I have an issue in which 3 different DX9 games, all running on different engines, all produce the same issue using ReShade and MEReborn. The depth buffer disappears, and reappears, seemingly randomly. I've disabled all Nvidia forced effects to no avail. The depthbuffer will work fine, then vanish, then come back, for no consistent amount of time or in situations that have any real connection. It can be gone for 5 seconds or indefinitely. Any clue as to what could cause this?
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