I'm trying to set up UIMask.fx for a game that has the post-clear depth buffer as a UI mask, and pre-clear depth buffer as actual depth. I got it to be able to mask the UI when "copy depth buffer before clear" is off. However, I also want to be able to use depth-based effects; so is there some way to have just UIMask.fx use the default post-clear buffer, while all other effects use the pre-clear buffer?
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