Depth Buffer Output
- Elimina
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- crosire
A fog effect is quite simple to achieve by the way. Here's an example: www.facebook.com/MartyMcModding/photos/931018343602786 .
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- Elimina
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crosire wrote: A fog effect is quite simple to achieve by the way. Here's an example: www.facebook.com/MartyMcModding/photos/931018343602786 .
I didn't realize Marty already made a fog I need to check Facebook more often. Im guessing the effect isn't coming to 2.0? Is the fog effect that you have created based purely on distance or does it also take in account the height like the Depth Buffer Output fog?
(Image By Ganossa)
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- piltrafus
Maybe you got confused because usually the top half of depth buffer is white. That's were you find the furthest distance to camera in an open sky environment. Also indoors the ceiling is usually further away from camera.
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- Elimina
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piltrafus wrote: Depth buffer doesn't include height info. Only distance to camera.
Maybe you got confused because usually the top half of depth buffer is white. That's were you find the furthest distance to camera in an open sky environment. Also indoors the ceiling is usually further away from camera.
Why does it seem like the top of trees and buildings are darker than the ground below on the last screenshot? The tower in the distance on the left is surrounded by almost white but the tower is grey. It is the same distance from the camera as the surrounding terrain at the base of the tower
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- crosire
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