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TOPIC: Reshade 3.0: Non-Gui(Preprocessor) settings

Reshade 3.0: Non-Gui(Preprocessor) settings 2 months 5 days ago #1

  • Sunesha
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I just wanted share the non-gui settings for MXAO, you can paste them in the pre-processor settings. Then you change them, though you have to press reload in Reshade 3.0 to see the changes you made

EDIT: Gathered all settings in first post.
EDIT2: Denoise added

AdaptiveSharpen
// NON-GUI AdaptiveSharpen settings
fast_ops=1 // Faster code path, small difference in quality
Bloom
// NON-GUI BLOOM settings
// If 1, only pixels with depth = 1 get lens flares
// This prevents white objects from getting lens flares sources, which would normally happen in LDR
LENZ_DEPTH_CHECK=0
CHAPMAN_DEPTH_CHECK=0
GODRAY_DEPTH_CHECK=0
FLARE_DEPTH_CHECK=0
Denoise
// NON-GUI Denoise settings
BlockRadius=2 	 //[1 to 10] (NLM only) For tweaking the amount of noise on edges, higher values require more performance
WindowRadius=3 	//[1 to 10] Higher values require more performance but might increase the image quality.
DOF
// NON-GUI  DOF Settings
//
// MCFLY ADVANCED DOF Settings - SHAPE
bADOF_ShapeTextureEnable=0   // Enables the use of a texture overlay. Quite some performance drop.
iADOF_ShapeTextureSize=63      // Higher texture size means less performance. Higher quality integers better work with detailed shape textures. Uneven numbers recommended because even size textures have no center pixel.
iADOF_ShapeVertices=5              // Polygon count of bokeh shape. 4 = square, 5 = pentagon, 6 = hexagon and so on
//
// MCFLY ADVANCED DOF Settings - POSTFX
bADOF_ImageGrainEnable=0      // Enables some fuzzyness in blurred areas. The more out of focus, the more grain
LUT
// NON-GUI LUT settings
fLUT_TextureName="lut.png"
fLUT_TileSizeXY=32
fLUT_TileAmount=32  

MXAO
// NON-GUI MXAO Settings 
fMXAOSizeScale=1.0   // [0.5 to 1.0]  Resolution scale in which AO is being calculated.
iMXAOMipLevelIL=2    // [0 to 4] Miplevel of IL texture. 0 = fullscreen 1 = 1/2 screen width/height 2 = 1/4 screen width/height and so forth. 
iMXAOMipLevelAO=0   //[0 to 2] Miplevel of AO texture. 0 = fullscreen 1 = 1/2 screen width/height 2 = 1/4 screen width/height and so forth. Best results: IL MipLevel = AO MipLevel + 2
bMXAOBoundaryCheckEnable=0   //[0 or 1] Enables screen boundary check for samples. Can be useful to remove odd behaviour with too high sample radius / objects very close to camera. It comes with a slight fps drop.
AO_FADE____START=0.6  //[0.0 to 1.0] Depth at which AO starts to fade out. 0.0 = camera 1.0 = sky. Must be lower than AO fade end.
AO_FADE____END=0.9   //[0.0 to 1.0] Depth at which AO completely fades out. 0.0 = camera 1.0 = sky. Must be higher than AO fade start..
Last Edit: 1 month 1 week ago by Sunesha.
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Reshade 3.0: Non-Gui settings 1 month 3 weeks ago #2

  • Sunesha
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Ok found some more NON-GUI settings. They may be more around. Will try to take time to go through all shaders and see if there are any extra non-gui settings. I post them after I find them. As I checking this out for myself anyway.

DOF
// NON-GUI  DOF Settings
//
// MCFLY ADVANCED DOF Settings - SHAPE
bADOF_ShapeTextureEnable=0   // Enables the use of a texture overlay. Quite some performance drop.
iADOF_ShapeTextureSize=63      // Higher texture size means less performance. Higher quality integers better work with detailed shape textures. Uneven numbers recommended because even size textures have no center pixel.
iADOF_ShapeVertices=5              // Polygon count of bokeh shape. 4 = square, 5 = pentagon, 6 = hexagon and so on
//
// MCFLY ADVANCED DOF Settings - POSTFX
bADOF_ImageGrainEnable=0      // Enables some fuzzyness in blurred areas. The more out of focus, the more grain
Last Edit: 1 month 3 weeks ago by Sunesha.
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Reshade 3.0: Non-Gui settings 1 month 3 weeks ago #3

