Master Effect + Unofficial Fixes
- matsilagi
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Topic Author
MARTY CREATED A OFFICIAL THREAD, THIS WONT BE UPDATED ANYMORE, PLEASE USE HIS VERSION
So, i talked with Marty, and he said it was OK for me to do this.
Basically, this is ME + some fixes based on Crosire's input.
What does it fix, well, it now has a working OpenGL color mode. Automatically detected if you use NVIDIA and is playing a OGL game.
Second, it fixes the compiling mistakes on DX11.
I do not own any of the code aside from the fixes, all of the code is by MartyMcFly, you can check his FB page here: www.facebook.com/MartyMcModding
DOWNLOAD UNOFFICIAL 1.0.308: www.mediafire.com/download/k19eham1ci62w...t_ReBorn_1.0.308.zip
DOWNLOAD UNOFFICIAL 1.0.308 W/ TOGGLES: www.mediafire.com/download/l9gfl6cif0sxj...1.0.308_(Toggle).zip
I will say it again that i do not any of the code aside from the fixes, all code is by MartyMcFly.
UPDATE 1.0.306: Made OpenGL detection automatic (It wasnt working for me due to a _VENDOR_ detection bug, it works normally now [0.11.4])
UPDATE 1.0.307: Added a semi-updated LeiFX, based on latest revision (Updated filter, dither needs rewriting to work better on OpenGL so, no 2x2 new dither for now).
UPDATE 1.0.308: nvidia fixed the color bug on OpenGL, please, download the new driver (347.09), code for the fix removed
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- strelokgunslinger
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edit. Have been playing around of course some effects tend not to work with certain games but I can see this when in the right hands, being used to create some awesome presets.
edit2. this just surpassed insanely cool.. editing this can be done on the fly.. editing with notepad++ whilst window moding the game



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strelokgunslinger wrote: This is... just... beautiful
edit. Have been playing around of course some effects tend not to work with certain games but I can see this when in the right hands, being used to create some awesome presets.
edit2. this just surpassed insanely cool.. editing this can be done on the fly.. editing with notepad++ whilst window moding the game![]()
![]()
You said they didnt work in some games, what games exactly and what effects?
Im asking just out of curiosity since i will probably be unable to fix it, however, if its a effect resetting the BGR workaround to RGB, i will know how to fix.
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- strelokgunslinger
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matsilagi wrote:
strelokgunslinger wrote: This is... just... beautiful
edit. Have been playing around of course some effects tend not to work with certain games but I can see this when in the right hands, being used to create some awesome presets.
edit2. this just surpassed insanely cool.. editing this can be done on the fly.. editing with notepad++ whilst window moding the game![]()
![]()
You said they didnt work in some games, what games exactly and what effects?
Im asking just out of curiosity since i will probably be unable to fix it, however, if its a effect resetting the BGR workaround to RGB, i will know how to fix.
Serious Sam 3 BFE and the usual UI interference which i assumed was normal until there is a way to pass the UI, I have no clue how to make it do that.
Effects that I used that seemed to not work, SSAO was off target of what was rendered by about 500 px roughly, Matso DOF was kind of working, but I think I may have configured wrong, and that is all I was having an issue with
So far every other game I tried worked with the appropriate effect: example -
But the best part about this is the realtime editing, that speeds up preset making by a huge amount of time, then again even if this could be done with any enb I never knew it was possible at all

Edit:
Next time I come across an issue I'll make sure to take note and take a screenshot as a visual aid, and either post in this thread or any other appropriate thread [or just make a new one I guess]
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- crosire
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Jup, better post issues with ReShade in the troubleshooting section, so they can be solvedstrelokgunslinger wrote: Next time I come across an issue I'll make sure to take note and take a screenshot as a visual aid, and either post in this thread or any other appropriate thread [or just make a new one I guess]

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- strelokgunslinger
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#define VK_SCROLL 0x91
#define ReShade_ToggleKey VK_SCROLL
Currently Scroll Lock, how does one go about changing it, for myself scroll lock is fine but was just wondering if someone else was to ask
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- crosire
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All the possible keycodes can be found here .strelokgunslinger wrote: Currently Scroll Lock, how does one go about changing it, for myself scroll lock is fine but was just wondering if someone else was to ask
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However, i will need some light from Crosire.
Each time i apply the fix to an pass (in that case, the Anamorphic lens flares) they show up fine, but all the other effects switch back to the messed-up BGR mode, any way to circumvent this?
While i dont fix that, here's a dirty workaround, use the B values for R, and the R values for B.
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- strelokgunslinger
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crosire wrote:
All the possible keycodes can be found here .strelokgunslinger wrote: Currently Scroll Lock, how does one go about changing it, for myself scroll lock is fine but was just wondering if someone else was to ask
Thx the 0x codes are the ones I was looking for.. I was also aware of Javascript? codes.. where you use the numbers, I was aware of that when using SweetFX toggles
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