10 years 7 months ago 		 - 
   
   
  10 years 7 months ago 		#1 
		by crosire  
	 
	0.14  was created by 
crosire  
	Changelog 
0.14.0: 
Added "RegisterClass(Ex)" hook to force "CS_OWNDC" window class style flag for OpenGL 
Added warning on single buffered OpenGL pixel format request (single buffered rendering isn't supported) 
Added error log message on OpenGL depth framebuffer object creation failure and fixed related crash 
Added new "pingpong" counter and "random" uniform source annotations 
Added thread id to log messages 
Fixed D3D8 rendertarget and depthstencil management, solving all the previous issues 
Fixed D3D8 to D3D9 vertex shader assembly error when output texture registers weren't fully filled (now zeroes them out) 
Fixed D3D8 vertex declaration translation failing after "D3DVSD_TOKEN_CONSTMEM" 
Fixed nothing being drawn under OpenGL if games use "wglSwapLayerBuffers" for presenting 
Fixed crash on exit when targeted window was already destroyed, but game still tries to render to it 
Fixed OpenGL renderer producing a black screen if shader does not return a four component vector (transcompiler now fixes that) 
Fixed OpenGL hook trying to reload and apply shaders when window is minimized 
Fixed possible OpenGL cleanup errors 
Fixed hook manager not catching modules loaded through other modules 
Changed network hooks to properly grab network packets for statistics 
 
 
	
		Last edit: 10 years 7 months ago  by crosire .			
	
		
   
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