4. Apply gradient map. the skin color should be adjustable while the greys are static.
The gradient looks like this, but should be adjustable so it adjusts the tightness / finetune the depth of the skin.
5. Mask the effect using depth map.
6. Apply the effect using Overlay blending.
I have no knowledge in making a shader so if someone could teach me the ropes, or at least make this shader so I can look it as an example, that'd be great.