[SOLVED] Batman Arkham Knight Post-Patch Reshade Crashing
- Zaine6
- Topic Author
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- Aelius Maximus
Zaine6 wrote: New Batman Arkham Knight patch came out this week to address the bugs. Now when reshade is in the folder the game crashes at the menu. Saying the game has stopped working. At one point I got a DirectX 11 error saying files not found in Windows directory but I haven't been able to reproduce that.
Hmm, still works flawlessly for me. Windows 7, 64 bit.
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- kanwarv
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- mxltiply
The game now launches for me and shows the Reshade splash screen, however it crashes once it gets to the render of Batman where the "Start Button" screen is.
OCCASIONALLY, I can get it to work, but that requires me to sit through the splash screens, turn off DOF as soon as I could, and keeping a very particular set of in-game settings on/off.
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- Zaine6
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- NeverExists
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- iAnimeDeath
05/10/2015 20:20:03:842 [07744] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d8.dll" ...
05/10/2015 20:20:03:842 [07744] | INFO | > Delayed.
05/10/2015 20:20:03:842 [07744] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
05/10/2015 20:20:03:842 [07744] | INFO | > Libraries loaded.
05/10/2015 20:20:03:842 [07744] | INFO | > Found 9 match(es). Installing ...
05/10/2015 20:20:03:942 [07744] | INFO | > Installed 9 hook(s).
05/10/2015 20:20:03:942 [07744] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
05/10/2015 20:20:03:942 [07744] | INFO | > Delayed.
05/10/2015 20:20:03:942 [07744] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
05/10/2015 20:20:03:942 [07744] | INFO | > Delayed.
05/10/2015 20:20:03:942 [07744] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
05/10/2015 20:20:03:942 [07744] | INFO | > Delayed.
05/10/2015 20:20:03:942 [07744] | INFO | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
05/10/2015 20:20:03:942 [07744] | INFO | > Delayed.
05/10/2015 20:20:03:942 [07744] | INFO | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
05/10/2015 20:20:03:942 [07744] | INFO | > Delayed.
05/10/2015 20:20:03:942 [07744] | INFO | Registering hooks for "C:\WINDOWS\system32\user32.dll" ...
05/10/2015 20:20:03:942 [07744] | INFO | > Libraries loaded.
05/10/2015 20:20:03:952 [07744] | INFO | > Found 5 match(es). Installing ...
05/10/2015 20:20:04:009 [07744] | INFO | > Installed 5 hook(s).
05/10/2015 20:20:04:009 [07744] | INFO | Registering hooks for "C:\WINDOWS\system32\ws2_32.dll" ...
05/10/2015 20:20:04:009 [07744] | INFO | > Libraries loaded.
05/10/2015 20:20:04:011 [07744] | INFO | > Found 8 match(es). Installing ...
05/10/2015 20:20:04:098 [07744] | INFO | > Installed 8 hook(s).
05/10/2015 20:20:04:098 [07744] | INFO | Initialized.
05/10/2015 20:20:04:098 [07744] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 0000000000147098)' ...
05/10/2015 20:20:04:099 [07744] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\dxgi.dll" ...
05/10/2015 20:20:04:099 [07744] | INFO | > Found 7 match(es). Installing ...
05/10/2015 20:20:04:099 [07744] | INFO | > Installed 7 hook(s).
05/10/2015 20:20:04:341 [07744] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 00000000001485A8)' ...
05/10/2015 20:20:04:391 [07744] | INFO | Redirecting 'RegisterClassExW(00000000001483B0)' ...
05/10/2015 20:20:04:493 [06044] | INFO | Redirecting 'RegisterClassW(000000001703FE10)' ...
05/10/2015 20:20:04:493 [06044] | INFO | > Adding 'CS_OWNDC' window class style flag to 'SplashScreenClass'.
05/10/2015 20:20:10:768 [07744] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\d3d11.dll" (Just loaded via 'LoadLibraryA("d3d11.dll")') ...
05/10/2015 20:20:10:769 [07744] | INFO | > Found 2 match(es). Installing ...
05/10/2015 20:20:10:793 [07744] | INFO | > Installed 2 hook(s).
