[SOLVED] Neverwinter Online depth access

  • kurtferro
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9 years 3 months ago #1 by kurtferro Neverwinter Online was created by kurtferro
I'm trying new beta + sweetfx, all seems to work fine, only depth buffer no (i try with SMAA debug or DOF).

Any chance to do run it in the future? i can share to you something for help?

Always about depth buffer:

Being an online game, even though it does not seem to have special protections, there is a possibility that is detected as a hack? It is possible to configure Reshade to disable this function at the start?

It would be nice that the SMAA uses this function to avoid damaging the texts


Thanks for your fantastic tool

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  • crosire
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9 years 3 months ago #2 by crosire Replied by crosire on topic Neverwinter Online
The depthbuffer access is automaticly disabled when ReShade detects multiplayer activity (which is the case for Neverwinter, as it is a MMO). This is to prevent unfair exploitation which could lead to ReShade marked as cheat.
Right now it's still rather unknown to anti-cheat tools, so they may detect it as a hack, in most cases it's ignored though. Punkbuster seems to kick players currently because it detects an unknown Direct3D hook, but it doesn't ban (or at least that did not happen yet). I'm sure this improves upon time.

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  • kurtferro
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9 years 3 months ago #3 by kurtferro Replied by kurtferro on topic Neverwinter Online
Tnx for the answer.

I know the risk with new tools (it's normal). so it's better use MSAA in game and disable SMAA if we need a clear text. :=(

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