Mass Effect Andromeda+Reshade
- Serantiel
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5 years 9 months ago - 5 years 9 months ago #1
by Serantiel
Mass Effect Andromeda+Reshade was created by Serantiel
I'm trying to use reshade or sweetfx for Andromeda, but I can't get it to work. I tried to use reshade 3.4.0, rename dxgi to d3d11, disable origin, geforce experience overlay, older versions, windowed screen. Nothing is working, and I can't find anymore solutions.
I hope someone can help me.
I'm using an ASUS ROG GL-752vw notebook and here is my dxgi.log file after a fresh intallation of reshade 3.4.0
UPDATE: I thought I also share log file when I rename dxgi to d3d11 (in this case game at least starts, but no reshade)
I hope someone can help me.
I'm using an ASUS ROG GL-752vw notebook and here is my dxgi.log file after a fresh intallation of reshade 3.4.0
Warning: Spoiler!
10:14:30:021 [07560] | INFO | Initializing crosire's ReShade version '3.4.0.346' (64-bit) built on '2018-06-24 16:13:00' loaded from 'C:\Program Files (x86)\Origin Games\Mass Effect Andromeda\dxgi.dll' to 'C:\Program Files (x86)\Origin Games\Mass Effect Andromeda\MassEffectAndromeda.exe' ...
10:14:30:153 [07560] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d9.dll' ...
10:14:30:154 [07560] | INFO | > Delayed.
10:14:30:154 [07560] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d10.dll' ...
10:14:30:175 [07560] | INFO | > Delayed.
10:14:30:175 [07560] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d10_1.dll' ...
10:14:30:189 [07560] | INFO | > Delayed.
10:14:30:189 [07560] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d11.dll' ...
10:14:30:199 [07560] | INFO | > Delayed.
10:14:30:199 [07560] | INFO | Registering hooks for 'C:\WINDOWS\system32\dxgi.dll' ...
10:14:30:199 [07560] | INFO | > Delayed until first call to an exported function.
10:14:30:199 [07560] | INFO | Registering hooks for 'C:\WINDOWS\system32\opengl32.dll' ...
10:14:30:213 [07560] | INFO | > Delayed.
10:14:30:213 [07560] | INFO | Registering hooks for 'C:\WINDOWS\system32\user32.dll' ...
10:14:30:213 [07560] | INFO | > Libraries loaded.
10:14:30:213 [07560] | INFO | > Found 13 match(es). Installing ...
10:14:30:244 [07560] | INFO | Registering hooks for 'C:\WINDOWS\system32\ws2_32.dll' ...
10:14:30:245 [07560] | INFO | > Delayed.
10:14:30:245 [07560] | INFO | Initialized.
10:14:30:246 [07560] | INFO | Installing delayed hooks for 'C:\WINDOWS\system32\d3d11.dll' (Just loaded via 'LoadLibraryA("d3d11.dll")') ...
10:14:30:247 [07560] | INFO | > Found 2 match(es). Installing ...
10:14:30:301 [07560] | INFO | Installing delayed hooks for 'C:\WINDOWS\system32\ws2_32.dll' (Just loaded via 'LoadLibraryA("WS2_32.dll")') ...
10:14:30:301 [07560] | INFO | > Found 8 match(es). Installing ...
10:14:31:577 [14516] | INFO | Redirecting 'CreateDXGIFactory1({770AAE78-F26F-4DBA-A829-253C83D1B387}, 00000000363FB078)' ...
10:14:31:578 [14516] | INFO | Installing export hooks for 'C:\WINDOWS\system32\dxgi.dll' ...
10:14:31:578 [14516] | INFO | > Found 7 match(es). Installing ...
10:14:31:633 [14516] | INFO | Redirecting 'D3D11CreateDevice(0000000002A19A80, 0, 0000000000000000, 0x80, 000000002A6CF608, 1, 7, 000000002A6CF5F0, 000000002A6CF5F8, 000000002A6CF600)' ...
10:14:31:633 [14516] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
10:14:31:633 [14516] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0000000002A19A80, 0, 0000000000000000, 0x80, 000000002A6CF608, 1, 7, 0000000000000000, 0000000000000000, 000000002A6CF5F0, 000000002A6CF5F8, 000000002A6CF600)' ...
10:14:32:385 [14516] | WARN | > 'D3D11CreateDeviceAndSwapChain' failed with error code 0x887a0004!
10:14:32:386 [14516] | INFO | Redirecting 'D3D11CreateDevice(0000000002A19A80, 0, 0000000000000000, 0x80, 000000002A6CF378, 1, 7, 000000002A6CF5F0, 000000002A6CF608, 000000002A6CF600)' ...
