The depth buffer is correctly extracted out of the box but it behaves very weirdly. It randomly changes its size and is anchored to the top left corner. What's even more weird is that you can get it to cover the full screen correctly by toggling a shader on and off but it quickly reduces its size again. Hard to say if the problem is in the game or Reshade as toggling the shader seems to have a clear effect on the depth buffer, which propably should not be possible if it was the game's fault.
Please Log in or Create an account to join the conversation.