Hi,
I've had problems getting opengl32.dll to load properly with two Quake 2 graphics mods, namely Quake 2 XP and Berserker@Quake2:
www.moddb.com/mods/quake-2-xp/
www.moddb.com/mods/berserkerquake2
I'm not sure whether they share some renderer, because so far I've only encountered the problem with those two mods.
The problem is the following: both with 3.4.1 and 4.1.1 opengl32.dll, the game starts up very slowly, because the loading of ReShade's opengl32.dll gets stuck. ReShade keeps starting to load all shaders all over again. When I tried removing the shaders, no shaders are loaded naturally, but the slowing effect to the game stays the same.