Doom 2016 not responding with reshade

  • 12nesbittk
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4 years 4 months ago #1 by 12nesbittk Doom 2016 not responding with reshade was created by 12nesbittk
Works fine when not using reshade, but when I install it I get an infinite black screen and not responding in the task manager. I've tried older versions, no luck. Tried installing the vulkan version of reshade and running the game in vulkan api, no luck. Googled my head off and can't find a solution. Log for openGL below:

01:31:53:094 [14260] | INFO | Initializing crosire's ReShade version '4.4.2.701' (64-bit) built on '2019-11-06 21:37:44' loaded from "C:\Program Files (x86)\Steam\steamapps\common\DOOM\OPENGL32.dll" to "C:\Program Files (x86)\Steam\steamapps\common\DOOM\DOOMx64.exe" ...
01:31:53:156 [14260] | INFO | Registering hooks for "user32.dll" ...
01:31:53:156 [14260] | INFO | > Libraries loaded.
01:31:53:156 [14260] | INFO | > Found 13 match(es). Installing ...
01:31:53:172 [14260] | INFO | Registering hooks for "ws2_32.dll" ...
01:31:53:172 [14260] | INFO | > Libraries loaded.
01:31:53:172 [14260] | INFO | > Found 8 match(es). Installing ...
01:31:53:188 [14260] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
01:31:53:188 [14260] | INFO | > Delayed.
01:31:53:188 [14260] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
01:31:53:188 [14260] | INFO | > Delayed.
01:31:53:188 [14260] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
01:31:53:188 [14260] | INFO | > Delayed.
01:31:53:188 [14260] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
01:31:53:188 [14260] | INFO | > Delayed.
01:31:53:188 [14260] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d12.dll" ...
01:31:53:188 [14260] | INFO | > Delayed.
01:31:53:188 [14260] | INFO | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
01:31:53:188 [14260] | INFO | > Delayed.
01:31:53:188 [14260] | INFO | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
01:31:53:188 [14260] | INFO | > Delayed until first call to an exported function.
01:31:53:188 [14260] | INFO | Initialized.
01:31:53:814 [14260] | INFO | Redirecting RegisterClassExW(lpWndClassEx = 0000003E223FCB40 { SteamWinsockInitFakeClass_1 }) ...
01:31:53:814 [14260] | INFO | > Adding 'CS_OWNDC' window class style flag to 'SteamWinsockInitFakeClass_1'.
01:31:54:462 [12348] | INFO | Redirecting RegisterClassA(lpWndClass = 0000003E235FBAE0 { Zion WinConsole }) ...
01:31:54:767 [12348] | INFO | Redirecting RegisterClassW(lpWndClass = 0000003E235F5FE0 { Zion }) ...
01:31:54:767 [12348] | INFO | Redirecting RegisterClassW(lpWndClass = 0000003E235F5FE0 { DOOM_WGL_FAKE }) ...
01:31:54:767 [12348] | INFO | Redirecting RegisterClassW(lpWndClass = 0000003E235F5FE0 { DOOM_CONTEXT }) ...
01:31:54:768 [12348] | INFO | Redirecting wglChoosePixelFormat(hdc = FFFFFFFF97012900, ppfd = 00007FF61720A958) ...
01:31:54:768 [12348] | INFO | > Dumping pixel format descriptor:
01:31:54:768 [12348] | INFO | +
+
+
01:31:54:768 [12348] | INFO | | Name | Value |
01:31:54:768 [12348] | INFO | +
+
+
01:31:54:768 [12348] | INFO | | Flags | 0x25 |
01:31:54:768 [12348] | INFO | | ColorBits | 24 |
01:31:54:768 [12348] | INFO | | DepthBits | 8 |
01:31:54:768 [12348] | INFO | | StencilBits | 0 |
01:31:54:768 [12348] | INFO | +
+
+
01:31:54:771 [12348] | INFO | Installing export hooks for "C:\WINDOWS\system32\opengl32.dll" ...
01:31:54:771 [12348] | INFO | > Found 360 match(es). Installing ...
01:31:55:874 [12348] | INFO | > Returning format: 10
