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TOPIC: RBM Blur Option

RBM Blur Option 3 years 2 weeks ago #7

Elimina wrote:
Marty McFly wrote:
It's depth buffer related. About the reflections, do you want a less rough relief or the reflections itself? Because the latter is really easy to do.

I don't mind the rough relief, I just want the reflections itself to have an option to be more blurred since in most cases it is too sharp on objects such as concrete, bricks, stone, etc.

(I know this isn't reflective bump mapping but you get the idea)

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I like where this is heading.
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RBM Blur Option 3 years 2 weeks ago #8

Marty McFly wrote:
I just researched the black outline issue: it's because the algorithm compares the reflection sample with original depth and if a close object reflects onto a far object (which shouldn't happen as it looks weird - remember RBM is everything but physically correct reflection!) it gets discarded. But if I just replace it by the original color instead, black outlines are gone.

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THAT would be very handy, because I got loads of black lines with RBM enabled and DOF disabled (DOF covers up the many black lines from RBM in the distance at a certain angle but not all).

I would love to see a RMB v2. B)
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RBM Blur Option 3 years 2 weeks ago #9

*Accidental response*
Last Edit: 3 years 2 weeks ago by Elimina.
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