Search Results (Searched for: 1.1.0)
- Captain Carrot
-
06 Oct 2022 14:11 - 06 Oct 2022 14:16
Removing pre-installed ReShade 1.1.0f1 was created by Captain Carrot
I downloaded the
Floris Evolved
mod for Mount&Blade: Warband, which comes with ReShade 1.1.0f1, including the Mediator and two (identical?) presets, and automatically launches with the effects on. I would like to turn them off, but none of the ways I could find online seem to work.
- The effect toggle key does nothing no matter what I set it to.
- Disabling effects in the Mediator does nothing and after reopening the tool, they enable again.
- Deleting presets in the Mediator or in the Personal Files folder seems to have no effect (and sometimes using the tool to delete the last preset is simply impossible, nothing happens upon pressing Delete and Confirm).
- Updating the presets fails because they point to an exe in C:\Program Files (x86)\Steam\etc and my Steam is in C:\. Copying the game folder there makes Floris freeze on loading textures.
- I don't quite understand what exe to use for Permanent Push to Application (see below), but in any case, pushing an empty configuration to every file I could think of did nothing.
- Replacing every 1 with 0 in every .cfg file removes some effects, but not all of them, and causes the Mediator to only display one tab.
- The only ReShade-related dlls are in the ReShade 1.1.0f1 folder in the mod directory (confirmed by searching my entire hard drive for d3d9 and dxgi), which I've tried deleting both piecemeal and in its entirety to no effect.
- Polar_Cold291X
-
09 Aug 2022 18:03 - 09 Aug 2022 19:11
[SOLVED] FFXI: Ambient Occlusion problem, anything over version 4.5.3 was created by Polar_Cold291X
There seems to be a major issue while using AO (Ambient Occlusion) with FFXI online, anything over version 4.5.3.
from 4.5.4 to 4.9.1, there seems to be some flickering issue while using AO, no matter which one: HBAO/MXAO/SSDO,etc.
I also tried version 5.0.2 and above, those are alot worse, infact, they don't work at all, even if it did, it would only for for a split second or two then it will just disappear on its own.
This was on both DX9 (With the use of the injection tool called: FFXI_d3dto9_proxy_v1.1.0.0 by Atom0ic), as well as DX11 (DG Voodoo 2).
Also, just another heads up, MSAA+SGSSAA within nvidia inspector works excellent under DX11 with DG Voodoo 2 (If using reshade version 4.5.3), but, soon as I want to use any form of AO within reshade, nothing appears, all the other reshade, such as bloom, HDR and whatnot, are working fine in conjuction with MSAA+SGSSAA.
Thanks alot.
EDIT:
Forgot to say this earlier:
While using Ambient Occlusion under DX11 (DG Voodoo 2), there is a very abnormal/massive performance drop, no matter the AO shaders, but in DX 9's case, there is none that I can see, just the normal performance drop from the AO shaders themselves.
from 4.5.4 to 4.9.1, there seems to be some flickering issue while using AO, no matter which one: HBAO/MXAO/SSDO,etc.
I also tried version 5.0.2 and above, those are alot worse, infact, they don't work at all, even if it did, it would only for for a split second or two then it will just disappear on its own.
This was on both DX9 (With the use of the injection tool called: FFXI_d3dto9_proxy_v1.1.0.0 by Atom0ic), as well as DX11 (DG Voodoo 2).
Also, just another heads up, MSAA+SGSSAA within nvidia inspector works excellent under DX11 with DG Voodoo 2 (If using reshade version 4.5.3), but, soon as I want to use any form of AO within reshade, nothing appears, all the other reshade, such as bloom, HDR and whatnot, are working fine in conjuction with MSAA+SGSSAA.
Thanks alot.
EDIT:
Forgot to say this earlier:
While using Ambient Occlusion under DX11 (DG Voodoo 2), there is a very abnormal/massive performance drop, no matter the AO shaders, but in DX 9's case, there is none that I can see, just the normal performance drop from the AO shaders themselves.
- Aiimix
-
13 Feb 2022 16:24
ReShade causes game to crash (Battlefield 4) was created by Aiimix
Hey ReShade Community,
i've been running into some problems with ReShade lately, after i switched my language for the game. ReShade was causing a Blackscreen which only end when i ended the game trough taskmanager. So i uninstalled ReShade tried without and it ran again. Now today i got ReShade to launch the game again but after 2-3min of gameplay my game just closes down no matter which server. Ive been using it for the past 4 months and never had any problems /w it and all of a sudden it crashes. Anyone having the same problem or actually had the same problem and found a working solution? (Origin Overlay is OFF)
13/02/2022 17:11:04:921 [16368] | INFO | Initializing crosire's ReShade version '1.1.0.962' built on '2015-11-07 11:55:53' loaded from "C:\Program Files (x86)\Origin Games\Battlefield 4\dxgi.dll" to "C:\Program Files (x86)\Origin Games\Battlefield 4\bf4_x86.exe" ...
13/02/2022 17:11:05:001 [16368] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d8.dll" ...
13/02/2022 17:11:05:001 [16368] | INFO | > Delayed.
13/02/2022 17:11:05:001 [16368] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
13/02/2022 17:11:05:002 [16368] | INFO | > Delayed.
13/02/2022 17:11:05:002 [16368] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
13/02/2022 17:11:05:002 [16368] | INFO | > Delayed.
13/02/2022 17:11:05:002 [16368] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
13/02/2022 17:11:05:002 [16368] | INFO | > Delayed.
13/02/2022 17:11:05:002 [16368] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
13/02/2022 17:11:05:002 [16368] | INFO | > Delayed.
13/02/2022 17:11:05:002 [16368] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d12.dll" ...
13/02/2022 17:11:05:002 [16368] | INFO | > Delayed.
13/02/2022 17:11:05:002 [16368] | INFO | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
13/02/2022 17:11:05:002 [16368] | INFO | > Delayed.
13/02/2022 17:11:05:002 [16368] | INFO | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
13/02/2022 17:11:05:003 [16368] | INFO | > Delayed.
13/02/2022 17:11:05:003 [16368] | INFO | Registering hooks for "C:\WINDOWS\system32\user32.dll" ...
13/02/2022 17:11:05:003 [16368] | INFO | > Libraries loaded.
13/02/2022 17:11:05:011 [16368] | INFO | > Found 5 match(es). Installing ...
13/02/2022 17:11:05:108 [16368] | INFO | > Installed 5 hook(s).
13/02/2022 17:11:05:108 [16368] | INFO | Registering hooks for "C:\WINDOWS\system32\ws2_32.dll" ...
13/02/2022 17:11:05:109 [16368] | INFO | > Libraries loaded.
13/02/2022 17:11:05:110 [16368] | INFO | > Found 8 match(es). Installing ...
13/02/2022 17:11:05:267 [16368] | INFO | > Installed 8 hook(s).
13/02/2022 17:11:05:267 [16368] | INFO | Initialized.
13/02/2022 17:11:05:268 [16368] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\d3d11.dll" (Just loaded via 'LoadLibraryA("d3d11.dll")') ...
13/02/2022 17:11:05:269 [16368] | INFO | > Found 2 match(es). Installing ...
13/02/2022 17:11:05:310 [16368] | INFO | > Installed 2 hook(s).
13/02/2022 17:11:05:665 [16368] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\dxgi.dll" ...
13/02/2022 17:11:05:665 [16368] | INFO | > Found 7 match(es). Installing ...
13/02/2022 17:11:05:665 [16368] | INFO | > Installed 7 hook(s).
13/02/2022 17:11:10:152 [14360] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0DD3D190)' ...
13/02/2022 17:11:10:172 [16368] | INFO | Redirecting 'RegisterClassExA(0019ECF4)' ...
13/02/2022 17:11:10:172 [16368] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Battlefield 4'.
13/02/2022 17:11:10:519 [14360] | INFO | Redirecting 'RegisterRawInputDevices(0BC2FBB4, 1, 12)' ...
13/02/2022 17:11:10:520 [14360] | INFO | Redirecting 'D3D11CreateDevice(0C49D5D8, 0, 00000000, 0x80, 0BC2FA78, 1, 7, 0BC2FA74, 0BC2FA6C, 0BC2FA70)' ...
13/02/2022 17:11:10:520 [14360] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
13/02/2022 17:11:10:520 [14360] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0C49D5D8, 0, 00000000, 0x80, 0BC2FA78, 1, 7, 00000000, 00000000, 0BC2FA74, 0BC2FA6C, 0BC2FA70)' ...
13/02/2022 17:11:10:663 [14360] | INFO | Redirecting 'CreateDXGIFactory1({770AAE78-F26F-4DBA-A829-253C83D1B387}, 0BC2D94C)' ...
13/02/2022 17:11:10:664 [14360] | INFO | Redirecting 'D3D11CreateDevice(1E0EDB58, 0, 00000000, 0, 0BC2DAA8, 4, 7, 1E06DD70, 1E06DDB4, 1E06DD74)' ...
13/02/2022 17:11:10:664 [14360] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
13/02/2022 17:11:10:664 [14360] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(1E0EDB58, 0, 00000000, 0, 0BC2DAA8, 4, 7, 00000000, 00000000, 1E06DD70, 1E06DDB4, 1E06DD74)' ...
13/02/2022 17:11:10:698 [14360] | INFO | Redirecting 'IDXGIFactory::CreateSwapChain(0C496948, 22C546F0, 0BC2FB34, 066001B0)' ...
13/02/2022 17:11:10:701 [14360] | INFO | Recreated runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:11:214 [02040] | INFO | Redirecting 'IDXGISwapChain::SetFullscreenState(1E0CC918, FALSE, 00000000)' ...