10:14:32:386 [14516] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
10:14:32:386 [14516] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0000000002A19A80, 0, 0000000000000000, 0x80, 000000002A6CF378, 1, 7, 0000000000000000, 0000000000000000, 000000002A6CF5F0, 000000002A6CF608, 000000002A6CF600)' ...
10:14:32:704 [14516] | INFO | Redirecting 'CreateDXGIFactory1({770AAE78-F26F-4DBA-A829-253C83D1B387}, 000000002A6CB368)' ...
10:14:32:708 [14516] | INFO | Redirecting 'D3D11CreateDevice(000000003A193530, 0, 0000000000000000, 0, 000000002A6CB4E0, 4, 7, 00000000029AEA58, 00000000029AEA94, 00000000029AEA60)' ...
10:14:32:708 [14516] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
10:14:32:708 [14516] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(000000003A193530, 0, 0000000000000000, 0, 000000002A6CB4E0, 4, 7, 0000000000000000, 0000000000000000, 00000000029AEA58, 00000000029AEA94, 00000000029AEA60)' ...
10:14:32:750 [14516] | INFO | > Using feature level 0xb000.
10:14:32:751 [14516] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 000000002A6CB5C8)' ...
10:14:32:751 [14516] | INFO | > Passing on to 'CreateDXGIFactory1':
10:14:32:751 [14516] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 000000002A6CB5C8)' ...
10:14:32:964 [14516] | INFO | > Using feature level 0xb000.
10:14:32:983 [07560] | INFO | Redirecting 'RegisterClassExW(000000000014E830)' ...
10:14:32:983 [07560] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Mass Effectâ„¢: Andromeda'.
10:14:34:599 [14516] | INFO | Redirecting 'IDXGIFactory::CreateSwapChain(00000000005DF9D0, 0000000042AE5130, 000000002A6CF2B0, 0000000038C805E8)' ...
10:14:34:599 [14516] | INFO | > Dumping swap chain description:
10:14:34:599 [14516] | INFO | +
+
+
10:14:34:599 [14516] | INFO | | Parameter | Value |
10:14:34:599 [14516] | INFO | +
+
+
10:14:34:599 [14516] | INFO | | Width | 1280 |
10:14:34:599 [14516] | INFO | | Height | 720 |
10:14:34:599 [14516] | INFO | | RefreshRate | 0 1 |
10:14:34:599 [14516] | INFO | | Format | 24 |
10:14:34:599 [14516] | INFO | | ScanlineOrdering | 0 |
10:14:34:599 [14516] | INFO | | Scaling | 0 |
10:14:34:599 [14516] | INFO | | SampleCount | 1 |
10:14:34:599 [14516] | INFO | | SampleQuality | 0 |
10:14:34:599 [14516] | INFO | | BufferUsage | 1072 |
10:14:34:599 [14516] | INFO | | BufferCount | 3 |
10:14:34:599 [14516] | INFO | | OutputWindow | 0000000000140A6E |
10:14:34:599 [14516] | INFO | | Windowed | TRUE |
10:14:34:599 [14516] | INFO | | SwapEffect | 0 |
10:14:34:599 [14516] | INFO | | Flags | 0x2 |
10:14:34:599 [14516] | INFO | +
+
+
10:14:35:234 [14516] | INFO | Recreated runtime environment on runtime 000000005575CBD0.
10:14:35:331 [09080] | INFO | Redirecting 'D3D11CreateDevice(000000005646E570, 0, 0000000000000000, 0x80, 0000000032F3DEB0, 1, 7, 0000000032F3DE60, 0000000000000000, 0000000000000000)' ...
10:14:35:331 [09080] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
10:14:35:331 [09080] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(000000005646E570, 0, 0000000000000000, 0x80, 0000000032F3DEB0, 1, 7, 0000000000000000, 0000000000000000, 0000000032F3DE60, 0000000000000000, 0000000000000000)' ...
10:14:35:354 [09080] | INFO | > Using feature level 0xb000.
10:14:30:153 [07560] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d9.dll' ...
10:14:30:154 [07560] | INFO | > Delayed.
10:14:30:154 [07560] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d10.dll' ...
10:14:30:175 [07560] | INFO | > Delayed.
10:14:30:175 [07560] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d10_1.dll' ...
10:14:30:189 [07560] | INFO | > Delayed.
10:14:30:189 [07560] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d11.dll' ...
