Reshade's performance
- Wicked Sick
- Topic Author
I have noticed that when I toggle reshade on and off, in certain areas, I can lose about 20fps. The effects that i use are SMAA, Luma Sharpen, Vibrance and Film Grain. The impact was supposed to be like this? I ask because, well, it's beta after all.
Should I change something to get less impact?
pastebin.com/AMfNw1yu
A demonstration:
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- crosire
jigurdan wrote: crosire,
Can you include normal (release?) version of reshade to your current debug builds? To negate huge performace hit (even with all effects turned off). Or this not gonna help?
Thanks.
crosire wrote: I don't think that's going to be too helpful. They are already stripped of the most demanding stuff (my internal debug builds eat 50+ FPS, I'm usually left with less than 5 FPS to test, so you're actually damn well off ). Performance is definitly going to be improved till release, but I'm more focused on fixing up the left compatibility problems and crashes right now. I hope that makes sense
Bishi wrote: To answer my own question I ran a quick Benchmark against Dragon Age Inquisition (maxed out gfx)
No Reshade: 80fps average / 47fps lowest
Reshade (SweetFX 2.0 Lumasharpen and SMAA) : 73fps average / 47fps lowest
Reshade loaded but toggled off (scroll lock): 80fps average / 47fps lowest
I re-ran these a couple of times but we're looking at 8-9% performance drop.
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- Wicked Sick
- Topic Author
Makes more than sense. Thank you for replying and sorry for askng this.
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- crosire
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- Mortal
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- crosire
The high performance hit many report here actually comes from MasterEffect, because right now it isn't speed optimized and uses a lot of passes, which in return decreases performace quite a bit.
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