  • Martigen
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Sunesha wrote:
I just wanted share the non-gui settings for MXAO, you can paste them in the pre-processor settings. Then you change them, though you have to press reload in Reshade 3.0 to see the changes you made
// NON-GUI MXAO Settings 
fMXAOSizeScale=1.0   // [0.5 to 1.0]  Resolution scale in which AO is being calculated.
iMXAOMipLevelIL=2    // [0 to 4] Miplevel of IL texture. 0 = fullscreen 1 = 1/2 screen width/height 2 = 1/4 screen width/height and so forth. 
iMXAOMipLevelAO=0   //[0 to 2] Miplevel of AO texture. 0 = fullscreen 1 = 1/2 screen width/height 2 = 1/4 screen width/height and so forth. Best results: IL MipLevel = AO MipLevel + 2
bMXAOBoundaryCheckEnable=0   //[0 or 1] Enables screen boundary check for samples. Can be useful to remove odd behaviour with too high sample radius / objects very close to camera. It comes with a slight fps drop.
AO_FADE____START=0.6  //[0.0 to 1.0] Depth at which AO starts to fade out. 0.0 = camera 1.0 = sky. Must be lower than AO fade end.
AO_FADE____END=0.9   //[0.0 to 1.0] Depth at which AO completely fades out. 0.0 = camera 1.0 = sky. Must be higher than AO fade start..
Marty can confirm but AO_FADE settings are deprecated -- instead simply set the depth range limit under Settings.
Last Edit: 1 month 3 weeks ago by Martigen.
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Reshade 3.0: Non-Gui settings 1 month 3 weeks ago #4

  • Sunesha
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Martigen wrote:
Marty can confirm but AO_FADE settings are deprecated -- instead simply set the depth range limit under Settings.
deprecate
express disapproval of.
"what I deprecate is persistent indulgence"
synonyms: disapprove of, deplore, abhor, find unacceptable, be against, frown on, take a dim view of, look askance at, take exception to, detest, despise, execrate; More

I had google the word deprecated, though what does it mean in this context ? (Non-native speaker so sometimes I just dont understand)

I used the AO fade values just yesterday, does it mean they will be removed from reshade ? Because it was still present in MXAO standalone test version.
Last Edit: 1 month 3 weeks ago by Sunesha.
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Reshade 3.0: Non-Gui settings 1 month 3 weeks ago #5

  • crosire
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"deprecated" is a common term in software development and means that something is old, outdated, was replaced by a better alternative and should no longer be used.
Cheers, crosire =)
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Reshade 3.0: Non-Gui settings 1 month 3 weeks ago #6

  • Sunesha
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crosire wrote:
"deprecated" is a common term in software development and means that something is old, outdated, was replaced by a better alternative and should no longer be used.

Thanks, I couldn't make sense of it
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Reshade 3.0: Non-Gui settings 1 month 3 weeks ago #7

  • Marty McFly
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I will update MXAO shortly, size scale will be gone and fade out will be made properly :)
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Reshade 3.0: Non-Gui settings 1 month 3 weeks ago #8

  • Sunesha
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Marty McFly wrote:
I will update MXAO shortly, size scale will be gone and fade out will be made properly :)
YAY, Back to the future

Only time I messed with size scale was those rare occations I used DSR downsampling.
Last Edit: 1 month 3 weeks ago by Sunesha.
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Reshade 3.0: Non-Gui settings 1 month 3 weeks ago #9

  • Sunesha
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I had some time when my computer is busy with heavy tasks so I went through all the shader files for more Non-Gui settings

AdaptiveSharpen
// NON-GUI AdaptiveSharpen settings
fast_ops=1 // Faster code path, small difference in quality
Bloom
// NON-GUI AdaptiveSharpen settings
// If 1, only pixels with depth = 1 get lens flares
// This prevents white objects from getting lens flares sources, which would normally happen in LDR
LENZ_DEPTH_CHECK=0
CHAPMAN_DEPTH_CHECK=0
GODRAY_DEPTH_CHECK=0
FLARE_DEPTH_CHECK=0
LUT
// NON-GUI LUT settings
fLUT_TextureName="lut.png"
fLUT_TileSizeXY=32
fLUT_TileAmount=32  

That should be all settings, I may have missed some of the settings though B)
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Reshade 3.0: Non-Gui settings 1 month 3 weeks ago #10

  • Sunesha
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OH I made a mistake, I see the LUT Shader doesnt have #endif code stuff, the same with AdaptiveSharpen. So at current moment this settings probaly won't work. I am at my workstation computer so I can't check if it works or not.
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Reshade 3.0: Non-Gui settings 1 month 3 weeks ago #11

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Sunesha wrote:
OH I made a mistake, I see the LUT Shader doesnt have #endif code stuff, the same with AdaptiveSharpen. So at current moment this settings probaly won't work. I am at my workstation computer so I can't check if it works or not.
Was fixed.
Cheers, crosire =)
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Reshade 3.0: Non-Gui settings 1 month 3 weeks ago #12

  • Sunesha
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crosire wrote:
Was fixed.

Awesome, you are fast as lighting
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Reshade 3.0: Non-Gui settings 1 month 2 weeks ago #13

  • Sunesha
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Latest shader comebacks does not have any Non-Gui settings. I will try to stay reasonably current. Also I will put it top of thread if see any changes. In future I only write in this thread when changes occur. So if you see this thread pop up again, something has probably changed
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Reshade 3.0: Non-Gui settings 1 month 1 week ago #14

  • Sunesha
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Added non-gui settings for Denoise. :silly:
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