There is something seriously wrong with Stormworks depth buffer. Hours and hours of tweaking both AO shaders and depth related preprocessors and I'm still unable to get it right.
All in all, the buffer itself show correctly, but its depth is something weird. It looks almost like completely flat while still being very deep. The normal Like instead of being logarithmic, it's expotential. It's very hard to explain. There's no other game I've seen this either myself or from reports in these forums.
I'm positive it's impossible to fix with current Reshade builds, so it probably needs some further code magic on the depth algorithms. @Crosire?
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