Screenshot Thread

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8 years 11 months ago #2461 by piterrrxd Replied by piterrrxd on topic Screenshot Thread
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  • Ryuken
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8 years 11 months ago - 8 years 11 months ago #2462 by Ryuken Replied by Ryuken on topic Screenshot Thread
Quantum Break







Last edit: 8 years 11 months ago by Ryuken.

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8 years 11 months ago #2463 by Ryuken Replied by Ryuken on topic Screenshot Thread
GTA V







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8 years 11 months ago #2464 by piterrrxd Replied by piterrrxd on topic Screenshot Thread

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  • Abby
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8 years 11 months ago - 8 years 11 months ago #2465 by Abby Replied by Abby on topic Screenshot Thread
Warning! too brutal HDR

Unreal HDR by Abdelrahman Esam for GTA V



Last edit: 8 years 11 months ago by Abby.

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  • keksimus
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8 years 11 months ago #2466 by keksimus Replied by keksimus on topic Screenshot Thread
Borderlands: The Pre-Sequel
[img

just messing with the new reshade, but for some unknown reason FilmicPass flickers the screen. Anyway, excellent job on the new release.
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8 years 11 months ago #2467 by piterrrxd Replied by piterrrxd on topic Screenshot Thread

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  • Abby
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8 years 11 months ago #2468 by Abby Replied by Abby on topic Screenshot Thread
@keksimus I am emo too lol lol xD

ULTRA SPECIAL HDR SET FOR 5K RESOLUTION ONLY!!!!!









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  • Ryuken
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8 years 11 months ago #2469 by Ryuken Replied by Ryuken on topic Screenshot Thread
GTA V







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  • ShoterXX
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8 years 11 months ago - 8 years 11 months ago #2470 by ShoterXX Replied by ShoterXX on topic More GTAV
I need opinions, guys. I'm trying to make it as close to reality as possible, no cinematics, no filters.
Do you think it's any good? Anything that strikes you as off? Suggestions on how to make it better?

[IMG


Using VisualV (modified) + custom ENB settings + MXAO + my own code.

Also, running into some issues with MXAO. Walls and roads (large flat surfaces) tend to become dark in strips, making it look pretty ugly sometimes. Any idea on how to fix that?
Last edit: 8 years 11 months ago by ShoterXX.
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  • Moonkey
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8 years 11 months ago - 8 years 11 months ago #2471 by Moonkey Replied by Moonkey on topic More GTAV

ShoterXX wrote: I need opinions, guys. I'm trying to make it as close to reality as possible, no cinematics, no filters.
Do you think it's any good? Anything that strikes you as off? Suggestions on how to make it better?

Using VisualV (modified) + custom ENB settings + MXAO + my own code.

Also, running into some issues with MXAO. Walls and roads (large flat surfaces) tend to become dark in strips, making it look pretty ugly sometimes. Any idea on how to fix that?


So far it looks fantastic. I've seen many presets attempt realism but their white balance is completely off (more of a brownish hue sometimes), but you seem to have struck the neutral colors really well in my opinion. The only thing that strikes me as a tad off is probably the foreground grass being a bit dark. I'm also not sure and could be completely wrong, but the sky could also possibly be a bit more of a deeper blue. Really great job though.
Last edit: 8 years 11 months ago by Moonkey.
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8 years 11 months ago - 8 years 11 months ago #2472 by Moonkey Replied by Moonkey on topic More GTAV
Space Engine with ReShade 3.0





I took a picture way back early last year with ReShade, it was a galaxy photo and it looked spectacular... So I wanted to attempt to recreate it again and I think I had outdone that original photo. It looks amazing. Looks best when looking at it using the image's direct link. To think that every little dot in that picture is a star you can go to...
Last edit: 8 years 11 months ago by Moonkey.
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8 years 11 months ago - 8 years 11 months ago #2473 by Abby Replied by Abby on topic Screenshot Thread
@ShoterXX wow nice this looks so real (But too bad it is based on the AO you are using tho) your issues with MXAO, this is not with MXAO only, GTA V is not compatible with any ReShade AO shader. Just use original game AO and disable any AO shader from ReShade.

Btw try some nice but heavy stuff like my HDR here





Last edit: 8 years 11 months ago by Abby.

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  • Marty McFly
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8 years 11 months ago #2474 by Marty McFly Replied by Marty McFly on topic Screenshot Thread
MXAO is fully compatible with GTA V, all you need is set reversed depth buffer.
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8 years 11 months ago #2475 by ShoterXX Replied by ShoterXX on topic Screenshot Thread

Marty McFly wrote: MXAO is fully compatible with GTA V, all you need is set reversed depth buffer.


Ah, that fixed it. In the compatibility list, it said reversed logarithmic, but setting logarithmic to 0 resolved the issue. Thanks!

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  • Razed
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8 years 11 months ago #2476 by Razed Replied by Razed on topic Screenshot Thread
Mafia III






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8 years 11 months ago #2477 by Abby Replied by Abby on topic Screenshot Thread

Marty McFly wrote: MXAO is fully compatible with GTA V, all you need is set reversed depth buffer.


Can you find any solution for the other AO shader like SSAO or HBAO ?

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  • Marty McFly
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8 years 11 months ago #2478 by Marty McFly Replied by Marty McFly on topic Screenshot Thread
SSAO and HBAO have no feature that gives any advantage over MXAO.

Why:
Warning: Spoiler!
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8 years 11 months ago #2479 by Abby Replied by Abby on topic Screenshot Thread

Marty McFly wrote:

Warning: Spoiler!


Yea of course I know that, but can MXAO work with ReShade 2.0.3 f1 I have tried it many times tho i can't find the right way..

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  • Marty McFly
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8 years 11 months ago - 8 years 11 months ago #2480 by Marty McFly Replied by Marty McFly on topic Screenshot Thread
ReShade 2 in general or the Framework?

@Topic:

[img
Last edit: 8 years 11 months ago by Marty McFly.

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