Screenshot Thread
- piterrrxd
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- Ryuken
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- Ryuken
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- piterrrxd
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- Abby
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- keksimus

just messing with the new reshade, but for some unknown reason FilmicPass flickers the screen. Anyway, excellent job on the new release.
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- piterrrxd
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- Abby
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- Ryuken
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- ShoterXX
Do you think it's any good? Anything that strikes you as off? Suggestions on how to make it better?

Using VisualV (modified) + custom ENB settings + MXAO + my own code.
Also, running into some issues with MXAO. Walls and roads (large flat surfaces) tend to become dark in strips, making it look pretty ugly sometimes. Any idea on how to fix that?
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ShoterXX wrote: I need opinions, guys. I'm trying to make it as close to reality as possible, no cinematics, no filters.
Do you think it's any good? Anything that strikes you as off? Suggestions on how to make it better?
Using VisualV (modified) + custom ENB settings + MXAO + my own code.
Also, running into some issues with MXAO. Walls and roads (large flat surfaces) tend to become dark in strips, making it look pretty ugly sometimes. Any idea on how to fix that?
So far it looks fantastic. I've seen many presets attempt realism but their white balance is completely off (more of a brownish hue sometimes), but you seem to have struck the neutral colors really well in my opinion. The only thing that strikes me as a tad off is probably the foreground grass being a bit dark. I'm also not sure and could be completely wrong, but the sky could also possibly be a bit more of a deeper blue. Really great job though.
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I took a picture way back early last year with ReShade, it was a galaxy photo and it looked spectacular... So I wanted to attempt to recreate it again and I think I had outdone that original photo. It looks amazing. Looks best when looking at it using the image's direct link. To think that every little dot in that picture is a star you can go to...
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- Abby
Btw try some nice but heavy stuff like my HDR here
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- Marty McFly
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- ShoterXX
Marty McFly wrote: MXAO is fully compatible with GTA V, all you need is set reversed depth buffer.
Ah, that fixed it. In the compatibility list, it said reversed logarithmic, but setting logarithmic to 0 resolved the issue. Thanks!
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- Razed
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- Abby
Marty McFly wrote: MXAO is fully compatible with GTA V, all you need is set reversed depth buffer.
Can you find any solution for the other AO shader like SSAO or HBAO ?
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- Marty McFly
Why:
MXAO is actually horizon-based (at least somewhat), SSAO itself is an extremely old technique from Crytek, actually the first AO that ever came out publicly afaik, algorithms like HBAO have been successing this algorithm for years. And MXAO is faster than all of them. I know, I'm heavily praising my own work here but MXAO has been developed in 2015/2016 with all the knowledge smarter people than me have accumulated (I think I read all AO papers there are) while HBAO is 2008, SSAO from Crytek from 2006. Alchemy AO is newer (2011, 2012) but MXAO is closer to Alchemy AO than any other AO technique, using the performance trick the original Alchemy AO paper used but the one in ReShade doesn't have that.
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- Abby
Marty McFly wrote:
Warning: Spoiler!
MXAO is actually horizon-based (at least somewhat), SSAO itself is an extremely old technique from Crytek, actually the first AO that ever came out publicly afaik, algorithms like HBAO have been successing this algorithm for years. And MXAO is faster than all of them. I know, I'm heavily praising my own work here but MXAO has been developed in 2015/2016 with all the knowledge smarter people than me have accumulated (I think I read all AO papers there are) while HBAO is 2008, SSAO from Crytek from 2006. Alchemy AO is newer (2011, 2012) but MXAO is closer to Alchemy AO than any other AO technique, using the performance trick the original Alchemy AO paper used but the one in ReShade doesn't have that.
Yea of course I know that, but can MXAO work with ReShade 2.0.3 f1 I have tried it many times tho i can't find the right way..
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- Marty McFly
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