[SOLVED] ReShade for Skyrim SE has stopped working

  • Ray84
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4 years 9 months ago #1 by Ray84 ReShade for Skyrim SE has stopped working was created by Ray84
I use ReShade for Skyrim SE. Until recently, the ReShade ran without any problems. But for a few days, ReShade suddenly stopped starting. It's not that I can't get into the menu. The message that Reshade is running does not appear. Has anyone had a similar experience or even a solution to the problem?

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  • Ray84
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4 years 9 months ago #2 by Ray84 Replied by Ray84 on topic ReShade for Skyrim SE has stopped working
Maybe I should mention that I also use an ENB, but it has worked well together so far. I haven't changed anything in the ini settings.

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  • Ray84
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4 years 9 months ago - 4 years 9 months ago #3 by Ray84 Replied by Ray84 on topic ReShade for Skyrim SE has stopped working
Here is my Log:

03:04:07:946 [09688] | INFO | Initializing crosire's ReShade version '4.8.0.915' (64-bit) built on '2020-10-12 20:24:14' loaded from "E:\SteamLibrary\steamapps\common\Skyrim Special Edition\dxgi.dll" into "E:\SteamLibrary\steamapps\common\Skyrim Special Edition\SkyrimSE.exe" ...
03:04:07:976 [09688] | INFO | Registering hooks for "user32.dll" ...
03:04:07:976 [09688] | INFO | > Libraries loaded.
03:04:07:976 [09688] | INFO | > Found 14 match(es). Installing ...
03:04:08:006 [09688] | INFO | Registering hooks for "ws2_32.dll" ...
03:04:08:006 [09688] | INFO | > Libraries loaded.
03:04:08:006 [09688] | INFO | > Found 8 match(es). Installing ...
03:04:08:036 [09688] | INFO | Registering hooks for "C:\WINDOWS\system32\d2d1.dll" ...
03:04:08:037 [09688] | INFO | > Delayed.
03:04:08:037 [09688] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d9.dll" ...
03:04:08:037 [09688] | INFO | > Delayed.
03:04:08:037 [09688] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10.dll" ...
03:04:08:037 [09688] | INFO | > Delayed.
03:04:08:037 [09688] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d10_1.dll" ...
03:04:08:037 [09688] | INFO | > Delayed.
03:04:08:037 [09688] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" ...
03:04:08:037 [09688] | INFO | > Delayed.
03:04:08:037 [09688] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d12.dll" ...
03:04:08:037 [09688] | INFO | > Delayed.
03:04:08:037 [09688] | INFO | Registering hooks for "C:\WINDOWS\system32\dxgi.dll" ...
03:04:08:037 [09688] | INFO | > Delayed until first call to an exported function.
03:04:08:037 [09688] | INFO | Registering hooks for "C:\WINDOWS\system32\opengl32.dll" ...
03:04:08:037 [09688] | INFO | > Delayed.
03:04:08:037 [09688] | INFO | Initialized.
03:04:08:048 [17308] | WARN | Ignoring LoadLibrary("msvcrt.dll") call to avoid possible deadlock.
03:04:08:403 [17308] | INFO | Redirecting RegisterClassExW(lpWndClassEx = 000000AC8BAFCB00 { SteamWinsockInitFakeClass_1 }) ...
03:04:08:403 [17308] | INFO | > Adding 'CS_OWNDC' window class style flag to 'SteamWinsockInitFakeClass_1'.
03:04:22:198 [17308] | INFO | Redirecting RegisterClassA(lpWndClass = 000000AC8BAFF570 { Skyrim Special Edition }) ...
03:04:22:198 [17308] | INFO | > Adding 'CS_OWNDC' window class style flag to 'Skyrim Special Edition'.
03:04:22:222 [17308] | INFO | Redirecting CreateDXGIFactory(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 000000AC8BAF8760) ...
03:04:22:222 [17308] | INFO | > Passing on to CreateDXGIFactory1:
03:04:22:222 [17308] | INFO | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 000000AC8BAF8760) ...
03:04:22:337 [17308] | WARN | Ignoring LoadLibrary("C:\WINDOWS\system32\dxgi.dll") call to avoid possible deadlock.
03:04:22:337 [17308] | INFO | Installing export hooks for "C:\WINDOWS\system32\dxgi.dll" ...
03:04:22:337 [17308] | INFO | > Found 8 match(es). Installing ...
03:04:22:365 [15208] | WARN | Ignoring LoadLibrary("Schannel.dll") call to avoid possible deadlock.
03:04:22:367 [15208] | INFO | Installing delayed hooks for "C:\WINDOWS\system32\d3d11.dll" (Just loaded via LoadLibrary("wininet.dll")) ...