13/02/2022 17:11:11:216 [02040] | INFO | Redirecting 'IDXGISwapChain::ResizeBuffers(1E0CC918, 3, 1280, 720, 28, 0x2)' ...
13/02/2022 17:11:11:216 [02040] | INFO | Destroyed runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:11:219 [02040] | INFO | Recreated runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:15:411 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019E9BC, 1, 12)' ...
13/02/2022 17:11:15:411 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019E818, 1, 12)' ...
13/02/2022 17:11:15:424 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019E064, 1, 12)' ...
13/02/2022 17:11:15:424 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019DEC0, 1, 12)' ...
13/02/2022 17:11:15:427 [02040] | INFO | Redirecting 'IDXGISwapChain::ResizeBuffers(1E0CC918, 3, 1280, 960, 28, 0x2)' ...
13/02/2022 17:11:15:427 [02040] | INFO | Destroyed runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:15:430 [02040] | INFO | Recreated runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:15:438 [02040] | INFO | Redirecting 'IDXGISwapChain::SetFullscreenState(1E0CC918, TRUE, 22D96068)' ...
13/02/2022 17:11:15:777 [02040] | INFO | Redirecting 'IDXGISwapChain::ResizeBuffers(1E0CC918, 3, 1280, 960, 28, 0x2)' ...
13/02/2022 17:11:15:777 [02040] | INFO | Destroyed runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:15:781 [02040] | INFO | Recreated runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:15:795 [02040] | INFO | Loading effect from "C:\Program Files (x86)\Origin Games\Battlefield 4\ReShade.fx" ...
13/02/2022 17:11:15:965 [02040] | INFO | > Successfully compiled effect.
13/02/2022 17:11:19:579 [02040] | INFO | Redirecting 'IDXGISwapChain::ResizeBuffers(1E0CC918, 3, 1280, 960, 28, 0x2)' ...
13/02/2022 17:11:19:579 [02040] | INFO | Destroyed runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:19:582 [02040] | INFO | Recreated runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:19:613 [02040] | INFO | Loading effect from "C:\Program Files (x86)\Origin Games\Battlefield 4\ReShade.fx" ...
13/02/2022 17:11:19:742 [02040] | INFO | > Successfully compiled effect.
13/02/2022 17:11:20:771 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019E9F0, 1, 12)' ...
13/02/2022 17:11:20:771 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019E818, 1, 12)' ...
13/02/2022 17:11:20:777 [02040] | INFO | Redirecting 'IDXGISwapChain::SetFullscreenState(1E0CC918, FALSE, 00000000)' ...
13/02/2022 17:11:21:109 [02040] | INFO | Redirecting 'IDXGISwapChain::ResizeBuffers(1E0CC918, 2, 1280, 720, 28, 0x2)' ...
13/02/2022 17:11:21:109 [02040] | INFO | Destroyed runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:21:113 [02040] | INFO | Recreated runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:21:133 [02040] | INFO | Loading effect from "C:\Program Files (x86)\Origin Games\Battlefield 4\ReShade.fx" ...
13/02/2022 17:11:21:280 [02040] | INFO | > Successfully compiled effect.
13/02/2022 17:11:22:224 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019E9BC, 1, 12)' ...
13/02/2022 17:11:22:224 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019E818, 1, 12)' ...
13/02/2022 17:11:22:238 [02040] | INFO | Redirecting 'IDXGISwapChain::ResizeBuffers(1E0CC918, 2, 1280, 960, 28, 0x2)' ...
13/02/2022 17:11:22:238 [02040] | INFO | Destroyed runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:22:240 [02040] | INFO | Recreated runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:22:248 [02040] | INFO | Redirecting 'IDXGISwapChain::SetFullscreenState(1E0CC918, TRUE, 2F0908A8)' ...
13/02/2022 17:11:22:480 [02040] | INFO | Redirecting 'IDXGISwapChain::ResizeBuffers(1E0CC918, 2, 1280, 960, 28, 0x2)' ...
13/02/2022 17:11:22:480 [02040] | INFO | Destroyed runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:22:485 [02040] | INFO | Recreated runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:22:510 [02040] | INFO | Loading effect from "C:\Program Files (x86)\Origin Games\Battlefield 4\ReShade.fx" ...
13/02/2022 17:11:22:650 [02040] | INFO | > Successfully compiled effect.
13/02/2022 17:11:23:180 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019E9F0, 1, 12)' ...
13/02/2022 17:11:23:180 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019E818, 1, 12)' ...
13/02/2022 17:11:23:189 [02040] | INFO | Redirecting 'IDXGISwapChain::SetFullscreenState(1E0CC918, FALSE, 00000000)' ...
13/02/2022 17:11:23:432 [02040] | INFO | Redirecting 'IDXGISwapChain::ResizeBuffers(1E0CC918, 2, 1280, 720, 28, 0x2)' ...
13/02/2022 17:11:23:433 [02040] | INFO | Destroyed runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:23:436 [02040] | INFO | Recreated runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:23:449 [02040] | INFO | Loading effect from "C:\Program Files (x86)\Origin Games\Battlefield 4\ReShade.fx" ...
13/02/2022 17:11:23:590 [02040] | INFO | > Successfully compiled effect.
13/02/2022 17:11:25:297 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019E9BC, 1, 12)' ...
13/02/2022 17:11:25:297 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019E818, 1, 12)' ...
13/02/2022 17:11:25:314 [02040] | INFO | Redirecting 'IDXGISwapChain::ResizeBuffers(1E0CC918, 2, 1280, 960, 28, 0x2)' ...
13/02/2022 17:11:25:314 [02040] | INFO | Destroyed runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:25:317 [02040] | INFO | Recreated runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:25:322 [02040] | INFO | Redirecting 'IDXGISwapChain::SetFullscreenState(1E0CC918, TRUE, 2F0908A8)' ...
13/02/2022 17:11:25:622 [02040] | INFO | Redirecting 'IDXGISwapChain::ResizeBuffers(1E0CC918, 2, 1280, 960, 28, 0x2)' ...
13/02/2022 17:11:25:623 [02040] | INFO | Destroyed runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:25:627 [02040] | INFO | Recreated runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:25:670 [02040] | INFO | Loading effect from "C:\Program Files (x86)\Origin Games\Battlefield 4\ReShade.fx" ...
13/02/2022 17:11:25:830 [02040] | INFO | > Successfully compiled effect.
13/02/2022 17:11:34:680 [14360] | INFO | Redirecting 'RegisterRawInputDevices(0BC2C074, 1, 12)' ...
13/02/2022 17:11:36:461 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:11:36:761 [14360] | INFO | Redirecting 'RegisterRawInputDevices(0BC2CB9C, 1, 12)' ...
13/02/2022 17:11:44:898 [14360] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\d3d9.dll" (Just loaded via 'LoadLibraryA("d3d9.dll")') ...
13/02/2022 17:11:44:898 [14360] | INFO | > Found 9 match(es). Installing ...
13/02/2022 17:11:45:073 [14360] | INFO | > Installed 9 hook(s).
13/02/2022 17:12:07:762 [14360] | INFO | Redirecting 'RegisterRawInputDevices(0BC2C490, 1, 12)' ...
13/02/2022 17:12:09:044 [14360] | INFO | Redirecting 'RegisterRawInputDevices(0BC2CB9C, 1, 12)' ...
13/02/2022 17:12:33:078 [14360] | INFO | Redirecting 'RegisterRawInputDevices(0BC2F184, 1, 12)' ...
13/02/2022 17:12:33:953 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:12:34:104 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:12:47:532 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:12:47:744 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:12:48:632 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:12:57:106 [14360] | INFO | Redirecting 'RegisterRawInputDevices(0BC2E55C, 1, 12)' ...
13/02/2022 17:12:58:358 [14360] | INFO | Redirecting 'RegisterRawInputDevices(0BC2C074, 1, 12)' ...
13/02/2022 17:13:12:361 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:13:12:900 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:13:14:261 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:13:14:576 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:13:15:095 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:13:15:389 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:13:15:645 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:13:18:334 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:13:30:117 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:13:33:188 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:13:33:389 [14360] | INFO | Redirecting 'RegisterRawInputDevices(0BC2CB9C, 1, 12)' ...
13/02/2022 17:14:04:085 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019E9F0, 1, 12)' ...
13/02/2022 17:14:04:085 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019E818, 1, 12)' ...
13/02/2022 17:14:04:097 [02040] | INFO | Redirecting 'IDXGISwapChain::SetFullscreenState(1E0CC918, FALSE, 00000000)' ...
13/02/2022 17:14:04:382 [02040] | INFO | Redirecting 'IDXGISwapChain::ResizeBuffers(1E0CC918, 2, 1280, 720, 28, 0x2)' ...
13/02/2022 17:14:04:382 [02040] | INFO | Destroyed runtime environment on runtime 22CDF4B0.
13/02/2022 17:14:04:391 [02040] | INFO | Recreated runtime environment on runtime 22CDF4B0.
13/02/2022 17:14:06:645 [02040] | INFO | Loading effect from "C:\Program Files (x86)\Origin Games\Battlefield 4\ReShade.fx" ...
13/02/2022 17:14:06:825 [02040] | INFO | > Successfully compiled effect.
13/02/2022 17:14:07:430 [14360] | INFO | Destroyed runtime environment on runtime 22CDF4B0.
13/02/2022 17:14:07:432 [14360] | WARN | Reference count for 'IDXGIDevice1' object 22B59EC0 is inconsistent: 2, but expected 1.
13/02/2022 17:14:07:432 [14360] | WARN | Reference count for 'ID3D11DeviceContext1' object 22B59EA0 is inconsistent: 1, but expected 0.
13/02/2022 17:14:07:432 [14360] | WARN | Reference count for 'ID3D11Device1' object 22C546F0 is inconsistent: 1, but expected 0.
