where is complete explanation of effects ?
- empleat
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- Faustus86
There is no such thing as a tutorial that explains every single effect and straight up tell's you wich one you have to use. This is not how reshade or the community behind it work's. There is a ton of different games and a lot of different effect's that can look absolutely gorgeous is one title and utterly obsolete in another. Not to mention the individual taste of every single person. Individual customization for your personal taste ... yeah, good luck writing a tutorial for that.
What you can do is to scan the Nexus for ReShade preset's and use them on other games. But it is very likely that you have to re-adjust many values.
For the start, just use your eye's and see what each individual shader does and if you like it or not.
Not being willing to do this in the first place is not the best start to go on this professionally but i would start with color grading. If the games color's are fine to you go ahead with the curve's and the tone mapping. This adjust the overall contrast and brightness. After this go thru the sharpening shader's and look for whatever suit's you best. Personally i prefer CAS.fx for most preset's but other sharpening method's have their own advantages as well. At last you can add effect's shader's like bloom or DOF. With color grading, curves and tonemapping in place you don't run into the issue that you use effect's like bloom just to make your game brighter. So you can work here a little more decent without ending with a smudgy image. Unless that's the look you go for that is.
There is also a ton of other effect's i wont go into detail. There are also some multi-purpose shader's as well but the essential's are above.
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- lordbean
Faustus86 wrote: The simple answer to your request is experience.
There is no such thing as a tutorial that explains every single effect and straight up tell's you wich one you have to use. This is not how reshade or the community behind it work's. There is a ton of different games and a lot of different effect's that can look absolutely gorgeous is one title and utterly obsolete in another. Not to mention the individual taste of every single person. Individual customization for your personal taste ... yeah, good luck writing a tutorial for that.
What you can do is to scan the Nexus for ReShade preset's and use them on other games. But it is very likely that you have to re-adjust many values.
For the start, just use your eye's and see what each individual shader does and if you like it or not.
Not being willing to do this in the first place is not the best start to go on this professionally but i would start with color grading. If the games color's are fine to you go ahead with the curve's and the tone mapping. This adjust the overall contrast and brightness. After this go thru the sharpening shader's and look for whatever suit's you best. Personally i prefer CAS.fx for most preset's but other sharpening method's have their own advantages as well. At last you can add effect's shader's like bloom or DOF. With color grading, curves and tonemapping in place you don't run into the issue that you use effect's like bloom just to make your game brighter. So you can work here a little more decent without ending with a smudgy image. Unless that's the look you go for that is.
There is also a ton of other effect's i wont go into detail. There are also some multi-purpose shader's as well but the essential's are above.
To expand a bit on this, I find that presets are often portable between games using the same engine once you find a set you like (examples: Dishonored 2 / Death of the Outsider, Far Cry 5 / Far Cry New Dawn, Far Cry 4 / Far Cry Primal), but it's still a matter of personal taste getting the shaders configured to a way you think looks good.
Finding out what the shaders do is actually not too hard, the shader names are very accurate to what they do, so you generally only need to google the name of the shader and read up on what the technique does (example: google "image debanding" if curious what Deband.fx does).
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