Addons and DXVK

  • doodlum
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2 years 9 months ago - 2 years 9 months ago #1 by doodlum Addons and DXVK was created by doodlum
Creating a post to keep track of any resolutions to this issue/feature, if any arise.

Currently ReShade runs after DXVK which creates issues with addons which are not designed to handle the garbled output of Vulkan calls from DXVK.

Supposedly, RESHADE_MODULE_PATH_OVERRIDE can be used to load DXVK afterwards, however this apparently just causes a CTD on Fallout New Vegas at least.

Only relevant DXVK issue post:  github.com/doitsujin/dxvk/issues/2772
Last edit: 2 years 9 months ago by doodlum. Reason: how nosy

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