Hi, found this curious and thought it might be useful to provide some logs.
With the main release version of 5.0, Monster Hunter Rise will run, but with a large hiccup upon first entering a 3D scene (the game's title), a large enough hiccup occurs (refresh rate counter also drops precipitously) that some audio will cut out, but then recovers. Then works seemingly normally enough.
With the full add-on support version, however, that same hiccup becomes a full crash to desktop.
I thought it might be useful to provide the log file from Reshade and also Special K's log of what is going on when the crash occurs, along with a DxDiag file.