13/02/2022 17:14:07:759 [14360] | WARN | Reference count for 'IDXGIDevice' object 22AF3600 is inconsistent: 2, but expected 1.
13/02/2022 17:14:07:799 [14360] | INFO | Redirecting 'RegisterRawInputDevices(0BC2FDBC, 1, 12)' ...
13/02/2022 17:14:07:893 [16368] | INFO | Exiting ...
13/02/2022 17:14:07:894 [16368] | INFO | Uninstalling 40 hook(s) ...
13/02/2022 17:14:09:122 [16368] | INFO | Exited.
Thanks in advance,
Aiimix
i've been running into some problems with ReShade lately, after i switched my language for the game. ReShade was causing a Blackscreen which only end when i ended the game trough taskmanager. So i uninstalled ReShade tried without and it ran again. Now today i got ReShade to launch the game again but after 2-3min of gameplay my game just closes down no matter which server. Ive been using it for the past 4 months and never had any problems /w it and all of a sudden it crashes. Anyone having the same problem or actually had the same problem and found a working solution? (Origin Overlay is OFF)
13/02/2022 17:11:04:921 [16368] | INFO | Initializing crosire's ReShade version '1.1.0.962' built on '2015-11-07 11:55:53' loaded from "C:\Program Files (x86)\Origin Games\Battlefield 4\dxgi.dll" to "C:\Program Files (x86)\Origin Games\Battlefield 4\bf4_x86.exe" ...
13/02/2022 17:11:05:001 [16368] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d8.dll" ...
13/02/2022 17:11:05:001 [16368] | INFO | > Delayed.
13/02/2022 17:11:05:001 [16368] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
13/02/2022 17:11:05:002 [16368] | INFO | > Delayed.
13/02/2022 17:11:05:002 [16368] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
13/02/2022 17:11:05:002 [16368] | INFO | > Delayed.
13/02/2022 17:11:05:002 [16368] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
13/02/2022 17:11:05:002 [16368] | INFO | > Delayed.
13/02/2022 17:11:05:002 [16368] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
13/02/2022 17:11:05:002 [16368] | INFO | > Delayed.
13/02/2022 17:11:05:002 [16368] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d12.dll" ...
13/02/2022 17:11:05:002 [16368] | INFO | > Delayed.
13/02/2022 17:11:05:002 [16368] | INFO | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
13/02/2022 17:11:05:002 [16368] | INFO | > Delayed.
13/02/2022 17:11:05:002 [16368] | INFO | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
13/02/2022 17:11:05:003 [16368] | INFO | > Delayed.
13/02/2022 17:11:05:003 [16368] | INFO | Registering hooks for "C:\WINDOWS\system32\user32.dll" ...
13/02/2022 17:11:05:003 [16368] | INFO | > Libraries loaded.
13/02/2022 17:11:05:011 [16368] | INFO | > Found 5 match(es). Installing ...
13/02/2022 17:11:05:108 [16368] | INFO | > Installed 5 hook(s).
13/02/2022 17:11:05:108 [16368] | INFO | Registering hooks for "C:\WINDOWS\system32\ws2_32.dll" ...
13/02/2022 17:11:05:109 [16368] | INFO | > Libraries loaded.
13/02/2022 17:11:05:110 [16368] | INFO | > Found 8 match(es). Installing ...
13/02/2022 17:11:05:267 [16368] | INFO | > Installed 8 hook(s).
13/02/2022 17:11:05:267 [16368] | INFO | Initialized.
13/02/2022 17:11:05:268 [16368] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\d3d11.dll" (Just loaded via 'LoadLibraryA("d3d11.dll")') ...
13/02/2022 17:11:05:269 [16368] | INFO | > Found 2 match(es). Installing ...
13/02/2022 17:11:05:310 [16368] | INFO | > Installed 2 hook(s).
13/02/2022 17:11:05:665 [16368] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\dxgi.dll" ...
13/02/2022 17:11:05:665 [16368] | INFO | > Found 7 match(es). Installing ...
13/02/2022 17:11:05:665 [16368] | INFO | > Installed 7 hook(s).
13/02/2022 17:11:10:152 [14360] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0DD3D190)' ...
13/02/2022 17:11:10:172 [16368] | INFO | Redirecting 'RegisterClassExA(0019ECF4)' ...
13/02/2022 17:11:10:172 [16368] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Battlefield 4'.
13/02/2022 17:11:10:519 [14360] | INFO | Redirecting 'RegisterRawInputDevices(0BC2FBB4, 1, 12)' ...
13/02/2022 17:11:10:520 [14360] | INFO | Redirecting 'D3D11CreateDevice(0C49D5D8, 0, 00000000, 0x80, 0BC2FA78, 1, 7, 0BC2FA74, 0BC2FA6C, 0BC2FA70)' ...
13/02/2022 17:11:10:520 [14360] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
13/02/2022 17:11:10:520 [14360] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0C49D5D8, 0, 00000000, 0x80, 0BC2FA78, 1, 7, 00000000, 00000000, 0BC2FA74, 0BC2FA6C, 0BC2FA70)' ...
13/02/2022 17:11:10:663 [14360] | INFO | Redirecting 'CreateDXGIFactory1({770AAE78-F26F-4DBA-A829-253C83D1B387}, 0BC2D94C)' ...
13/02/2022 17:11:10:664 [14360] | INFO | Redirecting 'D3D11CreateDevice(1E0EDB58, 0, 00000000, 0, 0BC2DAA8, 4, 7, 1E06DD70, 1E06DDB4, 1E06DD74)' ...
13/02/2022 17:11:10:664 [14360] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
13/02/2022 17:11:10:664 [14360] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(1E0EDB58, 0, 00000000, 0, 0BC2DAA8, 4, 7, 00000000, 00000000, 1E06DD70, 1E06DDB4, 1E06DD74)' ...
13/02/2022 17:11:10:698 [14360] | INFO | Redirecting 'IDXGIFactory::CreateSwapChain(0C496948, 22C546F0, 0BC2FB34, 066001B0)' ...
13/02/2022 17:11:10:701 [14360] | INFO | Recreated runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:11:214 [02040] | INFO | Redirecting 'IDXGISwapChain::SetFullscreenState(1E0CC918, FALSE, 00000000)' ...
13/02/2022 17:11:11:216 [02040] | INFO | Redirecting 'IDXGISwapChain::ResizeBuffers(1E0CC918, 3, 1280, 720, 28, 0x2)' ...
13/02/2022 17:11:11:216 [02040] | INFO | Destroyed runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:11:219 [02040] | INFO | Recreated runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:15:411 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019E9BC, 1, 12)' ...
13/02/2022 17:11:15:411 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019E818, 1, 12)' ...
13/02/2022 17:11:15:424 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019E064, 1, 12)' ...
13/02/2022 17:11:15:424 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019DEC0, 1, 12)' ...
13/02/2022 17:11:15:427 [02040] | INFO | Redirecting 'IDXGISwapChain::ResizeBuffers(1E0CC918, 3, 1280, 960, 28, 0x2)' ...
13/02/2022 17:11:15:427 [02040] | INFO | Destroyed runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:15:430 [02040] | INFO | Recreated runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:15:438 [02040] | INFO | Redirecting 'IDXGISwapChain::SetFullscreenState(1E0CC918, TRUE, 22D96068)' ...
13/02/2022 17:11:15:777 [02040] | INFO | Redirecting 'IDXGISwapChain::ResizeBuffers(1E0CC918, 3, 1280, 960, 28, 0x2)' ...
13/02/2022 17:11:15:777 [02040] | INFO | Destroyed runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:15:781 [02040] | INFO | Recreated runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:15:795 [02040] | INFO | Loading effect from "C:\Program Files (x86)\Origin Games\Battlefield 4\ReShade.fx" ...
13/02/2022 17:11:15:965 [02040] | INFO | > Successfully compiled effect.
13/02/2022 17:11:19:579 [02040] | INFO | Redirecting 'IDXGISwapChain::ResizeBuffers(1E0CC918, 3, 1280, 960, 28, 0x2)' ...
13/02/2022 17:11:19:579 [02040] | INFO | Destroyed runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:19:582 [02040] | INFO | Recreated runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:19:613 [02040] | INFO | Loading effect from "C:\Program Files (x86)\Origin Games\Battlefield 4\ReShade.fx" ...
13/02/2022 17:11:19:742 [02040] | INFO | > Successfully compiled effect.
13/02/2022 17:11:20:771 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019E9F0, 1, 12)' ...
13/02/2022 17:11:20:771 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019E818, 1, 12)' ...
13/02/2022 17:11:20:777 [02040] | INFO | Redirecting 'IDXGISwapChain::SetFullscreenState(1E0CC918, FALSE, 00000000)' ...
13/02/2022 17:11:21:109 [02040] | INFO | Redirecting 'IDXGISwapChain::ResizeBuffers(1E0CC918, 2, 1280, 720, 28, 0x2)' ...
13/02/2022 17:11:21:109 [02040] | INFO | Destroyed runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:21:113 [02040] | INFO | Recreated runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:21:133 [02040] | INFO | Loading effect from "C:\Program Files (x86)\Origin Games\Battlefield 4\ReShade.fx" ...
13/02/2022 17:11:21:280 [02040] | INFO | > Successfully compiled effect.
13/02/2022 17:11:22:224 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019E9BC, 1, 12)' ...
13/02/2022 17:11:22:224 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019E818, 1, 12)' ...
13/02/2022 17:11:22:238 [02040] | INFO | Redirecting 'IDXGISwapChain::ResizeBuffers(1E0CC918, 2, 1280, 960, 28, 0x2)' ...