10:14:30:199 [07560] | INFO | > Delayed.
10:14:30:199 [07560] | INFO | Registering hooks for 'C:\WINDOWS\system32\dxgi.dll' ...
10:14:30:199 [07560] | INFO | > Delayed until first call to an exported function.
10:14:30:199 [07560] | INFO | Registering hooks for 'C:\WINDOWS\system32\opengl32.dll' ...
10:14:30:213 [07560] | INFO | > Delayed.
10:14:30:213 [07560] | INFO | Registering hooks for 'C:\WINDOWS\system32\user32.dll' ...
10:14:30:213 [07560] | INFO | > Libraries loaded.
10:14:30:213 [07560] | INFO | > Found 13 match(es). Installing ...
10:14:30:244 [07560] | INFO | Registering hooks for 'C:\WINDOWS\system32\ws2_32.dll' ...
10:14:30:245 [07560] | INFO | > Delayed.
10:14:30:245 [07560] | INFO | Initialized.
10:14:30:246 [07560] | INFO | Installing delayed hooks for 'C:\WINDOWS\system32\d3d11.dll' (Just loaded via 'LoadLibraryA("d3d11.dll")') ...
10:14:30:247 [07560] | INFO | > Found 2 match(es). Installing ...
10:14:30:301 [07560] | INFO | Installing delayed hooks for 'C:\WINDOWS\system32\ws2_32.dll' (Just loaded via 'LoadLibraryA("WS2_32.dll")') ...
10:14:30:301 [07560] | INFO | > Found 8 match(es). Installing ...
10:14:31:577 [14516] | INFO | Redirecting 'CreateDXGIFactory1({770AAE78-F26F-4DBA-A829-253C83D1B387}, 00000000363FB078)' ...
10:14:31:578 [14516] | INFO | Installing export hooks for 'C:\WINDOWS\system32\dxgi.dll' ...
10:14:31:578 [14516] | INFO | > Found 7 match(es). Installing ...
10:14:31:633 [14516] | INFO | Redirecting 'D3D11CreateDevice(0000000002A19A80, 0, 0000000000000000, 0x80, 000000002A6CF608, 1, 7, 000000002A6CF5F0, 000000002A6CF5F8, 000000002A6CF600)' ...
10:14:31:633 [14516] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
10:14:31:633 [14516] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0000000002A19A80, 0, 0000000000000000, 0x80, 000000002A6CF608, 1, 7, 0000000000000000, 0000000000000000, 000000002A6CF5F0, 000000002A6CF5F8, 000000002A6CF600)' ...
10:14:32:385 [14516] | WARN | > 'D3D11CreateDeviceAndSwapChain' failed with error code 0x887a0004!
10:14:32:386 [14516] | INFO | Redirecting 'D3D11CreateDevice(0000000002A19A80, 0, 0000000000000000, 0x80, 000000002A6CF378, 1, 7, 000000002A6CF5F0, 000000002A6CF608, 000000002A6CF600)' ...
10:14:32:386 [14516] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
10:14:32:386 [14516] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(0000000002A19A80, 0, 0000000000000000, 0x80, 000000002A6CF378, 1, 7, 0000000000000000, 0000000000000000, 000000002A6CF5F0, 000000002A6CF608, 000000002A6CF600)' ...
10:14:32:704 [14516] | INFO | Redirecting 'CreateDXGIFactory1({770AAE78-F26F-4DBA-A829-253C83D1B387}, 000000002A6CB368)' ...
10:14:32:708 [14516] | INFO | Redirecting 'D3D11CreateDevice(000000003A193530, 0, 0000000000000000, 0, 000000002A6CB4E0, 4, 7, 00000000029AEA58, 00000000029AEA94, 00000000029AEA60)' ...
10:14:32:708 [14516] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
10:14:32:708 [14516] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(000000003A193530, 0, 0000000000000000, 0, 000000002A6CB4E0, 4, 7, 0000000000000000, 0000000000000000, 00000000029AEA58, 00000000029AEA94, 00000000029AEA60)' ...
10:14:32:750 [14516] | INFO | > Using feature level 0xb000.
10:14:32:751 [14516] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 000000002A6CB5C8)' ...
10:14:32:751 [14516] | INFO | > Passing on to 'CreateDXGIFactory1':
10:14:32:751 [14516] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 000000002A6CB5C8)' ...
10:14:32:964 [14516] | INFO | > Using feature level 0xb000.
10:14:32:983 [07560] | INFO | Redirecting 'RegisterClassExW(000000000014E830)' ...
