Adaptive Fog (And DOF) Won't Work in Rocket League

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3 years 3 days ago #1 by aidotornado
Been using Adaptive fog for months now without any issues, but recently the fog either won't appear at all, or occasionally when it does manage to come up, it covers the entire screen, which it's only meant to cover parts of the screen that are distant. Is there something wrong with the depth detection or something? I feel like this might be the case as the Depth of Field struggles to work too.

Before anyone says this, yes I've turned off lens flares and transparent goal posts as they're known to bug out ReShade. I'll try attach some pictures below of my settings and what I'm experiencing.

Additionally, it also says this error in the d3d9.log which intrigued me. It says EnableAutoDepthStencil = False. It also says AutoDepthStencilFormat= 0. Could this have something to do with my issues?
Check the full log here.
pastebin.com/8gsYRuJZ

Here are my ingame screenshots:
AdaptiveFog settings: imgur.com/a/O8SKZM0
Gameplay w/ no filters: imgur.com/a/UBuz3ea
DOF messing up: imgur.com/a/1ugcGG7

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3 years 3 days ago - 3 years 3 days ago #2 by OtisInf
First try to use the DisplayDepth shader, to visualize the depth buffer. If you see a black or white screen and no contours at all, then the depth buffer isn't detected and any depth-based shader won't work. Try to change the depth buffer reversed setting under 'settings' from 1 to 0 (or from 0 to 1) and click 'reload' on the main tab to see if that makes the depth buffer appear. If not, then the depth buffer isn't visible/available (either due to the game, or due to the fact it's perhaps an online game and reshade disables the depth buffer in that case)

From the screenshot I think it's rocket league, which is an online game and therefore no depth buffer.
Last edit: 3 years 3 days ago by OtisInf.

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3 years 2 days ago #3 by aidotornado
Replied by aidotornado on topic Adaptive Fog (And DOF) Won't Work in Rocket League
Thank you for your response. Before checking here I was messing around in the ReShade.ini and happened to find the depth buffer reverse setting and changed it, which FINALLY allowed the game to display fog. Although in my replays, which are offline btw. It allowed the fog to work but half the time it would just cover the whole screen in fog, and the other half it would be fine.
I tried out Display Depth, and it only worked half the time, with the other half having the whole screen covered in white. Any idea why it only works half the time? ALso the online part shouldn't matter as i only use reshade for recording clips in replays :D

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3 years 2 days ago #4 by aidotornado
Replied by aidotornado on topic Adaptive Fog (And DOF) Won't Work in Rocket League
Also crashed within 10 minutes of doing it. Then tried changing RESHADE_DEPTH_INPUT_IS_LOGARITHMIC from 1 to 0, with a crash coming from that too.

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10 months 1 week ago #5 by Blacksmyth
Start Steam in Offline mode to bypass the buffer and it works like a charm.

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7 months 3 days ago #6 by Northfold
Hi from the future, I figured out the video setting "lens flares" was messing with depth buffer
The following user(s) said Thank You: Glog3t_77

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5 months 4 weeks ago #7 by Glog3t_77
I just created an account just to thank you and OtisInf for this, saved my life :)

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