[SOLVED] Dragon's Dogma Dark Arisen crashes on newest Reshade version (5.0.2)

  • SkyuliVun
  • Topic Author
More
2 years 1 month ago #1 by SkyuliVun Dragon's Dogma Dark Arisen crashes on newest Reshade version (5.0.2) was created by SkyuliVun
On 4.9.1, game run flawlessly. no crashes or hangs whatsoever.

Yesterday, I decided to use the 5.0.2 version.
Now the game crashes when the games loads any new area or after a certain time of playing.

I have no mods installed, game files are all clean, made new saves, made new games, and in all instances, the game crashes.
When removing 5.0.2, the game runs fine.
When reverting 4.9.1, the game also runs fine..

Is the problem on my end or should I stick to 4.9.1 for now?

Please Log in or Create an account to join the conversation.

  • SkyuliVun
  • Topic Author
More
1 year 11 months ago #2 by SkyuliVun Replied by SkyuliVun on topic Dragon's Dogma Dark Arisen crashes on newest Reshade version (5.0.2)
*UPDATE

Still crashes on 5.1.0
For those having the same problem, stick to 4.9.1

Please Log in or Create an account to join the conversation.

  • SkyuliVun
  • Topic Author
More
1 year 11 months ago #3 by SkyuliVun Replied by SkyuliVun on topic Dragon's Dogma Dark Arisen crashes on newest Reshade version (5.0.2)

00:11:12:144 [15180] | INFO  | Initializing crosire's ReShade version '5.1.0.1454' (32-bit) loaded from "D:\Games\Dragons Dogma Dark Arisen\d3d9.dll" into "D:\Games\Dragons Dogma Dark Arisen\DDDA.exe" ...
00:11:12:178 [15180] | INFO  | Registering hooks for "user32.dll" ...
00:11:12:178 [15180] | INFO  | > Libraries loaded.
00:11:12:179 [15180] | INFO  | > Found 14 match(es). Installing ...
00:11:12:212 [15180] | INFO  | Registering hooks for "ws2_32.dll" ...
00:11:12:213 [15180] | INFO  | > Libraries loaded.
00:11:12:214 [15180] | INFO  | > Found 8 match(es). Installing ...
00:11:12:246 [15180] | INFO  | Registering hooks for "C:\Windows\system32\d2d1.dll" ...
00:11:12:253 [15180] | INFO  | > Delayed.
00:11:12:255 [15180] | INFO  | Registering hooks for "C:\Windows\system32\d3d9.dll" ...
00:11:12:256 [15180] | INFO  | > Delayed until first call to an exported function.
00:11:12:256 [15180] | INFO  | Registering hooks for "C:\Windows\system32\d3d10.dll" ...
00:11:12:257 [15180] | INFO  | > Delayed.
00:11:12:259 [15180] | INFO  | Registering hooks for "C:\Windows\system32\d3d10_1.dll" ...
00:11:12:260 [15180] | INFO  | > Delayed.
00:11:12:270 [15180] | INFO  | Registering hooks for "C:\Windows\system32\d3d11.dll" ...
00:11:12:272 [15180] | INFO  | > Delayed.
00:11:12:275 [15180] | INFO  | Registering hooks for "C:\Windows\system32\d3d12.dll" ...
00:11:12:278 [15180] | INFO  | > Delayed.
00:11:12:280 [15180] | INFO  | Registering hooks for "C:\Windows\system32\dxgi.dll" ...
00:11:12:283 [15180] | INFO  | > Delayed.
00:11:12:285 [15180] | INFO  | Registering hooks for "vrclient.dll" ...
00:11:12:287 [15180] | INFO  | > Delayed.
00:11:12:290 [15180] | INFO  | Initialized.
00:11:12:337 [15180] | INFO  | Redirecting RegisterClassExW(lpWndClassEx = 0019D6DC { Dragon’s Dogma: Dark Arisen }) ...
00:11:12:346 [15180] | INFO  | > Adding 'CS_OWNDC' window class style flag to 'Dragon’s Dogma: Dark Arisen'.
00:11:12:375 [15180] | INFO  | Redirecting Direct3DCreate9(SDKVersion = 32) ...
00:11:12:421 [15180] | INFO  | Installing export hooks for "C:\Windows\system32\d3d9.dll" ...
00:11:12:429 [15180] | INFO  | > Found 9 match(es). Installing ...
00:11:12:813 [15180] | INFO  | Redirecting IDirect3D9::CreateDevice(this = 01CCAD00, Adapter = 0, DeviceType = 1, hFocusWindow = 002613A6, BehaviorFlags = 0x46, pPresentationParameters = 0019D0D0, ppReturnedDeviceInterface = 09002988) ...
00:11:12:813 [15180] | INFO  | > Dumping presentation parameters:
00:11:12:814 [15180] | INFO  |   +