01:31:55:874 [12348] | INFO | Redirecting wglSetPixelFormat(hdc = FFFFFFFF97012900, iPixelFormat = 10, ppfd = 00007FF61720A958) ...
01:31:55:874 [12348] | INFO | Redirecting wglCreateContext(hdc = FFFFFFFF97012900) ...
01:31:55:874 [12348] | INFO | > Passing on to wglCreateLayerContext ...
01:31:55:874 [12348] | INFO | Redirecting wglCreateLayerContext(hdc = FFFFFFFF97012900, iLayerPlane = 0) ...
01:31:57:667 [12348] | INFO | Redirecting wglDeleteContext(hglrc = 0000000000010000) ...
01:31:57:669 [12348] | INFO | Redirecting wglChoosePixelFormatARB(hdc = 000000002A012F8A, piAttribIList = 0000003E235F6080, pfAttribFList = 0000000000000000, nMaxFormats = 1, piFormats = 00007FF61808ABE0, nNumFormats = 0000003E235F6070) ...
01:31:57:669 [12348] | INFO | > Dumping attributes:
01:31:57:669 [12348] | INFO | +
+
+
01:31:57:669 [12348] | INFO | | Attribute | Value |
01:31:57:669 [12348] | INFO | +
+
+
01:31:57:669 [12348] | INFO | | WGL_SUPPORT_OPENGL_ARB | TRUE |
01:31:57:669 [12348] | INFO | | WGL_RED_BITS_ARB | 8 |
01:31:57:669 [12348] | INFO | | WGL_GREEN_BITS_ARB | 8 |
01:31:57:669 [12348] | INFO | | WGL_BLUE_BITS_ARB | 8 |
01:31:57:669 [12348] | INFO | | WGL_ALPHA_BITS_ARB | 8 |
01:31:57:669 [12348] | INFO | | WGL_DEPTH_BITS_ARB | 24 |
01:31:57:669 [12348] | INFO | | WGL_STENCIL_BITS_ARB | 8 |
01:31:57:669 [12348] | INFO | | WGL_DOUBLE_BUFFER_ARB | TRUE |
01:31:57:669 [12348] | INFO | +
+
+
01:31:57:684 [12348] | INFO | > Returning format(s): 12
01:31:57:684 [12348] | INFO | Redirecting wglSetPixelFormat(hdc = FFFFFFFF93010894, iPixelFormat = 12, ppfd = 00007FF61808ABE4) ...
01:31:57:685 [12348] | INFO | Redirecting wglCreateContextAttribsARB(hdc = FFFFFFFF93010894, hShareContext = 0000000000000000, piAttribList = 0000003E235F1F20) ...
01:31:57:685 [12348] | INFO | > Requesting compatibility OpenGL context for version 4.3 ...
01:31:57:685 [12348] | INFO | Redirecting wglCreateLayerContext(hdc = FFFFFFFF93010894, iLayerPlane = 0) ...
01:31:58:017 [12348] | INFO | Redirecting wglSetPixelFormat(hdc = FFFFFFFF9D013018, iPixelFormat = 12, ppfd = 00007FF61808ABE4) ...
01:31:58:018 [12348] | INFO | Redirecting wglCreateContextAttribsARB(hdc = FFFFFFFF9D013018, hShareContext = 0000000000020000, piAttribList = 0000003E235F1F20) ...
01:31:58:018 [12348] | INFO | > Requesting compatibility OpenGL context for version 4.3 ...
01:31:58:018 [12348] | INFO | Redirecting wglCreateLayerContext(hdc = FFFFFFFF9D013018, iLayerPlane = 0) ...
01:31:58:018 [12348] | INFO | Redirecting wglShareLists(hglrc1 = 0000000000020000, hglrc2 = 0000000000010001) ...
01:31:58:035 [10412] | INFO | Redirecting wglSetPixelFormat(hdc = FFFFFFFFD6012900, iPixelFormat = 12, ppfd = 00007FF61808ABE4) ...
01:31:58:037 [10412] | INFO | Redirecting wglCreateContextAttribsARB(hdc = FFFFFFFFD6012900, hShareContext = 0000000000010001, piAttribList = 0000003E25DFFBA0) ...
01:31:58:037 [10412] | INFO | > Requesting compatibility OpenGL context for version 4.3 ...
01:31:58:037 [10412] | INFO | Redirecting wglCreateLayerContext(hdc = FFFFFFFFD6012900, iLayerPlane = 0) ...
01:31:58:038 [10412] | INFO | Redirecting wglShareLists(hglrc1 = 0000000000010001, hglrc2 = 0000000000010002) ...
01:31:58:055 [10412] | INFO | Redirecting wglSetPixelFormat(hdc = FFFFFFFF9B0124F5, iPixelFormat = 12, ppfd = 00007FF61808ABE4) ...
01:32:15:366 [03088] | INFO | Redirecting wglSetPixelFormat(hdc = FFFFFFFFDA01337E, iPixelFormat = 12, ppfd = 00007FF61808ABE4) ...