03:04:22:367 [15208] | INFO | > Found 2 match(es). Installing ...
03:04:22:367 [17308] | WARN | Ignoring LoadLibrary("C:\WINDOWS\system32\d3d11.dll") call to avoid possible deadlock.
03:04:22:573 [12544] | WARN | Ignoring LoadLibrary("api-ms-win-appmodel-runtime-l1-1-2") call to avoid possible deadlock.
03:04:22:616 [17308] | INFO | Redirecting CreateDXGIFactory1(riid = {770AAE78-F26F-4DBA-A829-253C83D1B387}, ppFactory = 000000AC8BAF34D8) ...
03:04:22:617 [17308] | INFO | Redirecting D3D11CreateDevice(pAdapter = 000002742C26AB20, DriverType = 0, Software = 0000000000000000, Flags = 0, pFeatureLevels = 000000AC8BAF3650, FeatureLevels = 4, SDKVersion = 7, ppDevice = 000002742D637E38, pFeatureLevel = 000002742D637E74, ppImmediateContext = 000002742D637E40) ...
03:04:22:617 [17308] | INFO | > Passing on to D3D11CreateDeviceAndSwapChain:
03:04:22:617 [17308] | INFO | Redirecting D3D11CreateDeviceAndSwapChain(pAdapter = 000002742C26AB20, DriverType = 0, Software = 0000000000000000, Flags = 0, pFeatureLevels = 000000AC8BAF3650, FeatureLevels = 4, SDKVersion = 7, pSwapChainDesc = 0000000000000000, ppSwapChain = 0000000000000000, ppDevice = 000002742D637E38, pFeatureLevel = 000002742D637E74, ppImmediateContext = 000002742D637E40) ...
03:04:22:657 [17308] | INFO | > Using feature level 0xb100.
03:04:22:676 [17308] | INFO | Redirecting IDXGIFactory::CreateSwapChain(this = 0000027346B37090, pDevice = 000002742E450768, pDesc = 000000AC8BAF8770, ppSwapChain = 00007FF7BC198500) ...
03:04:22:676 [17308] | INFO | > Dumping swap chain description:
03:04:22:676 [17308] | INFO | +
+
+
03:04:22:676 [17308] | INFO | | Parameter | Value |
03:04:22:676 [17308] | INFO | +
+
+
03:04:22:676 [17308] | INFO | | Width | 1920 |
03:04:22:676 [17308] | INFO | | Height | 1080 |
03:04:22:676 [17308] | INFO | | RefreshRate | 60000 1000 |
03:04:22:676 [17308] | INFO | | Format | 28 |
03:04:22:676 [17308] | INFO | | ScanlineOrdering | 0 |
03:04:22:676 [17308] | INFO | | Scaling | 0 |
03:04:22:676 [17308] | INFO | | SampleCount | 1 |
03:04:22:676 [17308] | INFO | | SampleQuality | 0 |
03:04:22:676 [17308] | INFO | | BufferUsage | 48 |
03:04:22:676 [17308] | INFO | | BufferCount | 2 |
03:04:22:676 [17308] | INFO | | OutputWindow | 00000000000301E6 |
03:04:22:676 [17308] | INFO | | Windowed | FALSE |
03:04:22:676 [17308] | INFO | | SwapEffect | 0 |
03:04:22:676 [17308] | INFO | | Flags | 0x2 |
03:04:22:676 [17308] | INFO | +
+
+
03:04:22:924 [17308] | WARN | Skipping swap chain because it was created without a (hooked) Direct3D device.
03:05:18:618 [17308] | INFO | Exiting ...
03:05:18:618 [17308] | INFO | Uninstalling 40 hook(s) ...
03:05:19:710 [17308] | INFO | Finished exiting.


If i remove the ENB Binaries (d3d11.dll and d3dcompiler_46e.dll) Reshade works again, i dont know why...
Last edit: 4 years 9 months ago by Ray84.

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  • MJxhz
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1 year 2 months ago - 1 year 2 months ago #4 by MJxhz Replied by MJxhz on topic ReShade for Skyrim SE has stopped working
Hello, I have the same problem. Have you solved it?
Last edit: 1 year 2 months ago by MJxhz. Reason: wrong grammar

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1 year 2 months ago #5 by MJxhz Replied by MJxhz on topic ReShade for Skyrim SE has stopped working
Thanks god. I finally sovled it.Just follow the steps:
HERE IS FIX

                                    1. Go to   github.com/ThirteenAG/Ultimate-ASI-Loader/releases    ,Then  download "ASI Loader x64 version"

                                         2. Put dinput8.dll  file in your  game folder where game exe is.

                                         3. Inside game directory  create a folder named  "scripts".

                                         4. Put the reshade's DLL file  and all its other  files in "scripts" folder.

                                         5. Now rename reshade's DLL file to ReShade64.asi    Make sure its say   .asi   at end

                                         6. Done  now you can use enb and reshade without a problem.

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