Issues with Zelda:BOTW and ReShade

  • Suiheisen
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7 years 1 week ago - 7 years 1 week ago #1 by Suiheisen Issues with Zelda:BOTW and ReShade was created by Suiheisen
Hello, i have a new problem or a question. How can a program like reshade have so much influence of an other program/game like cemu/Zelda.

For example:
without reshade
[img


reshade is installed
[img


and maybe can someone tell me how to fix this?
Last edit: 7 years 1 week ago by Suiheisen.

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  • dstruct
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7 years 4 days ago #2 by dstruct Replied by dstruct on topic Issues with Zelda:BOTW and ReShade
I'm seeing the exact same thing, and I don't remember having this issue on a previous install of ReShade. Random "new" geometry is being added to the scene. It vanishes momentarily when switching between full-screen and windowed (I believe CEMU recreates the render surface) but reappears as soon as ReShade is loaded, even with no effects enabled.

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  • Mologz
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6 years 7 months ago #3 by Mologz Replied by Mologz on topic Issues with Zelda:BOTW and ReShade
I experience the exact same problem

Using ReShade 3.0.7, and Cemu 1.9.1 (BOTW is fully updated as well).

I noticed that it doesn't only 'add' (or screws up) world geometry, but additionally, it also 'magically' removes and then adds back some patches of grass as I rotate the camera around Link. Also, some grass can be seen floating in mid air sometimes, either close to me or far away along side unformed world geometry. In other words it screws things up real bad. Simply removing Reshade entirely fixed everything (I.E. it's not the game doing that). It seems to screw around with the emulation I guess.

Is there a known 'fix' or workaround yet?

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