RetroArch shaders for ReShade (4.0+)
- matsilagi
- Topic Author
Seeing this thread still gets traffic, i've decided to update it.
The new link is here: github.com/Matsilagi/RSRetroArch/
There you will find all my RA stuff + Shadertoy ports of stuff related to RetroArch and retro gaming!
Enjoy!
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- Flamex
A lot of people not only myself would be interested to use those shaders with retro style pixel art games.
In previous reshade 1 and 2 there was also a shader based on Lottes (pixelart crt) but it was buggy and never been fixed
The only good crt shader that really worked in reshade was an old version of cgwg ( advanced crt ) provided with sweetfx suite but they changed it thereafter and removed precise X and Y control. Since it's impossible to get precise pixel perfect output for and it's just messy.
I really hope that you'll find how to make it compile for dx9/opengl and finally bring us some quality CRT shaders for reshade.. cgwg, hylian, easymode ... to name a few
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- luluco250
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luluco250 wrote: Nice man, you know depending on the license of the original shader you should consider making a pull request to the official reshade-shaders GitHub repo.
Pretty sure this one can since its on Public Domain.
I just have to add the credits properly, then its good to pull.
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First one is a port of NTSC from MAME to ReShade, its a bit heavy, but works: pastebin.com/Z9ZSLENp
Second one is a port of the NTSC Shader from RetroArch, this one works exactly like it (and even has a resolution chooser!): pastebin.com/w8bcnEh4
Just rename them accordingly and enjoy!
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- embe
The NTSC shader is great. Works really great with PCSX2. I don't really know if I understand it correctly. What resolution do I enter in the settings? Resolution of the screen or the native resolution of a game?
Is it a specific ntsc shader from retroarch or is it a modified version?
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It is the shader included with RetroArch in the ntsc folder (ntsc-svideo and ntsc)
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- embe
By the way, I love it with two-phase enabled and s-video disabled. The picture is very smooth.
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CRT-Easymode: pastebin.com/fmfvVYhR
CRT-Aperture: pastebin.com/ijy2A4sJ
Comig soon: Perhaps CRT-Hyllian, i still have no idea on how to fix it.
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- Iddqd
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- WalterDasTrevas
Do I need to get everyone and rename? Or is it an "all in one"?
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They are not All in One.
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Iddqd wrote: CRT-Hyllian not sure for all works correctly but, pastebin.com/Pug1KdVg
Worked here! Thanks a lot.
Added a few Resolution control stuffs to make the Scanlines render better, here , the version which is getting to the OP:
Here it is: pastebin.com/Ud3JSW93
That leaves GTU and Geom left. I will see what i can do about them (Not counting CRT-Royale, too big and complex for me)
EDIT:Done! Now we have most of the CRT shaders from retro arch ported.
Cgwg: pastebin.com/2ZwNSXLt
Geom: pastebin.com/633tGqsc
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- WalterDasTrevas
I do not want to abuse your goodwill, but I asked for help on another topic and no one knew how to help: Is there any filter higher than HQ4x?
Sometimes I see screenshots of old 2D games very filtered, perfect, without aliasing. Is there any secret or technique for this?
Is there HQ8x, for example? Is there a way to simulate a HQ8x without distorting the image?
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WalterDasTrevas wrote: Thanks for answering.
I do not want to abuse your goodwill, but I asked for help on another topic and no one knew how to help: Is there any filter higher than HQ4x?
Sometimes I see screenshots of old 2D games very filtered, perfect, without aliasing. Is there any secret or technique for this?
Is there HQ8x, for example? Is there a way to simulate a HQ8x without distorting the image?
Gonna take a look at it later. Im not sure how it works but if its on RetroArch, i may try porting it.
Meanwhile, i've finished GTU, when Pastebin is back, i will update the OP.
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- embe
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Both works fine here, maybe I'm passing an int as float? Please play around with the values then lemme know if that fixed.
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- embe
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