I am using a dx9 game (With a mod to play it in VR), and it happens that 1) Reshade 5.0.2 runs both on the screen window and OpenVR 2) Even if reshade is able to detect the depth buffer on the screen, it is not in OpenVR, this means that no effect based on the z-buffer will work in OpenVR (i am using the singleplayer versione with the online detection disabled) 3) The keybindings don't work, they only affect the screen version 4) It is impossible to disable the screen version, you can only avoid to refresh it
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