ReShade 3.0 and Thief DS (Sneaky Upgraded) crash
- lowenz
- Topic Author
Lastest beta of Sneaky Upgrade: www.dropbox.com/s/axedbqqmr8bedv9/Setup_...e_1.1.7.502.exe?dl=1
+dgVoodoo2 2.53.
Putting only FXAA and LumaSharpen in Shader folder -> no crash.
Putting all the shaders (DISABLED) -> crash
27/09/2016 19:57:24:547 [05012] | INFO | Compiling 'C:\ReShade 3\Shaders\MXAO12b.fx' ...
27/09/2016 19:57:24:677 [05012] | ERROR | Failed to compile 'C:\ReShade 3\Shaders\MXAO12b.fx':
E:\Thief - Deadly Shadows\System\Shader@0x16083BE0(37,14-29): error X4509: maximum sampler register index exceeded, target has 16 slots, manual bind to slot s16 failed
C:\ReShade 3\Shaders\MXAO12b.fx(185, 6): error: internal shader compilation failed
E:\Thief - Deadly Shadows\System\Shader@0x160868C0(37,14-29): error X4509: maximum sampler register index exceeded, target has 16 slots, manual bind to slot s16 failed
C:\ReShade 3\Shaders\MXAO12b.fx(192, 6): error: internal shader compilation failed
E:\Thief - Deadly Shadows\System\Shader@0x160868C0(37,14-29): error X4509: maximum sampler register index exceeded, target has 16 slots, manual bind to slot s16 failed
C:\ReShade 3\Shaders\MXAO12b.fx(260, 6): error: internal shader compilation failed
E:\Thief - Deadly Shadows\System\Shader@0x160868C0(37,14-29): error X4509: maximum sampler register index exceeded, target has 16 slots, manual bind to slot s16 failed
C:\ReShade 3\Shaders\MXAO12b.fx(295, 6): error: internal shader compilation failed
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- crosire
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- lowenz
- Topic Author
Yes, that packagecrosire wrote: Are you using any shaders outside those from GitHub? Because again I'm not able to reproduce this in the game + update. Tried on two systems.
27/09/2016 21:53:55:552 [08104] | INFO | Compiling 'C:\ReShade 3\Shaders\Monochrome.fx' ...
27/09/2016 21:53:55:560 [08104] | ERROR | Failed to compile 'C:\ReShade 3\Shaders\Monochrome.fx':
E:\Thief - Deadly Shadows\System\Shader@0x15A1A420(36,14-29): error X4509: maximum sampler register index exceeded, target has 16 slots, manual bind to slot s16 failed
C:\ReShade 3\Shaders\Monochrome.fx(18, : error: internal shader compilation failed
27/09/2016 21:53:55:572 [08104] | INFO | Compiling 'C:\ReShade 3\Shaders\MouseOverlay.fx' ...
27/09/2016 21:53:55:580 [08104] | ERROR | Failed to compile 'C:\ReShade 3\Shaders\MouseOverlay.fx':
E:\Thief - Deadly Shadows\System\Shader@0x15A1A420(30,14-29): error X4509: maximum sampler register index exceeded, target has 16 slots, manual bind to slot s17 failed
C:\ReShade 3\Shaders\MouseOverlay.fx(23, : error: internal shader compilation failed
27/09/2016 21:53:55:593 [08104] | INFO | Compiling 'C:\ReShade 3\Shaders\MXAO12b.fx' ...
27/09/2016 21:53:55:724 [08104] | ERROR | Failed to compile 'C:\ReShade 3\Shaders\MXAO12b.fx':
E:\Thief - Deadly Shadows\System\Shader@0x15B08560(29,14-29): error X4509: maximum sampler register index exceeded, target has 16 slots, manual bind to slot s18 failed
C:\ReShade 3\Shaders\MXAO12b.fx(185, 6): error: internal shader compilation failed
E:\Thief - Deadly Shadows\System\Shader@0x15B08560(29,14-29): error X4509: maximum sampler register index exceeded, target has 16 slots, manual bind to slot s18 failed
C:\ReShade 3\Shaders\MXAO12b.fx(192, 6): error: internal shader compilation failed
E:\Thief - Deadly Shadows\System\Shader@0x15B08560(29,14-29): error X4509: maximum sampler register index exceeded, target has 16 slots, manual bind to slot s18 failed
C:\ReShade 3\Shaders\MXAO12b.fx(260, 6): error: internal shader compilation failed
E:\Thief - Deadly Shadows\System\Shader@0x15B08560(29,14-29): error X4509: maximum sampler register index exceeded, target has 16 slots, manual bind to slot s18 failed
C:\ReShade 3\Shaders\MXAO12b.fx(295, 6): error: internal shader compilation failed
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- lowenz
- Topic Author
27/09/2016 21:58:21:381 [03508] | INFO | Compiling 'C:\ReShade 3\Shaders\Outline.fx' ...
