Luma Pro XR Glasses for 3D Games with Reshade + SuperDepth = PROBLEMS

  • GizmoSlipTech
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1 month 1 week ago #1 by GizmoSlipTech Luma Pro XR Glasses for 3D Games with Reshade + SuperDepth = PROBLEMS was created by GizmoSlipTech
Hey All! 

So I have spent many hours troubleshooting trying to get 3D games to work properly on the Luma Pro XR glasses with my Zephyrus G16 RTX 5090 laptop. It has been a total crapshoot. Let me run you through what I am doing and the problems I am encountering:

The Viture Luma Pro XR Glasses uses two 1920x1200 displays (for each eye) for a 3840x1200 total resolution for the 3D display. The 3D games are supposed to be rendered using Side by Side. My steps:

1) Run Reshade and Install Depth3D + SuperDepth3D Addon into Palworld. 
2) Run Palworld game with the Luma Pro in 3D Mode, putting the resolution at 3840x1200 (the game launches, covers both eyes, super streteched out ultra wide). 
3) I load into a game world, and then press Home and activate SuperDepth3D. This splits the ultra wide resolution and provides a high quality full resolution 3D Image, but the 3D image is being rendered still at the 3840x1200 ultra wide aspect ratio, which results everything being 2x squashed horizontally! Unplayable.
4) If I adjust the FOV slider for SuperDepth3D, the result is an ultra wide narrow strip of 3D with giant black bars on top and bottom. I get the same effect when I use AspectRatio.Fx as well. 

Alternatively, if I restart the process, but start the game the glasses in 2D resolution mode (1920x1200 starting resolution). When I activate SuperDepth3D, the game renders at the correct aspect ratio and is playable, but the 1920x1200 resolution is simply being halved, which results in less than 720P quality since it is only splitting the original 1920x1200 image. 

So... yeah. I need to figure out how to load into the game at the 3840x1200 resolution and then get correct 1920x1200 resolution rendered for each eye. Any suggestions for which settings to play with next? 

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  • GizmoSlipTech
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3 weeks 6 days ago #2 by GizmoSlipTech Replied by GizmoSlipTech on topic Luma Pro XR Glasses for 3D Games with Reshade + SuperDepth = PROBLEMS
Bumping again. This issue has not been resolved. I have also confirmed this behavior with the Viture dev team. I would really appreciate some help getting full resolution displayed on the glasses without the squashed horizontal FOV.

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