Hi everyone, I'm new around here.
I have been trying for days to make reshade to pick automatically the correct buffer, but no luck so far, and I don't know how to modify the "DepthCopyAtClearIndex", "DepthCopyBeforeClears", and the 5 "DX11_BUFFER_DETECTION" options. I have tried to set values at random, by trial and error, since *I don't know what each one does*, and nothing.
I have the game set to a resolution of 1280x1024, but it seems the internal resolution is 1280x720, and while you are in a menu it uses a buffer with 1024, and ingame uses a different one (always the 3rd one), that is 720, and sometimes another one of 4096x4096 (this one is an aerial view to which you don't have access in the game).