Screenshot Thread
- SunBroDave
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- logout20
apparently metal gear work with reshade


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- Quentin-Tarantino
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- SunBroDave
EDIT: Funnily enough, the config I used here is actually *very* similar to the one I used above for The Witcher 3.
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- Constantine PC
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- SunBroDave
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- BeTa
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- Wicked Sick
One day, i will go there, to where is that tree... But not now, because I got smashed by a Basilisk that was nearby...
Fiend: So.... You are telling me that you lost your way to the kitchen and got yourself here in the twelfth plane of torment?
Geralt: I am not a smart man...
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- BeTa
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- petercroft
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- Elimina
Tried to make a preset that looked close to what the alpha footage of Dying Light looked like, but less vibrant.
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- Elimina
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- jmx777
Elimina wrote: Dying Light
Tried to make a preset that looked close to what the alpha footage of Dying Light looked like, but less vibrant.
Excellent!!
Do you mind to share your settings?
Thx in advance
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- Wicked Sick
Roach at its finest
PS:I'd like to see Elimina's settings as well (:
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- Scorpio82CO
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- Mobeeuz
Nice work, was this going to make it to thelazy at some point?petercroft wrote: Dragon Age Origins + ReShade Framework
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- Elimina
mega.nz/#!nkwGwRhL!-c2HUs4P7oV04BBa-9PKm0a1NPh-yGe13FSXJrPEBTs
Sorry for posting more images, but I guess since I am posting the preset for the map, I might as well give you guys a sneak peek at my Assassins Creed Villa map in Dying Light that will be using the preset (I am also testing a fake Global Illumination technique I made up in the Dying Light Developer Kit, so you will probably see a big difference in the lighting on this map compared to the vanilla game):
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- petercroft
Mobeeuz wrote: Nice work, was this going to make it to thelazy at some point?
Thanks! Sorry but I'm noob and English is not my first language... what do you mean by "make it to thelazy"?
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- SpinelessJelly
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- Mobeeuz

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