13/02/2022 17:11:22:238 [02040] | INFO | Destroyed runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:22:240 [02040] | INFO | Recreated runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:22:248 [02040] | INFO | Redirecting 'IDXGISwapChain::SetFullscreenState(1E0CC918, TRUE, 2F0908A8)' ...
13/02/2022 17:11:22:480 [02040] | INFO | Redirecting 'IDXGISwapChain::ResizeBuffers(1E0CC918, 2, 1280, 960, 28, 0x2)' ...
13/02/2022 17:11:22:480 [02040] | INFO | Destroyed runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:22:485 [02040] | INFO | Recreated runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:22:510 [02040] | INFO | Loading effect from "C:\Program Files (x86)\Origin Games\Battlefield 4\ReShade.fx" ...
13/02/2022 17:11:22:650 [02040] | INFO | > Successfully compiled effect.
13/02/2022 17:11:23:180 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019E9F0, 1, 12)' ...
13/02/2022 17:11:23:180 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019E818, 1, 12)' ...
13/02/2022 17:11:23:189 [02040] | INFO | Redirecting 'IDXGISwapChain::SetFullscreenState(1E0CC918, FALSE, 00000000)' ...
13/02/2022 17:11:23:432 [02040] | INFO | Redirecting 'IDXGISwapChain::ResizeBuffers(1E0CC918, 2, 1280, 720, 28, 0x2)' ...
13/02/2022 17:11:23:433 [02040] | INFO | Destroyed runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:23:436 [02040] | INFO | Recreated runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:23:449 [02040] | INFO | Loading effect from "C:\Program Files (x86)\Origin Games\Battlefield 4\ReShade.fx" ...
13/02/2022 17:11:23:590 [02040] | INFO | > Successfully compiled effect.
13/02/2022 17:11:25:297 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019E9BC, 1, 12)' ...
13/02/2022 17:11:25:297 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019E818, 1, 12)' ...
13/02/2022 17:11:25:314 [02040] | INFO | Redirecting 'IDXGISwapChain::ResizeBuffers(1E0CC918, 2, 1280, 960, 28, 0x2)' ...
13/02/2022 17:11:25:314 [02040] | INFO | Destroyed runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:25:317 [02040] | INFO | Recreated runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:25:322 [02040] | INFO | Redirecting 'IDXGISwapChain::SetFullscreenState(1E0CC918, TRUE, 2F0908A8)' ...
13/02/2022 17:11:25:622 [02040] | INFO | Redirecting 'IDXGISwapChain::ResizeBuffers(1E0CC918, 2, 1280, 960, 28, 0x2)' ...
13/02/2022 17:11:25:623 [02040] | INFO | Destroyed runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:25:627 [02040] | INFO | Recreated runtime environment on runtime 22CDF4B0.
13/02/2022 17:11:25:670 [02040] | INFO | Loading effect from "C:\Program Files (x86)\Origin Games\Battlefield 4\ReShade.fx" ...
13/02/2022 17:11:25:830 [02040] | INFO | > Successfully compiled effect.
13/02/2022 17:11:34:680 [14360] | INFO | Redirecting 'RegisterRawInputDevices(0BC2C074, 1, 12)' ...
13/02/2022 17:11:36:461 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:11:36:761 [14360] | INFO | Redirecting 'RegisterRawInputDevices(0BC2CB9C, 1, 12)' ...
13/02/2022 17:11:44:898 [14360] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\d3d9.dll" (Just loaded via 'LoadLibraryA("d3d9.dll")') ...
13/02/2022 17:11:44:898 [14360] | INFO | > Found 9 match(es). Installing ...
13/02/2022 17:11:45:073 [14360] | INFO | > Installed 9 hook(s).
13/02/2022 17:12:07:762 [14360] | INFO | Redirecting 'RegisterRawInputDevices(0BC2C490, 1, 12)' ...
13/02/2022 17:12:09:044 [14360] | INFO | Redirecting 'RegisterRawInputDevices(0BC2CB9C, 1, 12)' ...
13/02/2022 17:12:33:078 [14360] | INFO | Redirecting 'RegisterRawInputDevices(0BC2F184, 1, 12)' ...
13/02/2022 17:12:33:953 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:12:34:104 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:12:47:532 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:12:47:744 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:12:48:632 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:12:57:106 [14360] | INFO | Redirecting 'RegisterRawInputDevices(0BC2E55C, 1, 12)' ...
13/02/2022 17:12:58:358 [14360] | INFO | Redirecting 'RegisterRawInputDevices(0BC2C074, 1, 12)' ...
13/02/2022 17:13:12:361 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:13:12:900 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:13:14:261 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:13:14:576 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:13:15:095 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:13:15:389 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:13:15:645 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:13:18:334 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:13:30:117 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:13:33:188 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019EA78, 1, 12)' ...
13/02/2022 17:13:33:389 [14360] | INFO | Redirecting 'RegisterRawInputDevices(0BC2CB9C, 1, 12)' ...
13/02/2022 17:14:04:085 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019E9F0, 1, 12)' ...
13/02/2022 17:14:04:085 [16368] | INFO | Redirecting 'RegisterRawInputDevices(0019E818, 1, 12)' ...
13/02/2022 17:14:04:097 [02040] | INFO | Redirecting 'IDXGISwapChain::SetFullscreenState(1E0CC918, FALSE, 00000000)' ...
13/02/2022 17:14:04:382 [02040] | INFO | Redirecting 'IDXGISwapChain::ResizeBuffers(1E0CC918, 2, 1280, 720, 28, 0x2)' ...
13/02/2022 17:14:04:382 [02040] | INFO | Destroyed runtime environment on runtime 22CDF4B0.
13/02/2022 17:14:04:391 [02040] | INFO | Recreated runtime environment on runtime 22CDF4B0.
13/02/2022 17:14:06:645 [02040] | INFO | Loading effect from "C:\Program Files (x86)\Origin Games\Battlefield 4\ReShade.fx" ...
13/02/2022 17:14:06:825 [02040] | INFO | > Successfully compiled effect.
13/02/2022 17:14:07:430 [14360] | INFO | Destroyed runtime environment on runtime 22CDF4B0.
13/02/2022 17:14:07:432 [14360] | WARN | Reference count for 'IDXGIDevice1' object 22B59EC0 is inconsistent: 2, but expected 1.
13/02/2022 17:14:07:432 [14360] | WARN | Reference count for 'ID3D11DeviceContext1' object 22B59EA0 is inconsistent: 1, but expected 0.
13/02/2022 17:14:07:432 [14360] | WARN | Reference count for 'ID3D11Device1' object 22C546F0 is inconsistent: 1, but expected 0.
13/02/2022 17:14:07:759 [14360] | WARN | Reference count for 'IDXGIDevice' object 22AF3600 is inconsistent: 2, but expected 1.
13/02/2022 17:14:07:799 [14360] | INFO | Redirecting 'RegisterRawInputDevices(0BC2FDBC, 1, 12)' ...
13/02/2022 17:14:07:893 [16368] | INFO | Exiting ...
13/02/2022 17:14:07:894 [16368] | INFO | Uninstalling 40 hook(s) ...
13/02/2022 17:14:09:122 [16368] | INFO | Exited.
Thanks in advance,
Aiimix
- crosire
-
15 Sep 2020 20:27
Replied by crosire on topic [SOLVED] Crash on entering levels | Jedi Knight Jedi Academy
You are using a 5 year old ReShade version. Did a quick test and it's working with latest ReShade.Lexxy wrote: ReShade version '1.1.0.962'
- Lexxy
-
15 Sep 2020 14:34
[SOLVED] Crash on entering levels | Jedi Knight Jedi Academy was created by Lexxy
Hi all,
I'm hoping someone can help me out here.
When I load up Jedi Academy the game works fine on the loading screen, but when I try and load a game it doesn't seem to work.
I've tried some solutions but this seems to be the existing error message:
Any help would really be appreciated. I don't think GeForce / Nvidia seems to be the issue as I have friends who use ReShade and shadowplay.
I'm hoping someone can help me out here.
When I load up Jedi Academy the game works fine on the loading screen, but when I try and load a game it doesn't seem to work.
I've tried some solutions but this seems to be the existing error message:
Warning: Spoiler!
15/09/2020 15:29:21:077 [10884] | INFO | Initializing crosire's ReShade version '1.1.0.962' built on '2015-11-07 11:55:53' loaded from "
\Steam\steamapps\common\Jedi Academy\GameData\opengl32.DLL" to "
\Steam\steamapps\common\Jedi Academy\GameData\jamp.exe" ...
15/09/2020 15:29:21:213 [10884] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d8.dll" ...
15/09/2020 15:29:21:213 [10884] | INFO | > Delayed.
15/09/2020 15:29:21:213 [10884] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
15/09/2020 15:29:21:213 [10884] | INFO | > Delayed.
15/09/2020 15:29:21:213 [10884] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
15/09/2020 15:29:21:214 [10884] | INFO | > Delayed.
15/09/2020 15:29:21:214 [10884] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
15/09/2020 15:29:21:214 [10884] | INFO | > Delayed.
15/09/2020 15:29:21:214 [10884] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
15/09/2020 15:29:21:214 [10884] | INFO | > Delayed.
15/09/2020 15:29:21:214 [10884] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d12.dll" ...
15/09/2020 15:29:21:214 [10884] | INFO | > Delayed.
15/09/2020 15:29:21:214 [10884] | INFO | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
15/09/2020 15:29:21:214 [10884] | INFO | > Delayed.
15/09/2020 15:29:21:214 [10884] | INFO | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
15/09/2020 15:29:21:214 [10884] | INFO | > Delayed.
15/09/2020 15:29:21:214 [10884] | INFO | Registering hooks for "C:\WINDOWS\system32\user32.dll" ...
