MasterEffect ReBorn official thread
- Marty McFly
- Topic Author
Please Log in or Create an account to join the conversation.
- ivanosky
Is it something like ssgi and ssdo?
Please Log in or Create an account to join the conversation.
- Marty McFly
- Topic Author
Please Log in or Create an account to join the conversation.
- ivanosky
Too bad I can't help you with those, I've never done any shader programming.
I've only worked in Gameplay and AI areas of game development, never in Graphics.
Please Log in or Create an account to join the conversation.
- Marty McFly
- Topic Author
Please Log in or Create an account to join the conversation.
- ivanosky
Although I dont know if Reshade can give you previous frames info, I think this was one of the problems why CeeJay.dk couldn't implement SMAA T2X.
Please Log in or Create an account to join the conversation.
- Ganossa
Please Log in or Create an account to join the conversation.
- ivanosky
Maybe he could improve AO accuracy by using previous frames info before applying blur.
That's what was used in Assassin's Creed IV Black Flag .
Please Log in or Create an account to join the conversation.
- Kleio420
ivanosky wrote: I was suggesting Marty that he could try temporal supersampling on his AO algorithm to solve a problem he said he had.
Maybe he could improve AO accuracy by using previous frames info before applying blur.
That's what was used in Assassin's Creed IV Black Flag .
keeping in mind ac4 on ps4 uses temporal supersampling in general not just on ao they probably have a trick where they hit two things at once here
Please Log in or Create an account to join the conversation.
- Marty McFly
- Topic Author
After all, if Rockstar Games is satisfied with such an AO, I shouldn't worry:
Please Log in or Create an account to join the conversation.
- Mijo
I was hoping someone could help me with a crashing problem...
I believe it occurs due to MasterEffect.h and ReShade.fx, I don't know how or why... but ReShade.dll (d3d9.dll) and the unlocker launches fine, but this is the crash report I get:
gyazo.com/0e33b46b44cc8474b20c5ed127b9825c
This is in the character menu with a black screen and interface text.
I did all the steps, I even tried ReShade with Sweetfx and that's the same problem... I tried googling but the problem is just non existant to anyone else...
Please Log in or Create an account to join the conversation.
- Marty McFly
- Topic Author
Please Log in or Create an account to join the conversation.
- Boulotaur2024
No the best AO -and I just found out about it- is this one : )Marty McFly wrote: II try to make it close to Boris Vorontsov's SSAO which is by far the best one ever,
Nvidia VXGI sample - DX11 only - needs depth buffer and projection matrices from the game to operate properly. In other words practically impossible to integrate in a universal injector like the ones we have (I don't think approximating matrices would do the trick).
But boy does it look awesome !
Please Log in or Create an account to join the conversation.
- Kleio420
doesnt this only run on maxwell due to the hardware change to handle voxel data fasterBoulotaur2024 wrote:
No the best AO -and I just found out about it- is this one : )Marty McFly wrote: II try to make it close to Boris Vorontsov's SSAO which is by far the best one ever,
[img
But boy does it look awesome !
Please Log in or Create an account to join the conversation.
- Marty McFly
- Topic Author
However, I'm pretty satisfied with mine atm, it's fast, good looking, view angle stable and versatile. Plus it can do IL so it's pretty much GI. This drop to pitch black at steep corners, well, let's just say, my falloff function is optimizeable.
Please Log in or Create an account to join the conversation.
- Kleio420
that looks really good as is atm i mean you can sit and nit pick at something forever but you gotta find a middle ground for this is acceptable heres my goal and find perspective of what is actually achievable reshade cant and shouldn't be used to make the most real effects i think if devs are lacking in that then projects like this showing how effects with basic info can do more then their half ass works do should be enough to start making a point. Also like my last post voxel based effects are super expensive on anything but maxwell atm average user is probably on fermi gen cards or equal amd even kepler cards are slow with anything using volume based/tessellation hardware isnt designed to work well with it considering nvidia states maxwell is 3x faster on average with those if you take in the numbers they throw out either way it in general for average user voxel based stuff is pointlessMarty McFly wrote:
Please Log in or Create an account to join the conversation.
- Marty McFly
- Topic Author
Please Log in or Create an account to join the conversation.
- Tze088
Please Log in or Create an account to join the conversation.
- Marty McFly
- Topic Author
Please Log in or Create an account to join the conversation.
- Tze088