Any plans for Gedosato Integration or Vice Versa?
- Sh1nRa358
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- crosire
There are no plans to add downsampling to ReShade currently, as I don't want it to become bloatware. ReShade is for shading and that should be it
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- Psychor
crosire wrote: I saw people using GeDoSaTo alongside ReShade already ...
There are no plans to add downsampling to ReShade currently, as I don't want it to become bloatware. ReShade is for shading and that should be it
Maybe you can sleep on it. Downsampling would be a great addition to an already awesome package - that package being ReShade of course.
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- strelokgunslinger
crosire wrote: I saw people using GeDoSaTo alongside ReShade already ...
There are no plans to add downsampling to ReShade currently, as I don't want it to become bloatware. ReShade is for shading and that should be it
Fully agree to this 110%.. we have hardware downsampling now as well with Nvidia DSR, and im unsure of AMD,, although manually it can be done..
I was manually down sampling with bicubic scaling 2.5 years before Gedosato so to me I find it to be a pointless tool..
From that developer DSFix for the first Dark Souls was amazing, but then the focus shift to a general downsampling / effect tool and I abandoned my interest
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- jim2point0
Borderlands 2
Darksiders 2
Remember me
Spec Ops: The Line
The issue seems to happen when you use GeDoSaTo resolutions.
This is a fix I would gladly pay for. Trying to get these to work together has been nothing but frustration for me.
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- SunBroDave
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- SpinelessJelly
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- MaxG3D
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- ScarecrowDM
It works for me even with some DX8 games.
I didn't test a lot of games yet, though.
EDIT: I'd just tried it with Borderlands 2 and it works, even with unusual AR.
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- crosire
But I can't guarantee anything yet. It probably needs some changes in GeDoSaTo too.
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- lowenz
GeDoSaTo is not only a downsampling tool, it can apply shaders BEFORE the HUD drawing, not as simple postprocessing step. An integration (+dgVoodoo) would be awesomestrelokgunslinger wrote: From that developer DSFix for the first Dark Souls was amazing, but then the focus shift to a general downsampling / effect tool and I abandoned my interest
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- crosire
That's not really black magic, it just applies post processing at a different stage. ReShade is capable of doing that too, it's just not currently enabled, because I've yet to write a generic and automatic algorithm to find the point the current game starts rendering its HUD, so to apply post processing before (so you don't need to find these shader hashes manually, like one does for GeDoSaTo) .lowenz wrote: GeDoSaTo is not only a downsampling tool, it can apply shaders BEFORE the HUD drawing, not as simple postprocessing step.
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- crosire
I checked things and was experiencing crashes when using with ReShade, all of them inside the GeDoSaTo module. I thus forked the GeDoSaTo source and removed all code not related to downsampling (and there's quite a lot of it), which suddenly made it starting to work (at least in the games I tried)
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- crosire
Make sure you create a log for ReShade before launching or otherwise GeDoSaTo crashes because of ReShade's disclaimer window blocking the process. I cannot guarantee this is working, but I had no issues with the few games I could test with.
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- Blackhand
There are some case dependend pros and cons
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- SpinelessJelly
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- JPulowski
Some older games do not support higher resolutions. There are no tweaks or hacking methods to make them work in 1080p. In this case graphics driver upsamples the original resolution to a higher one via Bicubic/Bilinear upsampling which looks ugly as hell. I just wish graphics card manufacturers would give us more algorithms, but I know that it is not their priority.
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- Blackhand
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- lowenz
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- ScarecrowDM
Blackhand wrote: In my opinion, there should be some options whether effects are applied before or after downsampling. When you use the built-in postprocessing effects of gedosato, the effects are applied to the higher resolution. If you use normal SweetFX with a game downsampled with gedosato, the effect will be applied to the already downsampled scene.
There are some case dependend pros and cons
Just set "postProcessAfterScaling" to true on GeDoSaTo.
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