in most cases a game with d3d11 functionality will also be loading dxgi so try reshade as dxgi.dll instead?
and if that doesn't work, try using
this
and loading the Toggle HUD mod as an asi (i.e. rename the HUD mod d3d11.dll to d3d11.asi, have the asi loader as another dll the game calls and have reshade as d3d11.dll because it doesn't like being loaded via the asi loader). I've done this on things like hitman contracts where i've wanted to use dgvoodoo2 but the widescreen fix loads as d3d8 so i had to use dgv as the d3d8, load the WS fix by the asi loader and then i've chained the dgv output to dxgi named reshade32.dll.