15/09/2020 15:29:21:214 [10884] | INFO | > Libraries loaded.
15/09/2020 15:29:21:224 [10884] | INFO | > Found 5 match(es). Installing ...
15/09/2020 15:29:21:396 [10884] | INFO | > Installed 5 hook(s).
15/09/2020 15:29:21:397 [10884] | INFO | Registering hooks for "C:\WINDOWS\system32\ws2_32.dll" ...
15/09/2020 15:29:21:397 [10884] | INFO | > Libraries loaded.
15/09/2020 15:29:21:398 [10884] | INFO | > Found 8 match(es). Installing ...
15/09/2020 15:29:21:661 [10884] | INFO | > Installed 8 hook(s).
15/09/2020 15:29:21:661 [10884] | INFO | Initialized.
15/09/2020 15:29:22:514 [10884] | INFO | Redirecting 'RegisterClassA(01B7F020)' ...
15/09/2020 15:29:22:515 [10884] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Jedi Knight®: Jedi Academy (MP)'.
15/09/2020 15:29:22:522 [10884] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\opengl32.dll" ...
15/09/2020 15:29:22:528 [10884] | INFO | > Found 360 match(es). Installing ...
15/09/2020 15:29:22:528 [10884] | INFO | > Installed 360 hook(s).
15/09/2020 15:29:22:682 [10884] | INFO | Redirecting 'wglSetPixelFormat(80012560, 11, 01303D18)' ...
15/09/2020 15:29:22:682 [10884] | INFO | Redirecting 'wglCreateContext(80012560)' ...
15/09/2020 15:29:22:683 [10884] | INFO | Redirecting 'wglMakeCurrent(80012560, 00010000)' ...
15/09/2020 15:29:23:646 [10884] | INFO | > Switched to new runtime 11128548.
15/09/2020 15:29:24:066 [10884] | INFO | Resizing runtime 11128548 on device context 80012560 to 1920x1080 ...
15/09/2020 15:29:24:073 [10884] | INFO | Recreated runtime environment on runtime 11128548.
15/09/2020 15:29:24:125 [24612] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\d3d11.dll" (Just loaded via 'LoadLibraryW("C:\Program Files\NVIDIA Corporation\Ansel\NvCameraWhitelisting32.dll")') ...
15/09/2020 15:29:24:126 [24612] | INFO | > Found 2 match(es). Installing ...
15/09/2020 15:29:24:193 [24612] | INFO | > Installed 2 hook(s).
15/09/2020 15:29:24:194 [24612] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\dxgi.dll" (Just loaded via 'LoadLibraryW("C:\Program Files\NVIDIA Corporation\Ansel\NvCameraWhitelisting32.dll")') ...
15/09/2020 15:29:24:194 [24612] | INFO | > Found 7 match(es). Installing ...
15/09/2020 15:29:24:430 [24612] | INFO | > Installed 7 hook(s).
15/09/2020 15:29:27:286 [10884] | INFO | Loading effect from "
\Steam\steamapps\common\Jedi Academy\GameData\ReShade.fx" ...
15/09/2020 15:29:27:852 [10884] | INFO | > Successfully compiled effect.
15/09/2020 15:29:34:130 [10884] | INFO | Exiting ...
15/09/2020 15:29:34:130 [10884] | INFO | Uninstalling 419 hook(s) ...
15/09/2020 15:29:36:110 [10884] | INFO | Exited.
15/09/2020 15:29:36:110 [10884] | ERROR | Unable to resolve hook for '0x52E9A410'!


15/09/2020 15:29:21:213 [10884] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d8.dll" ...
15/09/2020 15:29:21:213 [10884] | INFO | > Delayed.
15/09/2020 15:29:21:213 [10884] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
15/09/2020 15:29:21:213 [10884] | INFO | > Delayed.
15/09/2020 15:29:21:213 [10884] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
15/09/2020 15:29:21:214 [10884] | INFO | > Delayed.
15/09/2020 15:29:21:214 [10884] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
15/09/2020 15:29:21:214 [10884] | INFO | > Delayed.
15/09/2020 15:29:21:214 [10884] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
15/09/2020 15:29:21:214 [10884] | INFO | > Delayed.
15/09/2020 15:29:21:214 [10884] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d12.dll" ...
15/09/2020 15:29:21:214 [10884] | INFO | > Delayed.
15/09/2020 15:29:21:214 [10884] | INFO | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
15/09/2020 15:29:21:214 [10884] | INFO | > Delayed.
15/09/2020 15:29:21:214 [10884] | INFO | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
15/09/2020 15:29:21:214 [10884] | INFO | > Delayed.
15/09/2020 15:29:21:214 [10884] | INFO | Registering hooks for "C:\WINDOWS\system32\user32.dll" ...
15/09/2020 15:29:21:214 [10884] | INFO | > Libraries loaded.
15/09/2020 15:29:21:224 [10884] | INFO | > Found 5 match(es). Installing ...
15/09/2020 15:29:21:396 [10884] | INFO | > Installed 5 hook(s).
15/09/2020 15:29:21:397 [10884] | INFO | Registering hooks for "C:\WINDOWS\system32\ws2_32.dll" ...
15/09/2020 15:29:21:397 [10884] | INFO | > Libraries loaded.
15/09/2020 15:29:21:398 [10884] | INFO | > Found 8 match(es). Installing ...
15/09/2020 15:29:21:661 [10884] | INFO | > Installed 8 hook(s).
15/09/2020 15:29:21:661 [10884] | INFO | Initialized.
15/09/2020 15:29:22:514 [10884] | INFO | Redirecting 'RegisterClassA(01B7F020)' ...
15/09/2020 15:29:22:515 [10884] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Jedi Knight®: Jedi Academy (MP)'.
15/09/2020 15:29:22:522 [10884] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\opengl32.dll" ...
15/09/2020 15:29:22:528 [10884] | INFO | > Found 360 match(es). Installing ...
15/09/2020 15:29:22:528 [10884] | INFO | > Installed 360 hook(s).
15/09/2020 15:29:22:682 [10884] | INFO | Redirecting 'wglSetPixelFormat(80012560, 11, 01303D18)' ...
15/09/2020 15:29:22:682 [10884] | INFO | Redirecting 'wglCreateContext(80012560)' ...
15/09/2020 15:29:22:683 [10884] | INFO | Redirecting 'wglMakeCurrent(80012560, 00010000)' ...
15/09/2020 15:29:23:646 [10884] | INFO | > Switched to new runtime 11128548.
15/09/2020 15:29:24:066 [10884] | INFO | Resizing runtime 11128548 on device context 80012560 to 1920x1080 ...
15/09/2020 15:29:24:073 [10884] | INFO | Recreated runtime environment on runtime 11128548.
15/09/2020 15:29:24:125 [24612] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\d3d11.dll" (Just loaded via 'LoadLibraryW("C:\Program Files\NVIDIA Corporation\Ansel\NvCameraWhitelisting32.dll")') ...
15/09/2020 15:29:24:126 [24612] | INFO | > Found 2 match(es). Installing ...
15/09/2020 15:29:24:193 [24612] | INFO | > Installed 2 hook(s).
15/09/2020 15:29:24:194 [24612] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\dxgi.dll" (Just loaded via 'LoadLibraryW("C:\Program Files\NVIDIA Corporation\Ansel\NvCameraWhitelisting32.dll")') ...
15/09/2020 15:29:24:194 [24612] | INFO | > Found 7 match(es). Installing ...
15/09/2020 15:29:24:430 [24612] | INFO | > Installed 7 hook(s).
15/09/2020 15:29:27:286 [10884] | INFO | Loading effect from "

15/09/2020 15:29:27:852 [10884] | INFO | > Successfully compiled effect.
15/09/2020 15:29:34:130 [10884] | INFO | Exiting ...
15/09/2020 15:29:34:130 [10884] | INFO | Uninstalling 419 hook(s) ...
15/09/2020 15:29:36:110 [10884] | INFO | Exited.
15/09/2020 15:29:36:110 [10884] | ERROR | Unable to resolve hook for '0x52E9A410'!
Any help would really be appreciated. I don't think GeForce / Nvidia seems to be the issue as I have friends who use ReShade and shadowplay.
- Rsguest
-
26 Nov 2019 21:54 - 27 Nov 2019 18:37
Replied by Rsguest on topic Reshade Key does not work in Wizardry 8
Hello again. I achieved a minor success:
I crawled through the repository of older versions and eventually choose "Reshade 1.1.0 with SweetFX 2.0.7z" www.mediafire.com/folder/8ar1jhh1809cl/R...sitory#9dd4f84o9l99n
I installed it using OpenGL settings, configured Wizardry8 using OpenGL, and also added the /windowed command to the launcher again.
Then I started the game - and this was the first time I saw special effects applied in the game menu and ingame! I also verified it by changing some values in the SweetFX_settings.txt. It only worked with OpenGL however, not with DirectX7 and dgVoodoo.
However I also encountered the same issue as before, which was that I couldn't toggle the effect on and off. The ToggleKey (in this case Scroll_Lock) doesn't react or is not recognized either. The only key recognized was "Print Screen". I noticed however that "Print Screen" makes 2 Screenshots: one with effects and one without. That means that Reshade somehow recognizes this key! I then tried to remap this key to an Effect-ToggleKey, but wasn't successful.
Despite that, the effects work. But only in this combined Reshade-SweetFX version, and only because they are applied right on startup and don't require to be toggled in.
For now this is the only package I know of, that works with Wizardry 8.
I crawled through the repository of older versions and eventually choose "Reshade 1.1.0 with SweetFX 2.0.7z" www.mediafire.com/folder/8ar1jhh1809cl/R...sitory#9dd4f84o9l99n
I installed it using OpenGL settings, configured Wizardry8 using OpenGL, and also added the /windowed command to the launcher again.
