depth-buffer problem

  • nfsmwbe1004
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9 years 1 week ago #1 by nfsmwbe1004 depth-buffer problem was created by nfsmwbe1004
hello guys
im really proud of this project cuz i was looking for something that can let me edit shaders and 3d objects rendering
the problem is when i start my game 'its a new version of and fps game used to be there on the net called repulse'
effects are loaded normally but when trying to toggle on depth-buffer access in the main menu the caracter turns into black and every thing els is wihte that's how it's shoud be but when i start a level the screen turns dark and i cant see nothing
i dont know what's the problem can you help please !!

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  • jmp909
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9 years 1 week ago - 9 years 1 week ago #2 by jmp909 Replied by jmp909 on topic depth-buffer problem
it means the menu system has depthbuffer access but the game itself doesn't.

this happens on a few games.

i think you could try disabling MSAA in the game (which i think blocks Reshade's depthbuffer processing). it's possible the game uses MSAA, but the menu doesn't?
Last edit: 9 years 1 week ago by jmp909.

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  • nfsmwbe1004
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9 years 1 week ago #3 by nfsmwbe1004 Replied by nfsmwbe1004 on topic depth-buffer problem
MSAA you mean Multisample anti-aliasing
i dont know if the game uses this mode but it has normal option in the settings i guess it's FSAA
by the way the menu shows the character in 3d it means there is a GPU rendering
what can i do !!
or if there is a way to disable depth buffer access by calling IDirect3DDevice9::SetRenderState method in the d3d9 !!

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