ETA ReShade 2.0
- DeMondo
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- crosire
On top of that my time right now is limited (I can only do some work on weekends), so I guess it will be a few more weeks.
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- piltrafus
If I remember correctly you mentioned the new version has a reduced compile time as one of the main features. Do you think is possible to release a version 2.0 beta of the binaries(no framework or assistant) so we can start testing and enjoying it. Of course it would be for DirectX only until the openGL bug is crushed.
This way maybe you can get some useful running time and feedback before the main 2.0 release.
Thanks.
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- bopper2010
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- Marty McFly
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- MonarchX
What about other DENUVO games? If DENUVO becomes the mainstream protection for games in the future, then ReShade and/or ENB may just die! I am so not buying a single DENUVO game until DENUVO can be properly removed!
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- piltrafus
Marty McFly wrote: Problem is, not everyone will realize that it's a test version and cause murder and mayhem on the forums.
I guess that could happen. Never mind then.
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- Sassy
Marty McFly wrote: Problem is, not everyone will realize that it's a test version and cause murder and mayhem on the forums.
But that has always been the best part!
Can't wait to play around with 2.0. I'm sure you guys did an awesome job.
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- Ganossa
I think last november non of us would have thought that the release after 1.1 would be 2.0
As crosire began to mention, this last weekend's release plan was mainly delayed due to the added customization of the assistant which many seem to anticipate.
Due to our modular development, we have also not been able to run a complete test yet on all combined changes (binaries, file layout, shader, assistant) which could reveal some more bugs before release.
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- DeMondo
- Topic Author
crosire wrote: It was planned for last weekend, but the assistant tool is not yet fully finished and I noticed that I introduced a bug somewhere causing serious graphical glitches in OpenGL titles which needs fixing.
On top of that my time right now is limited (I can only do some work on weekends), so I guess it will be a few more weeks.
Thats good news, just a couple of weeks more doesnt matter, everyone can live with that.
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- DeMondo
- Topic Author
Ganossa wrote: If I would recap, for a little over a year now I am spending every minute of my free time on this project (thanks to a very understanding and also busy girlfriend ) and did similar before for GEMFX. It is literally impossible for me to be more invested. So be assured that a release being pushed back just means that there is even more work put into.
I think last november non of us would have thought that the release after 1.1 would be 2.0
As crosire began to mention, this last weekend's release plan was mainly delayed due to the added customization of the assistant which many seem to anticipate.
Due to our modular development, we have also not been able to run a complete test yet on all combined changes (binaries, file layout, shader, assistant) which could reveal some more bugs before release.
You devs did already a great job putting this all together, im sure 2.0 will be even better. I wonder what about beta-testers?
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- Crystrex
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- valkyrjur
Regards.
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- DeMondo
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