Then I started the game - and this was the first time I saw special effects applied in the game menu and ingame! I also verified it by changing some values in the SweetFX_settings.txt. It only worked with OpenGL however, not with DirectX7 and dgVoodoo.
However I also encountered the same issue as before, which was that I couldn't toggle the effect on and off. The ToggleKey (in this case Scroll_Lock) doesn't react or is not recognized either. The only key recognized was "Print Screen". I noticed however that "Print Screen" makes 2 Screenshots: one with effects and one without. That means that Reshade somehow recognizes this key! I then tried to remap this key to an Effect-ToggleKey, but wasn't successful.
Despite that, the effects work. But only in this combined Reshade-SweetFX version, and only because they are applied right on startup and don't require to be toggled in.
For now this is the only package I know of, that works with Wizardry 8.
- AcidRains
-
08 May 2019 04:30
Replied by AcidRains on topic Extended Levels (W\B point ) + Histogram port
Any chance i can have this on older reshade version, like 1.1.0?
if not then can anyone teach me how to port this to reshade 1.1.0? really need this,thx
if not then can anyone teach me how to port this to reshade 1.1.0? really need this,thx
- MonarchX
-
28 Mar 2019 13:11
Grim Dawn and Win10 1607vs1809 differences was created by MonarchX
There is an issue with GTA V ReShade + ENB combination. ReShade 4.2.1 works fine with it + ENB on Windows 10 1809, but not Windows 10 1607. Windows 10 1607 only works with ReShade + ENB if ReShade version 2.0.3... Why would ReShade + ENB act differently on Windows 10 1607 and Windows 10 1809? The only related difference I know of is that Windows 1607 does not support what is known as "Fullscreen Exclusive Mode Optimization" (FSE), while Windows 1809 does support FSE.
Grim Dawn was recently patched to 1.1.1.0 and the new expansion came out. ReShade 4.2.1 stopped working, the log does not specify why, the game loads into black screen and stays there permanently. ReShade 2.0.3 works fine. How do I troubleshoot that? Disabling FSE for any of the Grim Dawn EXE (be they old x86 EXE or new x64 EXE) makes no difference.
Grim Dawn was recently patched to 1.1.1.0 and the new expansion came out. ReShade 4.2.1 stopped working, the log does not specify why, the game loads into black screen and stays there permanently. ReShade 2.0.3 works fine. How do I troubleshoot that? Disabling FSE for any of the Grim Dawn EXE (be they old x86 EXE or new x64 EXE) makes no difference.
- peppyp
-
22 Jan 2019 13:57
Shadow Tactics - crashes every time on start was created by peppyp
hi
i really want a filter for this game...it is too blurry for this amount auf detail
it has unity engine and reshade loads with opengl and dx11
but every time it crashes
i tried some versions..nothing
there was a similar problem with grim fandango...so my idea was to take the reshade 1.1.0 with framework because that was the only version that works
and one time this version "works"... the game don't crash....but i didnt activate any filters...then i activate at least the lumasharpen...and it crashes again
after that it crashes every time...in the logfile was an error with the hooking
please help
greetings
i really want a filter for this game...it is too blurry for this amount auf detail
it has unity engine and reshade loads with opengl and dx11
but every time it crashes
i tried some versions..nothing
there was a similar problem with grim fandango...so my idea was to take the reshade 1.1.0 with framework because that was the only version that works
and one time this version "works"... the game don't crash....but i didnt activate any filters...then i activate at least the lumasharpen...and it crashes again
after that it crashes every time...in the logfile was an error with the hooking
please help
greetings
- amit
-
27 Dec 2018 13:11
HBAO shader possible in newer versions of reshade? was created by amit
i was wondering if HBAO could be implemented into the newer versions of reshade as version 1.1.0 had HBAO
- Latitudes
-
01 Nov 2018 01:41
Replied by Latitudes on topic Black Ops 4 crashing with reshade
Update:
Installed ReShade. 1.1.0 with SweetFX 2.0. Was actually able to get into a game and play half a round, however it crashed straight to desktop after 5 minutes. Didn't hang, no error message. It's progress at least.
Installed ReShade. 1.1.0 with SweetFX 2.0. Was actually able to get into a game and play half a round, however it crashed straight to desktop after 5 minutes. Didn't hang, no error message. It's progress at least.
- elzoro93
-
07 Oct 2018 12:48
Yet another "SHIFT+F2 isn't" working question was created by elzoro93
I'm using this Reshade preset:
sfx.thelazy.net/games/preset/5092/
All I know is that it's Sweetfx 2.0 & it's Reshade 1.1.0.962
I want to bring up the in-game configuration menu so that I can add a Letterbox effect to the game (VTMB) , but the keys SHIFT+F2 aren't doing anything.
Also I keep seeing everyone suggest to others in the same predicament to "just edit the key codes in d3d9.ini" as a solution, but I don't even have that ini file. I just have "d3d9.dll"
Any help as to how I can achieve my bordered letter box effect would be VERY MUCH appreciated
All I know is that it's Sweetfx 2.0 & it's Reshade 1.1.0.962
I want to bring up the in-game configuration menu so that I can add a Letterbox effect to the game (VTMB) , but the keys SHIFT+F2 aren't doing anything.
Also I keep seeing everyone suggest to others in the same predicament to "just edit the key codes in d3d9.ini" as a solution, but I don't even have that ini file. I just have "d3d9.dll"
Any help as to how I can achieve my bordered letter box effect would be VERY MUCH appreciated
- syed
-
15 Aug 2018 19:19 - 16 Aug 2018 18:56
GTA 5 issues with nvidia graphics was created by syed
Reshade 3.4.1 still dont work with GTA 5.
I need to launch GTA 5 with integrated graphics to make the reshade load perfectly into the game.
If I launch the game with nvidia graphics, the game crash at startup.
So here the method i've already tried:
- ReShade 3.4.0(renamed to dxgi.dll) = GTA V crash at startup
Log file for dxgi.dll:
- ReShade 3.4.0(renamed to d3d11.dll) = GTA V did not crash but the ReShade does not load into the game
- ReShade 3.4.0(Renamed to ReShade64.dll inject with ENB Proxy) + ENB(d3d11.dll) = GTA V did not crash but the ReShade and ENB do not load into the game
- ReShade 1.1.0 with SweetFX 2.0(d3d11.dll) = GTA V run without any problem with ReShade and SweetFX loaded
Solution found so far:
- I have to launch GTA 5 with integrated graphics(intel hd graphics) to make reshade works.
Any fix guys?
Btw, I found this in crosire github about fix crash on GTA 5:
github.com/crosire/reshade/commit/9ef6e2...7ffbb51e906e3e473ede
But I got nothing to do with this since I dont really know about C++. If java maybe I can try to complie it.
I need to launch GTA 5 with integrated graphics to make the reshade load perfectly into the game.
If I launch the game with nvidia graphics, the game crash at startup.
So here the method i've already tried:
- ReShade 3.4.0(renamed to dxgi.dll) = GTA V crash at startup
Log file for dxgi.dll:
Warning: Spoiler!
02:24:01:482 [12440] | INFO | Initializing crosire's ReShade version '3.4.1.351' (64-bit) built on '2018-08-11 18:17:46' loaded from 'C:\Program Files (x86)\Grand Theft Auto V\dxgi.dll' to 'C:\Program Files (x86)\Grand Theft Auto V\GTA5.exe' ...
02:24:01:600 [12440] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d9.dll' ...
02:24:01:601 [12440] | INFO | > Libraries loaded.
02:24:01:601 [12440] | INFO | > Found 9 match(es). Installing ...
02:24:01:630 [12440] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d10.dll' ...
02:24:01:630 [12440] | INFO | > Delayed.
02:24:01:630 [12440] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d10_1.dll' ...
02:24:01:630 [12440] | INFO | > Delayed.
02:24:01:630 [12440] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d11.dll' ...
02:24:01:631 [12440] | INFO | > Libraries loaded.
02:24:01:631 [12440] | INFO | > Found 2 match(es). Installing ...
02:24:01:659 [12440] | INFO | Registering hooks for 'C:\WINDOWS\system32\dxgi.dll' ...
02:24:01:660 [12440] | INFO | > Delayed until first call to an exported function.
02:24:01:660 [12440] | INFO | Registering hooks for 'C:\WINDOWS\system32\opengl32.dll' ...
02:24:01:660 [12440] | INFO | > Libraries loaded.
02:24:01:660 [12440] | INFO | > Found 360 match(es). Installing ...
02:24:01:697 [12440] | INFO | Registering hooks for 'C:\WINDOWS\system32\user32.dll' ...
02:24:01:698 [12440] | INFO | > Libraries loaded.
02:24:01:698 [12440] | INFO | > Found 13 match(es). Installing ...
02:24:01:728 [12440] | INFO | Registering hooks for 'C:\WINDOWS\system32\ws2_32.dll' ...
02:24:01:728 [12440] | INFO | > Libraries loaded.
02:24:01:728 [12440] | INFO | > Found 8 match(es). Installing ...
02:24:01:757 [12440] | INFO | Initialized.
02:24:01:757 [12440] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0000002BFA9DF9F0)' ...
02:24:01:757 [12440] | INFO | > Passing on to 'CreateDXGIFactory1':
02:24:01:757 [12440] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0000002BFA9DF9F0)' ...
02:24:01:758 [12440] | INFO | Installing export hooks for 'C:\WINDOWS\system32\dxgi.dll' ...
02:24:01:758 [12440] | INFO | > Found 7 match(es). Installing ...