01:32:15:369 [03088] | INFO | Redirecting wglCreateContextAttribsARB(hdc = FFFFFFFFDA01337E, hShareContext = 0000000000010001, piAttribList = 0000003E28FFF820) ...
01:32:15:369 [03088] | INFO | > Requesting compatibility OpenGL context for version 4.3 ...
01:32:15:370 [03088] | INFO | Redirecting wglCreateLayerContext(hdc = FFFFFFFFDA01337E, iLayerPlane = 0) ...
01:32:15:370 [03088] | INFO | Redirecting wglShareLists(hglrc1 = 0000000000010001, hglrc2 = 0000000000010003) ...
01:32:15:934 [10412] | INFO | Resizing runtime 0000018F47BA2F90 on device context FFFFFFFF9B0124F5 to 1920x1080 ...
01:32:15:937 [10412] | INFO | Recreated runtime environment on runtime 0000018F47BA2F90.
01:32:15:955 [04932] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\Common\DOOM\reshade-shaders\Shaders\FakeHDR.fx".
01:32:15:955 [05872] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\Common\DOOM\reshade-shaders\Shaders\LumaSharpen.fx".
01:32:15:956 [06424] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\Common\DOOM\reshade-shaders\Shaders\Colourfulness.fx".
01:32:15:958 [00148] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\Common\DOOM\reshade-shaders\Shaders\MagicBloom.fx".
01:32:15:960 [14376] | INFO | Successfully loaded "C:\Program Files (x86)\Steam\steamapps\Common\DOOM\reshade-shaders\Shaders\Clarity.fx".
01:32:16:007 [10556] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\d3d11.dll" (Just loaded via LoadLibrary("avrt.dll")) ...
01:32:16:007 [10556] | INFO | > Found 2 match(es). Installing ...
01:32:16:013 [07460] | WARN | Ignoring LoadLibrary("C:\Program Files\NVIDIA Corporation\Ansel\NvCameraWhitelisting64.dll") call to avoid possible deadlock.
01:32:16:034 [07460] | WARN | Ignoring LoadLibrary("winmm.dll") call to avoid possible deadlock.
01:32:16:037 [10556] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\dxgi.dll" (Just loaded via LoadLibrary("avrt.dll")) ...
01:32:16:037 [10556] | INFO | > Found 7 match(es). Installing ...
01:32:16:051 [07460] | INFO | Redirecting D3D11CreateDevice(pAdapter = 0000018F9D93E640, DriverType = 0, Software = 0000000000000000, Flags = 0x89, pFeatureLevels = 0000003E25FFC660, FeatureLevels = 1, SDKVersion = 7, ppDevice = 0000003E25FFC610, pFeatureLevel = 0000000000000000, ppImmediateContext = 0000000000000000) ...
01:32:16:051 [07460] | INFO | > Passing on to D3D11CreateDeviceAndSwapChain:
01:32:16:051 [07460] | INFO | Redirecting D3D11CreateDeviceAndSwapChain(pAdapter = 0000018F9D93E640, DriverType = 0, Software = 0000000000000000, Flags = 0x89, pFeatureLevels = 0000003E25FFC660, FeatureLevels = 1, SDKVersion = 7, pSwapChainDesc = 0000000000000000, ppSwapChain = 0000000000000000, ppDevice = 0000003E25FFC610, pFeatureLevel = 0000000000000000, ppImmediateContext = 0000000000000000) ...
01:32:16:062 [07460] | WARN | Ignoring LoadLibrary("C:\WINDOWS\System32\DriverStore\FileRepository\igdlh64.inf_amd64_24de78387e6208e4\igc64.dll") call to avoid possible deadlock.
01:32:16:070 [07460] | INFO | > Using feature level 0xb000.

If anyone can help with getting this to work for either openGL or vulkan I would much appreciate it. I can post a log for vulkan as well if needed. Thanks

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  • crosire
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4 years 4 months ago #2 by crosire Replied by crosire on topic Doom 2016 not responding with reshade
Disable NVIDIA Ansel. There is a config tool in C:\Program Files\NVIDIA Corporation\Ansel which lets you do that.

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