+
+
00:11:12:815 [15180] | INFO  |   | Parameter                               | Value                                   |
00:11:12:815 [15180] | INFO  |   +
+
+
00:11:12:816 [15180] | INFO  |   | BackBufferWidth                         | 1920                                    |
00:11:12:816 [15180] | INFO  |   | BackBufferHeight                        | 1080                                    |
00:11:12:817 [15180] | INFO  |   | BackBufferFormat                        | D3DFMT_A8R8G8B8                         |
00:11:12:818 [15180] | INFO  |   | BackBufferCount                         | 1                                       |
00:11:12:818 [15180] | INFO  |   | MultiSampleType                         | 0                                       |
00:11:12:819 [15180] | INFO  |   | MultiSampleQuality                      | 0                                       |
00:11:12:819 [15180] | INFO  |   | SwapEffect                              | 1                                       |
00:11:12:820 [15180] | INFO  |   | DeviceWindow                            | 00000000                                |
00:11:12:821 [15180] | INFO  |   | Windowed                                | FALSE                                   |
00:11:12:821 [15180] | INFO  |   | EnableAutoDepthStencil                  | FALSE                                   |
00:11:12:822 [15180] | INFO  |   | AutoDepthStencilFormat                  | 75                                      |
00:11:12:824 [15180] | INFO  |   | Flags                                   | 0                                       |
00:11:12:824 [15180] | INFO  |   | FullScreen_RefreshRateInHz              | 60                                      |
00:11:12:825 [15180] | INFO  |   | PresentationInterval                    | 0x1                                     |
00:11:12:825 [15180] | INFO  |   +
+
+
00:11:12:862 [15336] | WARN  | Ignoring LoadLibrary("api-ms-win-appmodel-runtime-l1-1-2") call to avoid possible deadlock.
00:11:12:862 [00896] | WARN  | Ignoring LoadLibrary("api-ms-win-appmodel-runtime-l1-1-2") call to avoid possible deadlock.
00:11:12:862 [06580] | WARN  | Ignoring LoadLibrary("api-ms-win-appmodel-runtime-l1-1-2") call to avoid possible deadlock.
00:11:12:862 [07180] | WARN  | Ignoring LoadLibrary("api-ms-win-appmodel-runtime-l1-1-2") call to avoid possible deadlock.
00:11:13:309 [15180] | INFO  | Running on Radeon RX 570 Series Driver 170.0
00:11:14:188 [12824] | INFO  | Successfully compiled "D:\Games\Dragons Dogma Dark Arisen\reshade-shaders\Shaders\OtisFX\MultiLUT.fx".
00:11:14:192 [12104] | INFO  | Successfully compiled "D:\Games\Dragons Dogma Dark Arisen\reshade-shaders\Shaders\qUINT\qUINT_sharp.fx".
00:11:14:250 [15180] | INFO  | Redirecting IDirect3DDevice9::Reset(this = 19A4DA78, pPresentationParameters = 0019D7F8) ...
00:11:14:250 [15180] | INFO  | > Dumping presentation parameters:
00:11:14:251 [15180] | INFO  |   +
+
+
00:11:14:251 [15180] | INFO  |   | Parameter                               | Value                                   |
00:11:14:252 [15180] | INFO  |   +
+
+
00:11:14:252 [15180] | INFO  |   | BackBufferWidth                         | 1920                                    |
00:11:14:253 [15180] | INFO  |   | BackBufferHeight                        | 1080                                    |
00:11:14:253 [15180] | INFO  |   | BackBufferFormat                        | D3DFMT_A8R8G8B8                         |
00:11:14:254 [15180] | INFO  |   | BackBufferCount                         | 1                                       |
00:11:14:255 [15180] | INFO  |   | MultiSampleType                         | 0                                       |
00:11:14:255 [15180] | INFO  |   | MultiSampleQuality                      | 0                                       |
00:11:14:256 [15180] | INFO  |   | SwapEffect                              | 1                                       |
00:11:14:256 [15180] | INFO  |   | DeviceWindow                            | 00000000                                |
00:11:14:257 [15180] | INFO  |   | Windowed                                | FALSE                                   |
00:11:14:258 [15180] | INFO  |   | EnableAutoDepthStencil                  | FALSE                                   |
00:11:14:258 [15180] | INFO  |   | AutoDepthStencilFormat                  | 75                                      |
00:11:14:259 [15180] | INFO  |   | Flags                                   | 0                                       |
00:11:14:260 [15180] | INFO  |   | FullScreen_RefreshRateInHz              | 60                                      |
00:11:14:261 [15180] | INFO  |   | PresentationInterval                    | 0x1                                     |
00:11:14:261 [15180] | INFO  |   +
+
+
00:11:14:506 [12104] | INFO  | Successfully compiled "D:\Games\Dragons Dogma Dark Arisen\reshade-shaders\Shaders\AstrayFX\Temporal_AA.fx".
00:11:14:687 [07044] | INFO  | Successfully compiled "D:\Games\Dragons Dogma Dark Arisen\reshade-shaders\Shaders\OtisFX\MultiLUT.fx".
00:11:14:687 [13096] | INFO  | Successfully compiled "D:\Games\Dragons Dogma Dark Arisen\reshade-shaders\Shaders\qUINT\qUINT_sharp.fx".
00:11:14:710 [13096] | INFO  | Successfully compiled "D:\Games\Dragons Dogma Dark Arisen\reshade-shaders\Shaders\AstrayFX\Temporal_AA.fx".
00:11:15:023 [15180] | INFO  | Loading image files for textures ...
 

Log if needed

Please Log in or Create an account to join the conversation.

  • crosire
More
1 year 11 months ago #4 by crosire Replied by crosire on topic Dragon's Dogma Dark Arisen crashes on newest Reshade version (5.0.2)
Fixed by github.com/crosire/reshade/commit/2ad812...487869046653625acb42 . Can also check the "Disable replacement with INTZ format" checkbox right now to workaround the problem in 5.1.

Please Log in or Create an account to join the conversation.

We use cookies
We use cookies on our website. Some of them are essential for the operation of the forum. You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.