Reshade compiled from source crash at startup

  • henrichsmith
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3 years 9 months ago #1 by henrichsmith Reshade compiled from source crash at startup was created by henrichsmith
I managed to compile latest version from source, release 64, but when I use it with a game or even a test application it crashes (corruption in swapchain or random point).
The same games and application works with dll compiled by reshade team 4.7.386, it must be something in visual studio setting but I ve tried some things, I dont find what it can be, someone as faced the problem or solved it?
thanks
regards

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  • henrichsmith
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3 years 9 months ago #2 by henrichsmith Replied by henrichsmith on topic Reshade compiled from source crash at startup
ok I solved the problem and it could be useful for the devs if they read, the problem was the path of the folder in which I put the project, no spaces are allowed or the setup project fail and the reshade dll crash during execution, I dont realize this first time because I dont try to compile setup, maybe if someone want to check why it will resolve better the problem, regard

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  • crosire
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3 years 9 months ago #3 by crosire Replied by crosire on topic Reshade compiled from source crash at startup
I don't see how building with spaces in the path would break ReShade, but the setup tool build is fixed now for this case. Thanks!

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  • henrichsmith
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3 years 9 months ago #4 by henrichsmith Replied by henrichsmith on topic Reshade compiled from source crash at startup
I don't know, I dont investigate the problem after it disappears, I'm not a c++ expert but I ve seen it doing things that are really unbeliveable thats why I dont like it.
What I can say is that when I remove the space in the path the dll dont crash the game, I ll try to reproduce with the last update in github
regards

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