10:14:32:983 [07560] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Mass Effectâ„¢: Andromeda'.
10:14:34:599 [14516] | INFO | Redirecting 'IDXGIFactory::CreateSwapChain(00000000005DF9D0, 0000000042AE5130, 000000002A6CF2B0, 0000000038C805E8)' ...
10:14:34:599 [14516] | INFO | > Dumping swap chain description:
10:14:34:599 [14516] | INFO | +
+
+
10:14:34:599 [14516] | INFO | | Parameter | Value |
10:14:34:599 [14516] | INFO | +
+
+
10:14:34:599 [14516] | INFO | | Width | 1280 |
10:14:34:599 [14516] | INFO | | Height | 720 |
10:14:34:599 [14516] | INFO | | RefreshRate | 0 1 |
10:14:34:599 [14516] | INFO | | Format | 24 |
10:14:34:599 [14516] | INFO | | ScanlineOrdering | 0 |
10:14:34:599 [14516] | INFO | | Scaling | 0 |
10:14:34:599 [14516] | INFO | | SampleCount | 1 |
10:14:34:599 [14516] | INFO | | SampleQuality | 0 |
10:14:34:599 [14516] | INFO | | BufferUsage | 1072 |
10:14:34:599 [14516] | INFO | | BufferCount | 3 |
10:14:34:599 [14516] | INFO | | OutputWindow | 0000000000140A6E |
10:14:34:599 [14516] | INFO | | Windowed | TRUE |
10:14:34:599 [14516] | INFO | | SwapEffect | 0 |
10:14:34:599 [14516] | INFO | | Flags | 0x2 |
10:14:34:599 [14516] | INFO | +
+
+
10:14:35:234 [14516] | INFO | Recreated runtime environment on runtime 000000005575CBD0.
10:14:35:331 [09080] | INFO | Redirecting 'D3D11CreateDevice(000000005646E570, 0, 0000000000000000, 0x80, 0000000032F3DEB0, 1, 7, 0000000032F3DE60, 0000000000000000, 0000000000000000)' ...
10:14:35:331 [09080] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
10:14:35:331 [09080] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(000000005646E570, 0, 0000000000000000, 0x80, 0000000032F3DEB0, 1, 7, 0000000000000000, 0000000000000000, 0000000032F3DE60, 0000000000000000, 0000000000000000)' ...
10:14:35:354 [09080] | INFO | > Using feature level 0xb000.
UPDATE: I thought I also share log file when I rename dxgi to d3d11 (in this case game at least starts, but no reshade)
Warning: Spoiler!
11:52:26:195 [10828] | INFO | Initializing crosire's ReShade version '3.4.0.346' (64-bit) built on '2018-06-24 16:13:00' loaded from 'C:\Program Files (x86)\Origin Games\Mass Effect Andromeda\d3d11.dll' to 'C:\Program Files (x86)\Origin Games\Mass Effect Andromeda\MassEffectAndromeda.exe' ...
11:52:26:326 [10828] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d9.dll' ...
11:52:26:326 [10828] | INFO | > Delayed.
11:52:26:326 [10828] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d10.dll' ...
11:52:26:326 [10828] | INFO | > Delayed.
11:52:26:326 [10828] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d10_1.dll' ...
11:52:26:326 [10828] | INFO | > Delayed.
11:52:26:326 [10828] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d11.dll' ...
11:52:26:326 [10828] | INFO | > Delayed until first call to an exported function.
11:52:26:326 [10828] | INFO | Registering hooks for 'C:\WINDOWS\system32\dxgi.dll' ...
11:52:26:326 [10828] | INFO | > Libraries loaded.
11:52:26:326 [10828] | INFO | > Found 7 match(es). Installing ...
11:52:26:358 [10828] | INFO | Registering hooks for 'C:\WINDOWS\system32\opengl32.dll' ...
11:52:26:359 [10828] | INFO | > Delayed.
11:52:26:359 [10828] | INFO | Registering hooks for 'C:\WINDOWS\system32\user32.dll' ...
11:52:26:359 [10828] | INFO | > Libraries loaded.
11:52:26:359 [10828] | INFO | > Found 13 match(es). Installing ...
11:52:26:392 [10828] | INFO | Registering hooks for 'C:\WINDOWS\system32\ws2_32.dll' ...
11:52:26:406 [10828] | INFO | > Delayed.
11:52:26:406 [10828] | INFO | Initialized.
11:52:26:448 [10828] | INFO | Installing delayed hooks for 'C:\WINDOWS\system32\ws2_32.dll' (Just loaded via 'LoadLibraryA("WS2_32.dll")') ...
