Reshade don't work correctly in GTA IV

  • Posts: 3
1 year 5 months ago - 1 year 5 months ago #1 by Evene174
After i updated to Windows 10 1809(17763.55) Reshade began to stutter and flicker in game, on any Reshade version.
I am using the 1.0.7.0/1.1.2.0 version of GTA IV/EFLC, and before it everything worked correctly, including SMAA / FXAA and MXAO.
LOG:
Warning: Spoiler! [ Click to expand ]

Changing the RESHADE_DEPTH_INPUT_IS_REVERSED didn't help.
The inclusion of any effect leads to stuttering and 0 fps. In addition, the FPS counter also works incorrectly in the game, periodically giving values up to 1000.

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1 year 5 months ago #2 by thalixte
I would suggest you to remove the MXAO shader, and to use the qUINT suite instead. Maybe Marty McFly can confirm.

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  • Posts: 3
1 year 5 months ago #3 by Evene174

thalixte wrote: I would suggest you to remove the MXAO shader, and to use the qUINT suite instead. Maybe Marty McFly can confirm.

Unfortunately, this problem is observed in other games, it happens not only because of the MXAO. Error on almost all shaders.
Here is the AC:Origins log:
Warning: Spoiler! [ Click to expand ]

R9 270x. Looks like 1809 broke reshade.

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1 year 5 months ago #4 by Evene174
Reshade 3.08 + 30 FPS limit by Riva Tuner Statistic Server solved all problems with shaders.
The following user(s) said Thank You: chipachipy

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