02:24:01:767 [12440] | INFO | Redirecting 'D3D11CreateDevice(0000000000000000, 1, 0000000000000000, 0, 0000000000000000, 0, 7, 0000000000000000, 0000002BFA9DF9F8, 0000000000000000)' ...
02:24:01:767 [12440] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
02:24:01:767 [12440] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0000000000000000, 1, 0000000000000000, 0, 0000000000000000, 0, 7, 0000000000000000, 0000000000000000, 0000000000000000, 0000002BFA9DF9F8, 0000000000000000)' ...
02:24:01:767 [12440] | INFO | Redirecting 'CreateDXGIFactory2(2147483648, {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0000002BFA9DF188)' ...
02:24:01:767 [12440] | INFO | > Passing on to 'CreateDXGIFactory1':
02:24:01:767 [12440] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0000002BFA9DF188)' ...
02:24:01:811 [12440] | INFO | > Using feature level 0xb000.
02:24:01:907 [12440] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0000002BFA9DF8B8)' ...
02:24:01:907 [12440] | INFO | > Passing on to 'CreateDXGIFactory1':
02:24:01:907 [12440] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0000002BFA9DF8B8)' ...
02:24:01:960 [12440] | INFO | Installing delayed hooks for 'C:\WINDOWS\system32\d3d10_1.dll' (Just loaded via 'LoadLibraryA("D3D10_1.DLL")') ...
02:24:01:960 [12440] | INFO | > Found 2 match(es). Installing ...
02:24:01:997 [12440] | INFO | Redirecting 'D3D11CreateDevice(0000000000000000, 1, 0000000000000000, 0, 0000000000000000, 0, 7, 0000000000000000, 0000002BFA9DF6A8, 0000000000000000)' ...
02:24:01:997 [12440] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
02:24:01:997 [12440] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0000000000000000, 1, 0000000000000000, 0, 0000000000000000, 0, 7, 0000000000000000, 0000000000000000, 0000000000000000, 0000002BFA9DF6A8, 0000000000000000)' ...
02:24:01:997 [12440] | INFO | Redirecting 'CreateDXGIFactory2(2147483648, {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0000002BFA9DEE38)' ...
02:24:01:997 [12440] | INFO | > Passing on to 'CreateDXGIFactory1':
02:24:01:997 [12440] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0000002BFA9DEE38)' ...
02:24:02:028 [12440] | INFO | > Using feature level 0xb000.
02:24:02:058 [06160] | INFO | Redirecting 'RegisterClassW(0000002BFC1FEDA0)' ...
02:24:02:058 [06160] | INFO | > Adding 'CS_OWNDC' window class style flag to 'grcWindow'.
02:24:02:079 [06160] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0000017D55417F50, 0, 0000000000000000, 0, 0000002BFC1FEEB0, 3, 7, 00007FF74B08EA60, 00007FF74B079ED8, 00007FF74B048670, 0000002BFC1FF7F0, 00007FF74B048678)' ...
02:24:02:150 [06160] | INFO | > Using feature level 0xb000.
02:24:02:150 [06160] | INFO | > Calling 'IDXGIFactory::CreateSwapChain':
02:24:02:150 [06160] | INFO | Redirecting 'IDXGIFactory::CreateSwapChain(0000017D54D0FAE0, 0000017D54DB7F20, 00007FF74B08EA60, 00007FF74B079ED8)' ...
02:24:02:150 [06160] | INFO | > Dumping swap chain description:
02:24:02:150 [06160] | INFO | +
+
+
02:24:02:150 [06160] | INFO | | Parameter | Value |
02:24:02:150 [06160] | INFO | +
+
+
02:24:02:150 [06160] | INFO | | Width | 800 |
02:24:02:150 [06160] | INFO | | Height | 600 |
02:24:02:150 [06160] | INFO | | RefreshRate | 76320000 1271900 |
02:24:02:150 [06160] | INFO | | Format | 87 |
02:24:02:150 [06160] | INFO | | ScanlineOrdering | 0 |
02:24:02:150 [06160] | INFO | | Scaling | 0 |
02:24:02:150 [06160] | INFO | | SampleCount | 1 |
02:24:02:150 [06160] | INFO | | SampleQuality | 0 |
02:24:02:150 [06160] | INFO | | BufferUsage | 112 |
02:24:02:150 [06160] | INFO | | BufferCount | 1 |
02:24:02:150 [06160] | INFO | | OutputWindow | 00000000005A06F8 |
02:24:02:150 [06160] | INFO | | Windowed | FALSE |
02:24:02:150 [06160] | INFO | | SwapEffect | 0 |
02:24:02:150 [06160] | INFO | | Flags | 0x2 |
02:24:02:150 [06160] | INFO | +
+
+
02:24:02:150 [06160] | INFO | Redirecting 'D3D11CreateDevice(0000017D5541A7D0, 0, 0000000000000000, 0x80, 0000002BFC1FE2D0, 1, 7, 0000002BFC1FE280, 0000000000000000, 0000000000000000)' ...
02:24:02:150 [06160] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
02:24:02:150 [06160] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0000017D5541A7D0, 0, 0000000000000000, 0x80, 0000002BFC1FE2D0, 1, 7, 0000000000000000, 0000000000000000, 0000002BFC1FE280, 0000000000000000, 0000000000000000)' ...
02:24:02:157 [06160] | INFO | > Using feature level 0xb000.
02:24:01:600 [12440] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d9.dll' ...
02:24:01:601 [12440] | INFO | > Libraries loaded.
02:24:01:601 [12440] | INFO | > Found 9 match(es). Installing ...
02:24:01:630 [12440] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d10.dll' ...
02:24:01:630 [12440] | INFO | > Delayed.
02:24:01:630 [12440] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d10_1.dll' ...
02:24:01:630 [12440] | INFO | > Delayed.
02:24:01:630 [12440] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d11.dll' ...
02:24:01:631 [12440] | INFO | > Libraries loaded.
02:24:01:631 [12440] | INFO | > Found 2 match(es). Installing ...
02:24:01:659 [12440] | INFO | Registering hooks for 'C:\WINDOWS\system32\dxgi.dll' ...
02:24:01:660 [12440] | INFO | > Delayed until first call to an exported function.
02:24:01:660 [12440] | INFO | Registering hooks for 'C:\WINDOWS\system32\opengl32.dll' ...
02:24:01:660 [12440] | INFO | > Libraries loaded.
02:24:01:660 [12440] | INFO | > Found 360 match(es). Installing ...
02:24:01:697 [12440] | INFO | Registering hooks for 'C:\WINDOWS\system32\user32.dll' ...
02:24:01:698 [12440] | INFO | > Libraries loaded.
02:24:01:698 [12440] | INFO | > Found 13 match(es). Installing ...
02:24:01:728 [12440] | INFO | Registering hooks for 'C:\WINDOWS\system32\ws2_32.dll' ...
02:24:01:728 [12440] | INFO | > Libraries loaded.
02:24:01:728 [12440] | INFO | > Found 8 match(es). Installing ...
02:24:01:757 [12440] | INFO | Initialized.
02:24:01:757 [12440] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0000002BFA9DF9F0)' ...
02:24:01:757 [12440] | INFO | > Passing on to 'CreateDXGIFactory1':
02:24:01:757 [12440] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0000002BFA9DF9F0)' ...
02:24:01:758 [12440] | INFO | Installing export hooks for 'C:\WINDOWS\system32\dxgi.dll' ...
02:24:01:758 [12440] | INFO | > Found 7 match(es). Installing ...
02:24:01:767 [12440] | INFO | Redirecting 'D3D11CreateDevice(0000000000000000, 1, 0000000000000000, 0, 0000000000000000, 0, 7, 0000000000000000, 0000002BFA9DF9F8, 0000000000000000)' ...
02:24:01:767 [12440] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
02:24:01:767 [12440] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0000000000000000, 1, 0000000000000000, 0, 0000000000000000, 0, 7, 0000000000000000, 0000000000000000, 0000000000000000, 0000002BFA9DF9F8, 0000000000000000)' ...
02:24:01:767 [12440] | INFO | Redirecting 'CreateDXGIFactory2(2147483648, {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0000002BFA9DF188)' ...
02:24:01:767 [12440] | INFO | > Passing on to 'CreateDXGIFactory1':
02:24:01:767 [12440] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0000002BFA9DF188)' ...
02:24:01:811 [12440] | INFO | > Using feature level 0xb000.
02:24:01:907 [12440] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0000002BFA9DF8B8)' ...
02:24:01:907 [12440] | INFO | > Passing on to 'CreateDXGIFactory1':
02:24:01:907 [12440] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0000002BFA9DF8B8)' ...
02:24:01:960 [12440] | INFO | Installing delayed hooks for 'C:\WINDOWS\system32\d3d10_1.dll' (Just loaded via 'LoadLibraryA("D3D10_1.DLL")') ...
02:24:01:960 [12440] | INFO | > Found 2 match(es). Installing ...
02:24:01:997 [12440] | INFO | Redirecting 'D3D11CreateDevice(0000000000000000, 1, 0000000000000000, 0, 0000000000000000, 0, 7, 0000000000000000, 0000002BFA9DF6A8, 0000000000000000)' ...
02:24:01:997 [12440] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
02:24:01:997 [12440] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0000000000000000, 1, 0000000000000000, 0, 0000000000000000, 0, 7, 0000000000000000, 0000000000000000, 0000000000000000, 0000002BFA9DF6A8, 0000000000000000)' ...
02:24:01:997 [12440] | INFO | Redirecting 'CreateDXGIFactory2(2147483648, {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0000002BFA9DEE38)' ...
02:24:01:997 [12440] | INFO | > Passing on to 'CreateDXGIFactory1':
02:24:01:997 [12440] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0000002BFA9DEE38)' ...
02:24:02:028 [12440] | INFO | > Using feature level 0xb000.
