and Dragons Online'...
000000000.000: Device_WIN32::Init: called.
000000000.000: Device_WIN32::InitDEVICE| Detected operating system: Windows 7
000000000.000: Initializing the smartbox...
000000000.000: Initializing the user interface...
000000000.000: Client ready
000000004.204: ----CRASH REPORT START----
000000004.204: Program fault: ACCESS_VIOLATION (0xc0000005) trying to read from 0x0000000000000018
000000004.204: Detailed report:
Current local time: Fri Oct 30 19:13:10 2020
Version Report generated by CoreVersion : 2.0.143.1 (0x0200008F):
Language: English (United States)
CompanyName : Standing Stone Games, LLC.
FileDescription :
FileVersion : 4700.0049.3779.4004
InternalName : dndclient64
LegalCopyright : Copyright � 2016-2020 Standing Stone Games, LLC.
OriginalFilename : dndclient64.exe
ProductName : dndclient64
ProductVersion : 4700.0049.3779.4004 dnd_live
Comments : compiled Sun Oct 18 16:28:55 2020 : RELEASE
TurbineBuildVersion : 4700.0049.3779.4004.RELEASE
TurbineType : Admin External
Version information for error module C:\Games\Steam\steamapps\common\Dungeons and Dragons Online\x64\dxgi.dll:
Language: Process Default Language
CompanyName : crosire
FileDescription : crosire's ReShade post-processing injector for 64-bit
FileVersion : 4.8.1.924
LegalCopyright : Copyright � 2014. All rights reserved.
OriginalFilename : ReShade64.dll
ProductName : ReShade
ProductVersion : 4.8.1
000000004.204: ----CRASH REPORT END----
- Liltheris
Krasius wrote:
Liltheris wrote: Hi there, i've been running Reshade with Swtor for the better part of two years now. As of recently, it no longer loads with the game. This has also occurred with every other version of reshade I have tried.
I have attempted to use Dx9, Dx10, OpenGL and Vulkan to no avail.
I'd appreciate any advice on this.
GPU: GTX 1070
Driver version: 27.21.14.5655
Windows 10 Pro 1909, build 18363.1139.
Any further info that is needed I can happily provide.
Try older Nvidia driver, Reshade doesn't work with newer Nvidia driver for Swtor. I'm using version 452.06
Hey dude, thanks for that!
That worked a charm for me.
- lowenz
Can you choose other names for those files cause other wrappers can use them.....
- crosire
- Topic Author
- BigDuck
- crosire
- Topic Author
- BigDuck
- crosire
- Topic Author
- pyewacket
- OtisInf
Something I can test/check? Can't attach a debugger as the game will then exit, but perhaps test some code out to see if that works. Looks like (but wild guess!) that the mouse capturing is inside a small window, not in the game window. Happens in fullscreen/windowed borderless/windowed.
- OtisInf
The mouseclicks getting through is because of the steam SDK grabbing it, and passing them on as input to the game. In my HZD tools I blocked them at the game level but it's not possible to do so at a generic level with message blocking or raw input blocking like in most games, as the mouse event has already been registered by then. So this is unfixable (as far as I can see, I couldn't find a way to block them in any way, other than directly hooking into the game)pyewacket wrote: Is there a way to fix mouse input in HZD? Mouse clicks still getting through while overlay is active.
- crosire
- Topic Author
Sounds like the game is using ClipCursor to keep the cursor in a fixed rectangle. ReShade should already hook that: github.com/crosire/reshade/blob/30726184...ource/input.cpp#L583OtisInf wrote: Something I can test/check? Can't attach a debugger as the game will then exit, but perhaps test some code out to see if that works. Looks like (but wild guess!) that the mouse capturing is inside a small window, not in the game window. Happens in fullscreen/windowed borderless/windowed.
But it may be that the game is not actually calling this every frame, but at some point when "is_blocking_mouse_input()" does not report "true" yet (because the overlay is not open). So I'd try removing that check (and also maybe log calls to ClipCursor to see if the game is actually using it). Can also try calling "ClipCursor(nullptr)" in the on_present hook to overwrite what the game set.
- OtisInf
- BigDuck
Yikes I have no idea on this coding stuff. Thank you for your help Crosirecrosire wrote: The only way to influence the layer order from outside the app is to set an environment variable "VK_INSTANCE_LAYERS" to "VK_LAYER_reshade,VK_LAYER_OBS_hook" (they are added left to right). But never tried that.
- tOXicSilence
pyewacket wrote: Is there a way to fix mouse input in HZD? Mouse clicks still getting through while overlay is active.
I solved this by getting into "Photo Mode" and making my shader adjustments there.
The game also still renders when paused but I can't remember if it applies a vignette or darkens the image somewhat.
- Aztec2012
- SpajdrEX
- OtisInf
I use 4.8.2 build from source in rdr2 and it works fine when using dx12. Do you use vulkan? when you switch to dx12 does it work then?Aztec2012 wrote: Red Dead Redemption 2 not starting on 4.8.2. On 4.7 all works fine.