11:52:26:448 [10828] | INFO | > Found 8 match(es). Installing ...
11:52:34:414 [09480] | INFO | Redirecting 'CreateDXGIFactory1({770AAE78-F26F-4DBA-A829-253C83D1B387}, 00000000364AB078)' ...
11:52:34:426 [09480] | INFO | Redirecting 'D3D11CreateDevice(000000002EAFE7C0, 0, 0000000000000000, 0x80, 000000002A6EF608, 1, 7, 000000002A6EF5F0, 000000002A6EF5F8, 000000002A6EF600)' ...
11:52:34:426 [09480] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
11:52:34:426 [09480] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(000000002EAFE7C0, 0, 0000000000000000, 0x80, 000000002A6EF608, 1, 7, 0000000000000000, 0000000000000000, 000000002A6EF5F0, 000000002A6EF5F8, 000000002A6EF600)' ...
11:52:34:427 [09480] | INFO | Installing export hooks for 'C:\WINDOWS\system32\d3d11.dll' ...
11:52:34:427 [09480] | INFO | > Found 2 match(es). Installing ...
11:52:35:859 [09480] | WARN | > 'D3D11CreateDeviceAndSwapChain' failed with error code 0x887a0004!
11:52:36:016 [09480] | INFO | Redirecting 'CreateDXGIFactory1({770AAE78-F26F-4DBA-A829-253C83D1B387}, 000000002A6EB3F8)' ...
11:52:36:018 [09480] | INFO | Redirecting 'D3D11CreateDevice(000000002ECEE5B0, 0, 0000000000000000, 0, 000000002A6EB570, 4, 7, 00000000029EB3B8, 00000000029EB3F4, 00000000029EB3C0)' ...
11:52:36:018 [09480] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
11:52:36:018 [09480] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(000000002ECEE5B0, 0, 0000000000000000, 0, 000000002A6EB570, 4, 7, 0000000000000000, 0000000000000000, 00000000029EB3B8, 00000000029EB3F4, 00000000029EB3C0)' ...
11:52:36:098 [09480] | INFO | > Using feature level 0xb000.
11:52:36:099 [09480] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 000000002A6EB658)' ...
11:52:36:099 [09480] | INFO | > Passing on to 'CreateDXGIFactory1':
11:52:36:099 [09480] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 000000002A6EB658)' ...
11:52:36:483 [10828] | INFO | Redirecting 'RegisterClassExW(000000000014E830)' ...
11:52:36:483 [10828] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Mass Effectâ„¢: Andromeda'.
11:52:38:133 [09480] | INFO | Redirecting 'IDXGIFactory::CreateSwapChain(0000000002A3CD40, 00000000029F9BD0, 000000002A6EF2B0, 0000000038D30728)' ...
11:52:38:133 [09480] | INFO | > Dumping swap chain description:
11:52:38:133 [09480] | INFO | +
+
+
11:52:38:133 [09480] | INFO | | Parameter | Value |
11:52:38:133 [09480] | INFO | +
+
+
11:52:38:133 [09480] | INFO | | Width | 1280 |
11:52:38:133 [09480] | INFO | | Height | 720 |
11:52:38:133 [09480] | INFO | | RefreshRate | 0 1 |
11:52:38:133 [09480] | INFO | | Format | 24 |
11:52:38:133 [09480] | INFO | | ScanlineOrdering | 0 |
11:52:38:133 [09480] | INFO | | Scaling | 0 |
11:52:38:133 [09480] | INFO | | SampleCount | 1 |
11:52:38:133 [09480] | INFO | | SampleQuality | 0 |
11:52:38:133 [09480] | INFO | | BufferUsage | 1072 |
11:52:38:133 [09480] | INFO | | BufferCount | 3 |
11:52:38:133 [09480] | INFO | | OutputWindow | 000000000005068C |
11:52:38:133 [09480] | INFO | | Windowed | TRUE |
11:52:38:133 [09480] | INFO | | SwapEffect | 0 |
11:52:38:133 [09480] | INFO | | Flags | 0x2 |
11:52:38:134 [09480] | INFO | +
+
+
11:52:38:134 [09480] | WARN | > Skipping swap chain because it was created without a (hooked) Direct3D device.
11:54:40:273 [09480] | WARN | Reference count for 'IDXGIDevice1' object 00000000029F1850 is inconsistent: 2, but expected 1.
11:54:41:225 [10828] | INFO | Exiting ...
11:54:41:225 [10828] | INFO | Uninstalling 38 hook(s) ...
