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4 years 1 month ago
Added "RegisterClass(Ex)" hook to force "CS_OWNDC" window class style flag for OpenGL
Added warning on single buffered OpenGL pixel format request (single buffered rendering isn't supported)
Added error log message on OpenGL depth framebuffer object creation failure and fixed related crash
Added new "pingpong" counter and "random" uniform source annotations
Added thread id to log messages
Fixed D3D8 rendertarget and depthstencil management, solving all the previous issues
Fixed D3D8 to D3D9 vertex shader assembly error when output texture registers weren't fully filled (now zeroes them out)
Fixed D3D8 vertex declaration translation failing after "D3DVSD_TOKEN_CONSTMEM"
Fixed nothing being drawn under OpenGL if games use "wglSwapLayerBuffers" for presenting
Fixed crash on exit when targeted window was already destroyed, but game still tries to render to it
Fixed OpenGL renderer producing a black screen if shader does not return a four component vector (transcompiler now fixes that)
Fixed OpenGL hook trying to reload and apply shaders when window is minimized
Fixed possible OpenGL cleanup errors
Fixed hook manager not catching modules loaded through other modules
Changed network hooks to properly grab network packets for statistics
, crosire =)
Last Edit: 4 years 1 month ago by
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