02:24:02:058 [06160] | INFO | Redirecting 'RegisterClassW(0000002BFC1FEDA0)' ...
02:24:02:058 [06160] | INFO | > Adding 'CS_OWNDC' window class style flag to 'grcWindow'.
02:24:02:079 [06160] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0000017D55417F50, 0, 0000000000000000, 0, 0000002BFC1FEEB0, 3, 7, 00007FF74B08EA60, 00007FF74B079ED8, 00007FF74B048670, 0000002BFC1FF7F0, 00007FF74B048678)' ...
02:24:02:150 [06160] | INFO | > Using feature level 0xb000.
02:24:02:150 [06160] | INFO | > Calling 'IDXGIFactory::CreateSwapChain':
02:24:02:150 [06160] | INFO | Redirecting 'IDXGIFactory::CreateSwapChain(0000017D54D0FAE0, 0000017D54DB7F20, 00007FF74B08EA60, 00007FF74B079ED8)' ...
02:24:02:150 [06160] | INFO | > Dumping swap chain description:
02:24:02:150 [06160] | INFO | +
+
+
02:24:02:150 [06160] | INFO | | Parameter | Value |
02:24:02:150 [06160] | INFO | +
+
+
02:24:02:150 [06160] | INFO | | Width | 800 |
02:24:02:150 [06160] | INFO | | Height | 600 |
02:24:02:150 [06160] | INFO | | RefreshRate | 76320000 1271900 |
02:24:02:150 [06160] | INFO | | Format | 87 |
02:24:02:150 [06160] | INFO | | ScanlineOrdering | 0 |
02:24:02:150 [06160] | INFO | | Scaling | 0 |
02:24:02:150 [06160] | INFO | | SampleCount | 1 |
02:24:02:150 [06160] | INFO | | SampleQuality | 0 |
02:24:02:150 [06160] | INFO | | BufferUsage | 112 |
02:24:02:150 [06160] | INFO | | BufferCount | 1 |
02:24:02:150 [06160] | INFO | | OutputWindow | 00000000005A06F8 |
02:24:02:150 [06160] | INFO | | Windowed | FALSE |
02:24:02:150 [06160] | INFO | | SwapEffect | 0 |
02:24:02:150 [06160] | INFO | | Flags | 0x2 |
02:24:02:150 [06160] | INFO | +
+
+
02:24:02:150 [06160] | INFO | Redirecting 'D3D11CreateDevice(0000017D5541A7D0, 0, 0000000000000000, 0x80, 0000002BFC1FE2D0, 1, 7, 0000002BFC1FE280, 0000000000000000, 0000000000000000)' ...
02:24:02:150 [06160] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
02:24:02:150 [06160] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0000017D5541A7D0, 0, 0000000000000000, 0x80, 0000002BFC1FE2D0, 1, 7, 0000000000000000, 0000000000000000, 0000002BFC1FE280, 0000000000000000, 0000000000000000)' ...
02:24:02:157 [06160] | INFO | > Using feature level 0xb000.
- ReShade 3.4.0(renamed to d3d11.dll) = GTA V did not crash but the ReShade does not load into the game
- ReShade 3.4.0(Renamed to ReShade64.dll inject with ENB Proxy) + ENB(d3d11.dll) = GTA V did not crash but the ReShade and ENB do not load into the game
- ReShade 1.1.0 with SweetFX 2.0(d3d11.dll) = GTA V run without any problem with ReShade and SweetFX loaded
Solution found so far:
- I have to launch GTA 5 with integrated graphics(intel hd graphics) to make reshade works.
Any fix guys?
Btw, I found this in crosire github about fix crash on GTA 5:
github.com/crosire/reshade/commit/9ef6e2...7ffbb51e906e3e473ede
But I got nothing to do with this since I dont really know about C++. If java maybe I can try to complie it.
- gamehancer
-
14 Aug 2018 19:06
HELP doom 2016 work with reshade was created by gamehancer
hello all I need help I can not run reshade with doom 2016 please tell me which version of reshade for doom? I try the version reshade 1.1.0 after the activation of a shader as dither black screen reshade 3.0.6 loading time infinite thank you for your help
- TP555
-
20 Jul 2018 12:30 - 20 Jul 2018 12:36
Replied by TP555 on topic BO2 Crash with Reshade
Hi
It Seems just this Version does Work with BO2 !
www.mediafire.com/file/5dk9p03ibglgago/R...+with+SweetFX+2.0.7z is of course the same Link from the Mediafire Site from Bigex20 !
sfx.thelazy.net/games/preset/6328/
It is Normal oder Reshade Versions dosn't anymore Download the Shader/Textures , also backup every your Reshade-Shaders Folder !
It Seems just this Version does Work with BO2 !
www.mediafire.com/file/5dk9p03ibglgago/R...+with+SweetFX+2.0.7z is of course the same Link from the Mediafire Site from Bigex20 !
sfx.thelazy.net/games/preset/6328/
It is Normal oder Reshade Versions dosn't anymore Download the Shader/Textures , also backup every your Reshade-Shaders Folder !
- ScorpionBSG
-
23 Jun 2018 16:07
Nioh and Reshade 3.3.2 does not work... was created by ScorpionBSG
When i chose Direct3D 10+ i have crash on desktop. On Direct3D 9 working perfect, but does not work keybord and gamepad. I press the keys, but nothing happens...
Only version ReShade 1.1.0 with SweetFX 2.0 with Direct3D 10+ Working perfect!
Please, fix it, if it's possible.
Only version ReShade 1.1.0 with SweetFX 2.0 with Direct3D 10+ Working perfect!
Please, fix it, if it's possible.
- Runakanta
-
09 May 2018 00:42
Clarity for ReShade Framework 1.1.0 was created by Runakanta
As the title says i want a Clarity shader just like in recent versions but instead of (Clarity.fx), a (Clarity.h) so i can use it on the Mediator since it's more d3d8 compatible. Is that possible? or if you can tell me how to convert (.fx) shaders to (.h) shaders? to use them on Mediator?. I hope someone can help me.
- JBeckman
-
20 Jan 2018 13:30 - 20 Jan 2018 13:34
Replied by JBeckman on topic Reshade-OpenGL not working after updating to W10
Curious, Knights of the Old Republic uses OpenGL 1.4.0 (~2003) and Final Fantasy VII from the opening post uses OpenGL 1.1.0 (~1998) I had assumed ReShade required at least OpenGL 2.0 support in the actual game but then I see in the other thread that ReShade looks to be working in KOTOR 1 for that user (Though it needed to be a older version.) so that invalidates that argument entirely.
I'm a bit stumped. If it's related to threading there's a setting in NVidia's control panel for OpenGL called threaded optimization which has auto (profile based.) on and off so turning that off for these games might help but it might not be what is causing the problem.
And for the games and since they are 32-bit I would have ReShade32.dll loaded as OpenGL32.dll since that's the API these games use but some games work better through D3D9, DXGI or D3D11 .dll although it usually works best with the same API the game is using.
(OpenGL32.dll and not OpenGL.dll just to clarify, even for 64-bit software it's also called OpenGL32.dll but I'm guessing the ReShade setup utility takes care of this, I don't it much myself.)
I can't really be of much help unfortunately so a few suggestions is the best I can offer hopefully it helps but my own knowledge about ReShade and OpenGL and then driver specific issues and limitations on top of OS differences is a bit lacking so hopefully other users will be able to give some better answers than what I can offer though these forums aren't always very active.
It's interesting that it apparently also worked fine in Windows 7 and then broke when the system was updated.
And since Freestyle was mentioned you are probably already using the latest available drivers too so nothing like that.
(Whereas Windows 10 and it's automated way of handling drivers periodically has it pulling a old driver and installing that if you're not careful or disable it.)
I'm a bit stumped. If it's related to threading there's a setting in NVidia's control panel for OpenGL called threaded optimization which has auto (profile based.) on and off so turning that off for these games might help but it might not be what is causing the problem.
And for the games and since they are 32-bit I would have ReShade32.dll loaded as OpenGL32.dll since that's the API these games use but some games work better through D3D9, DXGI or D3D11 .dll although it usually works best with the same API the game is using.

(OpenGL32.dll and not OpenGL.dll just to clarify, even for 64-bit software it's also called OpenGL32.dll but I'm guessing the ReShade setup utility takes care of this, I don't it much myself.)
I can't really be of much help unfortunately so a few suggestions is the best I can offer hopefully it helps but my own knowledge about ReShade and OpenGL and then driver specific issues and limitations on top of OS differences is a bit lacking so hopefully other users will be able to give some better answers than what I can offer though these forums aren't always very active.
It's interesting that it apparently also worked fine in Windows 7 and then broke when the system was updated.
And since Freestyle was mentioned you are probably already using the latest available drivers too so nothing like that.
(Whereas Windows 10 and it's automated way of handling drivers periodically has it pulling a old driver and installing that if you're not careful or disable it.)
- VenomSnake23
-
01 Dec 2017 21:37
DMC4 Special Edition Blur was created by VenomSnake23
ReShade 3 causes really strong motion blur in DMC4 SE that makes it pretty much impossible to tell what's happening.
imgur.com/a/6V87j
It's like this for both d3d9 and d3d10 but the game works fine when using an older version of ReShade like 1.1.0. Does anybody know if there is a fix for this?
It's like this for both d3d9 and d3d10 but the game works fine when using an older version of ReShade like 1.1.0. Does anybody know if there is a fix for this?
- R_PX
-
27 Oct 2017 18:21
Replied by R_PX on topic Reshade 3.0 don't working Assasins creed unity
I did just that, and the game crashed right after the ubisoft logo. (bear in mind ive used mediator/framework 1.1.0) havent tried it with 3.0.8.