11:54:41:260 [10828] | INFO | Exited.
11:52:26:326 [10828] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d9.dll' ...
11:52:26:326 [10828] | INFO | > Delayed.
11:52:26:326 [10828] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d10.dll' ...
11:52:26:326 [10828] | INFO | > Delayed.
11:52:26:326 [10828] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d10_1.dll' ...
11:52:26:326 [10828] | INFO | > Delayed.
11:52:26:326 [10828] | INFO | Registering hooks for 'C:\WINDOWS\system32\d3d11.dll' ...
11:52:26:326 [10828] | INFO | > Delayed until first call to an exported function.
11:52:26:326 [10828] | INFO | Registering hooks for 'C:\WINDOWS\system32\dxgi.dll' ...
11:52:26:326 [10828] | INFO | > Libraries loaded.
11:52:26:326 [10828] | INFO | > Found 7 match(es). Installing ...
11:52:26:358 [10828] | INFO | Registering hooks for 'C:\WINDOWS\system32\opengl32.dll' ...
11:52:26:359 [10828] | INFO | > Delayed.
11:52:26:359 [10828] | INFO | Registering hooks for 'C:\WINDOWS\system32\user32.dll' ...
11:52:26:359 [10828] | INFO | > Libraries loaded.
11:52:26:359 [10828] | INFO | > Found 13 match(es). Installing ...
11:52:26:392 [10828] | INFO | Registering hooks for 'C:\WINDOWS\system32\ws2_32.dll' ...
11:52:26:406 [10828] | INFO | > Delayed.
11:52:26:406 [10828] | INFO | Initialized.
11:52:26:448 [10828] | INFO | Installing delayed hooks for 'C:\WINDOWS\system32\ws2_32.dll' (Just loaded via 'LoadLibraryA("WS2_32.dll")') ...
11:52:26:448 [10828] | INFO | > Found 8 match(es). Installing ...
11:52:34:414 [09480] | INFO | Redirecting 'CreateDXGIFactory1({770AAE78-F26F-4DBA-A829-253C83D1B387}, 00000000364AB078)' ...
11:52:34:426 [09480] | INFO | Redirecting 'D3D11CreateDevice(000000002EAFE7C0, 0, 0000000000000000, 0x80, 000000002A6EF608, 1, 7, 000000002A6EF5F0, 000000002A6EF5F8, 000000002A6EF600)' ...
11:52:34:426 [09480] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
11:52:34:426 [09480] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(000000002EAFE7C0, 0, 0000000000000000, 0x80, 000000002A6EF608, 1, 7, 0000000000000000, 0000000000000000, 000000002A6EF5F0, 000000002A6EF5F8, 000000002A6EF600)' ...
11:52:34:427 [09480] | INFO | Installing export hooks for 'C:\WINDOWS\system32\d3d11.dll' ...
11:52:34:427 [09480] | INFO | > Found 2 match(es). Installing ...
11:52:35:859 [09480] | WARN | > 'D3D11CreateDeviceAndSwapChain' failed with error code 0x887a0004!
11:52:36:016 [09480] | INFO | Redirecting 'CreateDXGIFactory1({770AAE78-F26F-4DBA-A829-253C83D1B387}, 000000002A6EB3F8)' ...
11:52:36:018 [09480] | INFO | Redirecting 'D3D11CreateDevice(000000002ECEE5B0, 0, 0000000000000000, 0, 000000002A6EB570, 4, 7, 00000000029EB3B8, 00000000029EB3F4, 00000000029EB3C0)' ...
11:52:36:018 [09480] | INFO | > Passing on to 'D3D11CreateDeviceAndSwapChain':
11:52:36:018 [09480] | INFO | Redirecting 'D3D11CreateDeviceAndSwapChain(000000002ECEE5B0, 0, 0000000000000000, 0, 000000002A6EB570, 4, 7, 0000000000000000, 0000000000000000, 00000000029EB3B8, 00000000029EB3F4, 00000000029EB3C0)' ...
11:52:36:098 [09480] | INFO | > Using feature level 0xb000.
11:52:36:099 [09480] | INFO | Redirecting 'CreateDXGIFactory({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 000000002A6EB658)' ...
11:52:36:099 [09480] | INFO | > Passing on to 'CreateDXGIFactory1':
11:52:36:099 [09480] | INFO | Redirecting 'CreateDXGIFactory1({7B7166EC-21C7-44AE-B21A-C9AE321AE369}, 000000002A6EB658)' ...
