Marty McFly's Ambient Obscurance (MXAO) with IL
- Sunesha
I am gonna dive in tomorrowMarty McFly wrote: Hm, I expected some feedback for the new version...
- Ryukou36
Hi Marty, sorry for the late input, I been out for 2 days. I did test the new version the last saturday and didn't notice any improvement on performance. Everything just work the same for me , I play in 1440p with a 980Ti.Marty McFly wrote: Hm, I expected some feedback for the new version...
- Marty McFly
- Topic Author
- Zarathustra
Marty McFly wrote: That's odd. I could measure significant improvements on both a GTX 1080 and a GT940.
Are most of the performance improvements for the IL render path? Because that render path is not enabled by default if I interpret the code correctly.
- Marty McFly
- Topic Author
- Zarathustra
Also, is there some way to load both, the old and the new version at the same time in order to activate one or the other? I renamed the new shader file to MXAO2 and renamed everything in the fx file with MXAO to MXAO2. Reshade listed MXAO2 but when I activated it, I only got a black screen.
- Sunesha
But personally this new MXAO version is lighter and has put IL reachable for my FPS budget.
Test methodology:
- I had all my normal reshade shaders active
- Put the test shader with my other shaders including the stock MXAO
- Setup IL with backface enabled
- Found spot in the game where nothing was going on
- Took the AO only test than switched between test and stock version of MXAO. Copied exact settings between both them. Then reloaded the shaders with IL and back face setting enabled in the pre-processor settings
System:
GTX 960 4gB
I7 Processor
Win10 with creators update
Splinter Cell Black List (24 samples)
MXAOgithub AO AO+IL
57 49
MXAObeta AO AO+IL
57 56
Hitman (24 samples)
MXAOgithub AO AO+IL
42 36
MXAObeta AO AO+IL
43 39
Human Fall Flat (16 samples) DSR 2.0x
MXAOgithub AO AO+IL
70 53
MXAObeta AO AO+IL
66 63
- Sunesha
Happend to me to, if I had both MXAO activated at the same time I got a black screen.Zarathustra wrote: Also, is there some way to load both, the old and the new version at the same time in order to activate one or the other? I renamed the new shader file to MXAO2 and renamed everything in the fx file with MXAO to MXAO2. Reshade listed MXAO2 but when I activated it, I only got a black screen.
It worked if I just had one mxao activated.
- Rudy102
Witcher 3 GOTY.
Windows 7 64bit, i7-4790K, Nvidia GTX 780Ti, drivers: 375.70.
ReShade 3.0.7. Only MXAO.fx and ReShade.fxh in the shaders folder.
IL enabled via the preprocessor. The game was freezed.
[MXAO.fx]
bMXAOSmoothNormalsEnable=-1.000000
fMXAOIndirectLightingAmount=3.000000
fMXAOFadeoutStart=0.580000
iMXAOBayerDitherLevel=2.000000
fMXAONormalBias=0.080000
fMXAOIndirectLightingSaturation=2.000000
iMXAOSampleCount=20.000000
fMXAOSampleRadius=1.420000
fMXAOBlurSharpness=2.000000
fMXAOBlurSteps=1.000000
bMXAODebugViewEnable=0.000000
fMXAOFadeoutEnd=0.800000
MXAO 2.0.11 (30 samples)
Disabled - 68 fps
AO - 52 fps
AO+IL - 48 fps
MXAO 2.0.11 (20 samples)
Disabled - 68 fps
AO - 53 fps
AO+IL - 51 fps
MXAO 2.0 (30 samples)
Disabled - 68 fps
AO - 53 fps
AO+IL - 49 fps
MXAO 2.0 (20 samples)
Disabled - 68 fps
AO - 54 fps
AO+IL - 51 fps
- magicart87
Have the AO blend via Multiply, Darken, Overlay, Color Burn, etc?
- Marty McFly
- Topic Author
So: adding different blending modes: possibly. Adding the ones you named or any other of the common photoshop blending formulas: no.
- B4rr3l
- Sunesha
MXAO, DOF and other shaders that uses depth information will not work when there is network activity. Such as multiplayer games. Should work for single player campaignB4rr3l wrote: Hi everyone, I 've tried to search a lot but couldn't find a way to make Reshade 2.0 or 3.0 work with BF2, I mean MXAO and DOF, I found that the game does have depth buffer support and it's in the list, what am I doing wrong here?
It is supposed to be stop cheating
- robgrab
B4rr3l wrote: Hi everyone, I 've tried to search a lot but couldn't find a way to make Reshade 2.0 or 3.0 work with BF2, I mean MXAO and DOF, I found that the game does have depth buffer support and it's in the list, what am I doing wrong here?
Did you disable AA?
- B4rr3l
- B4rr3l
I mean skip the hud and 1P overlay?
- Marty McFly
- Topic Author
New update for testing. Can maybe run faster, who knows. But it should look better, less hazy. I've also introduced a new feature (preprocessor toggle) that allows to use 2 AO layers with different radii and intensities. Check it out.
pastebin.com/LBGQ3inF
- B4rr3l
- Marty McFly
- Topic Author
- B4rr3l