New fake Per Object motion blur (radial blur + Quadrant Radial blur)
- jeser
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1 day 22 hours ago - 1 day 21 hours ago #1
by jeser
New fake Per Object motion blur (radial blur + Quadrant Radial blur) was created by jeser
I present to you my first ReShade shader. It's an imitation of a motion blur per object, but at the moment it doesn't have directional blur; I'm working on it.
Currently, it has radial blur and quadrant radial blur, which produce interesting results of average quality. Here are some screenshots.
Link to the game screenshots with the shader
drive.google.com/file/d/1rtVr3vbaRx5Nmvs...g3/view?usp=drivesdk
And here are some screenshots of the settings so it looks just like the game screenshots. Oh, I almost forgot something: in the image where the samplers are, it's set to 5. If you have a decent PC, you can increase it to 12 and 16, and if you have a mid-range PC, you can set it to 18 and 24 samplers. This is because 5 samplers are more for performance, 12 to 16 samplers are for medium quality, and 18 to 24 samplers are for high quality.
https://drive.google.com/file/d/1JZkXbAZA43SEtqSQ0OzTvW4UE3pdvuRG/view?usp=drivesdk drive.google.com/file/d/1JZkXbAZA43SEtqS...RG/view?usp=drivesdk
drive.google.com/file/d/1F4SPzOpCzGBGIV5...lH/view?usp=drivesdk
drive.google.com/file/d/1XEgkJRK0rzjT3HJ...7e/view?usp=drivesdk
Here's the shader link for you to try. If anything isn't working properly, let me know.
drive.google.com/file/d/1g2fYOToNtYQBjTX...Is/view?usp=drivesdk
And if you want to modify and improve it and make your own versions, go ahead, the code is free https://drive.google.com/file/d/1JZkXbAZA43SEtqSQ0OzTvW4UE3pdvuRG/view?usp=drivesdk
I spent months working on this shader, trying a thousand different techniques and methods, so I would appreciate any feedback.
Currently, it has radial blur and quadrant radial blur, which produce interesting results of average quality. Here are some screenshots.
Link to the game screenshots with the shader
drive.google.com/file/d/1rtVr3vbaRx5Nmvs...g3/view?usp=drivesdk
And here are some screenshots of the settings so it looks just like the game screenshots. Oh, I almost forgot something: in the image where the samplers are, it's set to 5. If you have a decent PC, you can increase it to 12 and 16, and if you have a mid-range PC, you can set it to 18 and 24 samplers. This is because 5 samplers are more for performance, 12 to 16 samplers are for medium quality, and 18 to 24 samplers are for high quality.
https://drive.google.com/file/d/1JZkXbAZA43SEtqSQ0OzTvW4UE3pdvuRG/view?usp=drivesdk drive.google.com/file/d/1JZkXbAZA43SEtqS...RG/view?usp=drivesdk
drive.google.com/file/d/1F4SPzOpCzGBGIV5...lH/view?usp=drivesdk
drive.google.com/file/d/1XEgkJRK0rzjT3HJ...7e/view?usp=drivesdk
Here's the shader link for you to try. If anything isn't working properly, let me know.
drive.google.com/file/d/1g2fYOToNtYQBjTX...Is/view?usp=drivesdk
And if you want to modify and improve it and make your own versions, go ahead, the code is free https://drive.google.com/file/d/1JZkXbAZA43SEtqSQ0OzTvW4UE3pdvuRG/view?usp=drivesdk
I spent months working on this shader, trying a thousand different techniques and methods, so I would appreciate any feedback.
Last edit: 1 day 21 hours ago by jeser.
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- jeser
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1 day 10 hours ago #2
by jeser
Replied by jeser on topic New fake Per Object motion blur (radial blur + Quadrant Radial blur)
I made a mistake, the first version only goes up to 16 samplers, so here I bring you a new version with 24 samplers and the ability to invert the depth map for better detection of floors and walls.
drive.google.com/file/d/1pY4yIQgnv1c4_Gq...aJ/view?usp=drivesdk
drive.google.com/file/d/1pY4yIQgnv1c4_Gq...aJ/view?usp=drivesdk
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- jeser
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1 day 3 hours ago - 1 day 3 hours ago #3
by jeser
Replied by jeser on topic New fake Per Object motion blur (radial blur + Quadrant Radial blur)
photos.app.goo.gl/poE6bXfW8Lohc4CNA
https:/photos.google.com/u/0/search/ChZBw7FhZGlkbyByZWNpZW50ZW1lbnRlIggSBgoEcgIKACje77erpTM%3D/photo/AF1QipMPVzapqJaqFcqjSIaLT_REN_EoMXovjbQ_i8Yo
https:/photos.google.com/u/0/search/ChZBw7FhZGlkbyByZWNpZW50ZW1lbnRlIggSBgoEcgIKACje77erpTM%3D/photo/AF1QipMPVzapqJaqFcqjSIaLT_REN_EoMXovjbQ_i8Yo
Some photos with the 24 samplers and the inverted depth map.
Here's a look at how the directional blur is currently being developed.
photos.google.com/u/0/search/ChZBw7FhZGl...ZYqs8sYdpFNk76MUo0er
https:/photos.google.com/u/0/search/ChZBw7FhZGlkbyByZWNpZW50ZW1lbnRlIggSBgoEcgIKACje77erpTM%3D/photo/AF1QipM6p215fCbpX1ctBXLlYg_RJiq3Vg_YzAIMfLSl
https:/photos.google.com/u/0/search/ChZBw7FhZGlkbyByZWNpZW50ZW1lbnRlIggSBgoEcgIKACje77erpTM%3D/photo/AF1QipMPVzapqJaqFcqjSIaLT_REN_EoMXovjbQ_i8Yo
https:/photos.google.com/u/0/search/ChZBw7FhZGlkbyByZWNpZW50ZW1lbnRlIggSBgoEcgIKACje77erpTM%3D/photo/AF1QipMPVzapqJaqFcqjSIaLT_REN_EoMXovjbQ_i8Yo
Some photos with the 24 samplers and the inverted depth map.
Here's a look at how the directional blur is currently being developed.
photos.google.com/u/0/search/ChZBw7FhZGl...ZYqs8sYdpFNk76MUo0er
https:/photos.google.com/u/0/search/ChZBw7FhZGlkbyByZWNpZW50ZW1lbnRlIggSBgoEcgIKACje77erpTM%3D/photo/AF1QipM6p215fCbpX1ctBXLlYg_RJiq3Vg_YzAIMfLSl
Last edit: 1 day 3 hours ago by jeser.
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