11:52:36:483 [10828] | INFO | Redirecting 'RegisterClassExW(000000000014E830)' ...
11:52:36:483 [10828] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Mass Effectâ„¢: Andromeda'.
11:52:38:133 [09480] | INFO | Redirecting 'IDXGIFactory::CreateSwapChain(0000000002A3CD40, 00000000029F9BD0, 000000002A6EF2B0, 0000000038D30728)' ...
11:52:38:133 [09480] | INFO | > Dumping swap chain description:
11:52:38:133 [09480] | INFO | +
+
+
11:52:38:133 [09480] | INFO | | Parameter | Value |
11:52:38:133 [09480] | INFO | +
+
+
11:52:38:133 [09480] | INFO | | Width | 1280 |
11:52:38:133 [09480] | INFO | | Height | 720 |
11:52:38:133 [09480] | INFO | | RefreshRate | 0 1 |
11:52:38:133 [09480] | INFO | | Format | 24 |
11:52:38:133 [09480] | INFO | | ScanlineOrdering | 0 |
11:52:38:133 [09480] | INFO | | Scaling | 0 |
11:52:38:133 [09480] | INFO | | SampleCount | 1 |
11:52:38:133 [09480] | INFO | | SampleQuality | 0 |
11:52:38:133 [09480] | INFO | | BufferUsage | 1072 |
11:52:38:133 [09480] | INFO | | BufferCount | 3 |
11:52:38:133 [09480] | INFO | | OutputWindow | 000000000005068C |
11:52:38:133 [09480] | INFO | | Windowed | TRUE |
11:52:38:133 [09480] | INFO | | SwapEffect | 0 |
11:52:38:133 [09480] | INFO | | Flags | 0x2 |
11:52:38:134 [09480] | INFO | +
+
+
11:52:38:134 [09480] | WARN | > Skipping swap chain because it was created without a (hooked) Direct3D device.
11:54:40:273 [09480] | WARN | Reference count for 'IDXGIDevice1' object 00000000029F1850 is inconsistent: 2, but expected 1.
11:54:41:225 [10828] | INFO | Exiting ...
11:54:41:225 [10828] | INFO | Uninstalling 38 hook(s) ...
11:54:41:260 [10828] | INFO | Exited.
Last edit: 5 years 9 months ago by Serantiel.
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- AssassinsDecree
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5 years 9 months ago - 5 years 9 months ago #2
by AssassinsDecree
Replied by AssassinsDecree on topic Mass Effect Andromeda+Reshade
All I can offer is my install instructions for my MEA ReShade which at least used to work for over a year. Have you ever gotten reshade to work with the game? Here's my instructions from my Cinematic Realism ReShade:
www.nexusmods.com/masseffectandromeda/mods/2/?tab=description
1. For me, the game has to be in borderless-windowed mode or windowed mode. Fullscreen crashes ReShade on most games for me. Change this in the in-game options menu before installing ReShade.
Also, disable the in-game film grain if you have it on. My ReShade has a custom film grain that's better than the one already in the game. Having them both enabled will make your game too grainy, for most people.
2. Download and extract the folder from FILE section above and then open the folder and copy/paste the three files and one folder inside it ("dxgi.ini", "dxgi.dll", "Mercs Cineamtic Realism.ini", and "reshade-shaders") into to your Mass Effect Andromeda main folder where MassEffectAndromeda.exe is located.
For most, the file path will be, "...Origin Games\Mass Effect Andromeda"
3. Open the dxgi.ini file in your main Mass Effect Andromeda game folder and locate these two lines under "[GENERAL]":
EffectSearchPaths=\Origin Games\Mass Effect Andromeda,\Origin Games\Mass Effect Andromeda\reshade-shaders\Shaders
TextureSearchPaths=\Origin Games\Mass Effect Andromeda,\Origin Games\Mass Effect Andromeda\reshade-shaders\Textures
Replace the 4 highlighted parts with the proper directory path to your game. This is the same file path we used to find your MassEffectAndromeda.exe file in Step 2.
4. Run the game.
5. If the effects load but you don't see a change in your game, press F1 to bring up the ReShade menu and click the drop down arrow in the top-right of the ReShade menu box. Choose my "Mercs Cineamtic Realism.ini" file and select it. The effects should load from there. Further details on the controls below.
6. PROFIT!
ALTERNATIVE INSTRUCTIONS BELOW. TRY THEM IF THIS METHOD OF INSTALLING DIDN'T WORK FOR YOU, PLEASE. After that, I'm happy to try to help.