05/10/2015 20:20:10:793 [07744] | INFO | Redirecting 'D3D11CreateDevice(00000000145662A0, 0, 0000000000000000, 0, 00000000085790FC, 1, 7, 000000000857903C, 00000000001458CC, 00000000629771B0)' ...
05/10/2015 20:20:10:793 [07744] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
05/10/2015 20:20:10:793 [07744] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(00000000145662A0, 0, 0000000000000000, 0, 00000000085790FC, 1, 7, 0000000000000000, 0000000000000000, 000000000857903C, 00000000001458CC, 00000000629771B0)' ...
05/10/2015 20:20:12:505 [07744] | INFO | Redirecting 'IDXGIFactory::CreateSwapChain(0000000004D64CD0, 0000000014639AC0, 0000000000145D30, 0000000062977068)' ...
05/10/2015 20:20:12:958 [07744] | INFO | Recreated effect environment on runtime 00000000CE0EB290.
05/10/2015 20:20:14:880 [13548] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000000014653680, 0, 00000000629762F0)' ...
05/10/2015 20:20:14:891 [13080] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000000014653680, 0, 0000000062977130)' ...
05/10/2015 20:20:14:901 [14192] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000000014653680, 0, 0000000062977430)' ...
05/10/2015 20:20:14:913 [11768] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000000014653680, 0, 00000000629776B0)' ...
05/10/2015 20:20:14:924 [12488] | INFO | Redirecting 'ID3D11Device::CreateDeferredContext(0000000014653680, 0, 0000000062977A70)' ...
05/10/2015 20:20:15:260 [14516] | INFO | Loading effect from "C:\Games\Steam\steamapps\common\Batman Arkham Knight\Binaries\Win64\ReShade.fx" ...
05/10/2015 20:20:17:274 [14516] | INFO | > Successfully compiled effect.
05/10/2015 20:20:17:308 [14516] | INFO | > Resizing image data for texture 'texSprite' from 1920x1080 to 2560x1440 ...
05/10/2015 20:20:17:565 [14516] | INFO | > Resizing image data for texture 'texDirt' from 1920x1080 to 2560x1440 ...
05/10/2015 20:20:18:211 [07744] | INFO | Redirecting 'RegisterRawInputDevices(00007FFE92521A30, 1, 16)' ...
UPDATE
Okay Found a working SweetFX that works with this game:
Boulotaur2024.1.5.1 version seems to work flawlessly without any crashes so far. So for now we might have to go oldschool on this game
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- Tom Yum 72
iAnimeDeath wrote: Okay Found a working SweetFX that works with this game:
Boulotaur2024.1.5.1 version seems to work flawlessly without any crashes so far. So for now we might have to go oldschool on this game
Tried all Reshade versions and Boulotaur2024.1.5.1, sometimes it crashes at startup, sometimes in the menu, sometimes you been able to play for a short time and then crashes.
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- Optimus_Bull
The latest version of Reshade actually works again on Arkham Knight.
You have to remove all of the files from the old version, including log files.
Run the game, then close it.
Then add the latest version of ReShade with either Framework or SweetFX 2.0.
That's what I did and now it finally works. I have been troubleshooting this, and tried different things for months now.
Another steam user, jokerjohn09 tested the suggestion too, he can confirm that it works.
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- XIIICaesar
Dude, I cannot get it to work with that method. I deleted ReShade folder, ReShade.FX, dxgi.dll & dxgi.dll log file. Ran the game. Played for awhile. As soon as I added resahde 1.1 back to the game in Win64 directory, it crashes. Sometimes after the splash screen, or the start menu, then sometimes the main menu. Every once in awhile I can actually play it but then it crashes if I go into the game graphic option menu and thats only when using a default configurations preset. Any custom preset its a no go.Optimus_Bull wrote: For anyone who has problems with Arkham Knight crashing with ReShade after latest patch.
The latest version of Reshade actually works again on Arkham Knight.
You have to remove all of the files from the old version, including log files.
Run the game, then close it.
Then add the latest version of ReShade with either Framework or SweetFX 2.0.
That's what I did and now it finally works. I have been troubleshooting this, and tried different things for months now.
Another steam user, jokerjohn09 tested the suggestion too, he can confirm that it works.
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