Fallout 4 + ReShade\SweetFX issue

  • dwelsh99
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8 years 3 months ago #1 by dwelsh99 Fallout 4 + ReShade\SweetFX issue was created by dwelsh99
Thought I would post this here and see if anyone has ran across this problem and found a fix. I am working on my own ENB +SweetFX features. But having issues getting SweetFX to load properly using the ReShade64.dll. If I rename the dll to "d3d11.dll". The game loads normally and ReShade compiles and displays like it should. But if I name it "dxgi.dll", according the instructions, the game stalls and never loads. I have to ctrl+alt+del and kill the game with Task Manager.

Here are the last 2 lines in the log...
25/12/2015 14:34:28:862 [07884] | INFO  | > Passing on to 'D3D11CreateDeviceAndSwapChain':
25/12/2015 14:34:28:862 [07884] | INFO  | Redirecting 'D3D11CreateDeviceAndSwapChain(000001AF321019F0, 0, 0000000000000000, 0x80, 00000007552FF260, 1, 7, 0000000000000000, 0000000000000000, 00000007552FF268, 0000000000000000, 0000000000000000)' ...

I want to mix some ENB +SweetFX , so I cannot use the filename "d3d11.dll".

My rig: Dell Alienware 15 Laptop | CPU Core i7 4710 | GPU GTX 970m 3gb/Intel HD integrated | RAM 8GB | OS Win 10 64-bit

Things I have tried...
Disable the integrated card
Disable Steams in-game overlay
Naturally 32-bit version of ReShade does not work with fallout 4, but tired.
Disabling the NVidia Streaming Service
I ran the DirectX June 2010 setup again.

just checking here, to see if anyone has had this issue. Or perhaps knows of a resolution.

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  • Skycuza
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8 years 3 months ago #2 by Skycuza Replied by Skycuza on topic Fallout 4 + ReShade\SweetFX issue
Use the Injector version of ENB. it doesn't require .dll's so you can use the ReShade d3d11/dxgi ones without conflict. Just drag ENBinjector.exe from 'Injector Version' in the ENB zip file into the fallout folder, start it, minimize to tray, and you should be good to go.

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  • dwelsh99
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8 years 3 months ago #3 by dwelsh99 Replied by dwelsh99 on topic Fallout 4 + ReShade\SweetFX issue

Skycuza wrote: Use the Injector version of ENB. it doesn't require .dll's so you can use the ReShade d3d11/dxgi ones without conflict. Just drag ENBinjector.exe from 'Injector Version' in the ENB zip file into the fallout folder, start it, minimize to tray, and you should be good to go.


Thanks I may have to take this route. As soon as Boris releases the injector version for Fallout 4, I will give this a try. It is not out yet...

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  • crosire
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8 years 3 months ago #4 by crosire Replied by crosire on topic Fallout 4 + ReShade\SweetFX issue

dwelsh99 wrote: Thanks I may have to take this route. As soon as Boris releases the injector version for Fallout 4, I will give this a try. It is not out yet...

Try the other way round then: Inject ReShade via ENBInjector (ReShade supports that out-of-the-box, without special binaries). Just edit the enbinjector.ini to use ReShade32.dll/ReShade64.dll (so don't rename ReShade) and use the ENB DLL as usual.

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  • dwelsh99
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8 years 3 months ago - 8 years 3 months ago #5 by dwelsh99 Replied by dwelsh99 on topic Fallout 4 + ReShade\SweetFX issue

crosire wrote: Try the other way round then: Inject ReShade via ENBInjector (ReShade supports that out-of-the-box, without special binaries). Just edit the enbinjector.ini to use ReShade32.dll/ReShade64.dll (so don't rename ReShade) and use the ENB DLL as usual.


Thanks I will give this a ry.
Last edit: 8 years 3 months ago by dwelsh99.

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