1. Go to reshade.me/ and download the Reshade 3.0 (or higher) framework from there. Scroll to bottom of page and download whatever the latest version advertised is.
2. Run the .exe that you just downloaded. Probably best to copy it to your desktop or someone first outside your downloads folder.
Follow the steps it tells you selecting yes everything it asks.
3. Select your "MassEffectAndromeda.exe" which is in the main folder of the game. For most it's usually: "...Origin Games\Mass Effect Andromeda"
4. Select the DirectX 10+ version after you select the "MassEffectAndromeda.exe"
5. Run your game
As your game loads up, you should see a grey box popup in the top of the screen saying it's loading all the reshade effects.
Once it's done, hit "shift+F2" and follow the promps. The most important thing is to hit the plus symbol next near the top of the Reshade GUI and type any name you want.
Follow the other prompts until the boxes turn from red to black or grey or whatever indicates you're done with the very short tutorial.
You can leave your game open or close it for this next step.
6. Go back to your game's main folder, where the "MassEffectAndromeda.exe" is and look for that file you just created with whatever name you gave. It should be a .ini file.
7. Open the .ini file and replace all the text with the text from my .ini file in the download here.
Save the file. Run your game or alt tab back to it. And then do step 8 if you your game is still running.
8. Reopen the Reshade GUI with Shift+f2 and click the click "reload". The new effects should start loading with my custom settings.
1. For me, the game has to be in borderless-windowed mode or windowed mode. Fullscreen crashes ReShade on most games for me. Change this in the in-game options menu before installing ReShade.
Also, disable the in-game film grain if you have it on. My ReShade has a custom film grain that's better than the one already in the game. Having them both enabled will make your game too grainy, for most people.
2. Download and extract the folder from FILE section above and then open the folder and copy/paste the three files and one folder inside it ("dxgi.ini", "dxgi.dll", "Mercs Cineamtic Realism.ini", and "reshade-shaders") into to your Mass Effect Andromeda main folder where MassEffectAndromeda.exe is located.
For most, the file path will be, "...Origin Games\Mass Effect Andromeda"
3. Open the dxgi.ini file in your main Mass Effect Andromeda game folder and locate these two lines under "[GENERAL]":
EffectSearchPaths=\Origin Games\Mass Effect Andromeda,\Origin Games\Mass Effect Andromeda\reshade-shaders\Shaders
TextureSearchPaths=\Origin Games\Mass Effect Andromeda,\Origin Games\Mass Effect Andromeda\reshade-shaders\Textures
Replace the 4 highlighted parts with the proper directory path to your game. This is the same file path we used to find your MassEffectAndromeda.exe file in Step 2.
4. Run the game.
5. If the effects load but you don't see a change in your game, press F1 to bring up the ReShade menu and click the drop down arrow in the top-right of the ReShade menu box. Choose my "Mercs Cineamtic Realism.ini" file and select it. The effects should load from there. Further details on the controls below.
6. PROFIT!
ALTERNATIVE INSTRUCTIONS BELOW. TRY THEM IF THIS METHOD OF INSTALLING DIDN'T WORK FOR YOU, PLEASE. After that, I'm happy to try to help.
1. Go to reshade.me/ and download the Reshade 3.0 (or higher) framework from there. Scroll to bottom of page and download whatever the latest version advertised is.
2. Run the .exe that you just downloaded. Probably best to copy it to your desktop or someone first outside your downloads folder.
Follow the steps it tells you selecting yes everything it asks.
3. Select your "MassEffectAndromeda.exe" which is in the main folder of the game. For most it's usually: "...Origin Games\Mass Effect Andromeda"
4. Select the DirectX 10+ version after you select the "MassEffectAndromeda.exe"
5. Run your game
As your game loads up, you should see a grey box popup in the top of the screen saying it's loading all the reshade effects.
Once it's done, hit "shift+F2" and follow the promps. The most important thing is to hit the plus symbol next near the top of the Reshade GUI and type any name you want.
Follow the other prompts until the boxes turn from red to black or grey or whatever indicates you're done with the very short tutorial.
You can leave your game open or close it for this next step.
6. Go back to your game's main folder, where the "MassEffectAndromeda.exe" is and look for that file you just created with whatever name you gave. It should be a .ini file.
7. Open the .ini file and replace all the text with the text from my .ini file in the download here.
Save the file. Run your game or alt tab back to it. And then do step 8 if you your game is still running.
8. Reopen the Reshade GUI with Shift+f2 and click the click "reload". The new effects should start loading with my custom settings.
Last edit: 5 years 9 months ago by AssassinsDecree.
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