Working here although I haven't checked if the depth buffer is working, 32-bit game so ReShade32.dll named as dxgi.dll is what I'm using as the game makes use of DirectX 11
(Original uses D3D8 or maybe even 7 so it's a good thing they improved that.)
However I haven't played the game in a while and the last update changed a few things around such as allowing for fully custom screen resolutions (Though the game still uses a 4:3 aspect ratio so you either have black bars or you disable it and the image is stretched.) anyway it's possible that this latest update might have changed things a bit in regards to ReShade compatibility.