Been using Adaptive fog for months now without any issues, but recently the fog either won't appear at all, or occasionally when it does manage to come up, it covers the entire screen, which it's only meant to cover parts of the screen that are distant. Is there something wrong with the depth detection or something? I feel like this might be the case as the Depth of Field struggles to work too.
Before anyone says this, yes I've turned off lens flares and transparent goal posts as they're known to bug out ReShade. I'll try attach some pictures below of my settings and what I'm experiencing.
Additionally, it also says this error in the d3d9.log which intrigued me. It says EnableAutoDepthStencil = False. It also says AutoDepthStencilFormat= 0. Could this have something to do with my issues?
Check the full log here. pastebin.com/8gsYRuJZ
First try to use the DisplayDepth shader, to visualize the depth buffer. If you see a black or white screen and no contours at all, then the depth buffer isn't detected and any depth-based shader won't work. Try to change the depth buffer reversed setting under 'settings' from 1 to 0 (or from 0 to 1) and click 'reload' on the main tab to see if that makes the depth buffer appear. If not, then the depth buffer isn't visible/available (either due to the game, or due to the fact it's perhaps an online game and reshade disables the depth buffer in that case)
From the screenshot I think it's rocket league, which is an online game and therefore no depth buffer.
Thank you for your response. Before checking here I was messing around in the ReShade.ini and happened to find the depth buffer reverse setting and changed it, which FINALLY allowed the game to display fog. Although in my replays, which are offline btw. It allowed the fog to work but half the time it would just cover the whole screen in fog, and the other half it would be fine.
I tried out Display Depth, and it only worked half the time, with the other half having the whole screen covered in white. Any idea why it only works half the time? ALso the online part shouldn't matter as i only use reshade for recording clips in replays
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Adaptive Fog (And DOF) Won't Work in Rocket League 1 year 4 months ago #4