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  • riperviwe
07 Jul 2026 22:31
Hi everyone,I’m trying to get depth-based effects (specifically MXAO) working in The Sims 3 (D3D9), v1.69 while keeping the in-game 8x MSAA (Edge Smoothing) enabled.Disabling in-game antialiasing is definitely not acceptable for me. Two years ago, I ran the Windows version of this game (v1.67) perfectly with both MSAA and MXAO enabled. Since the current version is almost identical, I don't understand why I can't get these settings to work now.
After making Claude dig in the source code to trace how depth buffers are caught, It has found that D3D9 version handles multisampled resources differently compared to dx12/vulkan. I can't confirm this in any way as I haven't looked at the code myself. Could literally just be slop.
Oh, by the way, I also tried to install it as Vulkan. I just couldn't get it to work. I think Proton doesn't support some stuff that Windows supports apparently? Layer integration? I seriously don't know. 
I just couldn't get ReShade depth buffer detection work. I've tried for days. I can't confirm anything or check anything either,  I haven't seen any posts regarding these. Claude kept insisting about a structural differences in xamples/09-depth/generic_depth_addon.cpp between dx9 and vx12/vulkan versions though.
One important detail is that normal maps definitely do work and are visible with AA removed. But I've ran the exact same game 2 years ago, with both MXAO and MSAA enabled, on Windows and I think It should also be working here? What's structurally different here that my depth buffer just doesn't get recognized? Removing AA is definitely not an option for me.My Setup 
  • OS / Runner: Linux / GE-Proton11 (Non-Steam shortcut handling an EA App installation)
  • GPU: AMD Radeon RX 6600 XT (Using
    DXVK_CONFIG
    to explicitly force AMD vendor ID
    1002
    )
  • DXVK Version: 3.0.1 (Manually updated)
  • Game Version: The Sims 3 v1.69.47.024017
  • ReShade Version: 6.7.3.2147 (32-bit D3D9 build)
Toggling
DepthCopyBeforeClears
does nothing.
My GPU (amd) is recognized. 
 
  • d.greene
06 Mar 2026 01:13
Sims 4 - No Overlay In-Game was created by d.greene
I've been trying to get this to work for hours to no avail. I switched over from GShade to ReShade because the Clean UI addon wasn't working. I unistalled GShade from its uninstaller and made sure there were no other GShade assets in my computer, then installed Reshade to the Sim 4 C:\Program Files\EA Games\The Sims 4\Game\Bin pathway and specfically attached it to TS4_DX9_x64 application. Only downloaded first 3 shaders + presets, opened the game to no overlay. I've extracted the ReShade.dll too the Bin and renamed it, uninstalled and reinstallled ReShade, tried attaching it to different application paths, tried using Directx 10/11 instead of 9. Nothing. I think I'm just stupid please help.  
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