27/09/2016 21:58:21:424 [03508] | ERROR | Failed to compile 'C:\ReShade 3\Shaders\Outline.fx':
E:\Thief - Deadly Shadows\System\Shader@0x14BE1200(37,14-29): error X4509: maximum sampler register index exceeded, target has 16 slots, manual bind to slot s16 failed
C:\ReShade 3\Shaders\Outline.fx(75, : error: internal shader compilation failed
27/09/2016 21:58:21:425 [03508] | INFO | Compiling 'C:\ReShade 3\Shaders\Technicolor.fx' ...
27/09/2016 21:58:21:438 [03508] | INFO | > Successfully compiled.
27/09/2016 21:58:21:445 [03508] | INFO | Compiling 'C:\ReShade 3\Shaders\TiltShift.fx' ...
27/09/2016 21:58:21:478 [03508] | ERROR | Failed to compile 'C:\ReShade 3\Shaders\TiltShift.fx':
E:\Thief - Deadly Shadows\System\Shader@0x14BDFC40(33,14-29): error X4509: maximum sampler register index exceeded, target has 16 slots, manual bind to slot s17 failed
C:\ReShade 3\Shaders\TiltShift.fx(31, : error: internal shader compilation failed
E:\Thief - Deadly Shadows\System\Shader@0x14BDFC40(33,14-29): error X4509: maximum sampler register index exceeded, target has 16 slots, manual bind to slot s17 failed
C:\ReShade 3\Shaders\TiltShift.fx(44, : error: internal shader compilation failed
E:\Thief - Deadly Shadows\System\Shader@0x14BDFC40(33,14-29): error X4509: maximum sampler register index exceeded, target has 16 slots, manual bind to slot s17 failed
C:\ReShade 3\Shaders\TiltShift.fx(72, : error: internal shader compilation failed
27/09/2016 21:58:21:479 [03508] | INFO | Compiling 'C:\ReShade 3\Shaders\Vignette.fx' ...
27/09/2016 21:58:21:488 [03508] | ERROR | Failed to compile 'C:\ReShade 3\Shaders\Vignette.fx':
E:\Thief - Deadly Shadows\System\Shader@0x14BE09C0(33,14-29): error X4509: maximum sampler register index exceeded, target has 16 slots, manual bind to slot s17 failed
C:\ReShade 3\Shaders\Vignette.fx(41, : error: internal shader compilation failed
27/09/2016 21:58:21:499 [03508] | INFO | Compiling 'C:\ReShade 3\Shaders\YACA.fx' ...
27/09/2016 21:58:21:559 [03508] | ERROR | Failed to compile 'C:\ReShade 3\Shaders\YACA.fx':
E:\Thief - Deadly Shadows\System\Shader@0x14BE0BA0(39,14-29): error X4509: maximum sampler register index exceeded, target has 16 slots, manual bind to slot s18 failed
C:\ReShade 3\Shaders\YACA.fx(28, : error: internal shader compilation failed
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- lowenz
- Topic Author
After that limit I get the crash.
Is it even possible?
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- JBeckman
(Also helps with performance and of course the compilation time is reduced with less active shaders.)
Can also copy them in while the game is running and use the in-game ReShade GUI to reload active shaders and then add in the newly added shaders then.
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- crosire
Ouch. ReShade.fx from 1.1/2.0 should NOT be in there!!! ReShade 3.0 cannot handle so many effects in a single file. It isn't made for that. It expects effects to be in separate files in which case you can have much more than 20 shaders. There is NO limit.lowenz wrote: reshade.fx
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- lowenz
- Topic Author
I got the shader codes and 3 FXH files (SMAA, FXAA, ReShade)
I really can't understand why Thief DS can't load more than 20 shaders and other games run (now) well.
Mind that if I load reshade without the path of shaders folder AND I add it then hit reload the game DOESN'T crash. The crash is only when the shaders are loaded automatically @start!
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- lowenz
- Topic Author
If I load LumaSharpen (which I know having NO issues by itself ) as shader 22 Thief DS crashes @start.
If I load LumaSharpen as shader 21 Thief DS works with no problem
tested with new package (updated some minutes ago).
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- lowenz
- Topic Author
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