Error with Gravity Circuit (OGL).
- mvrck
- Topic Author
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I'm getting the following error when I try to load reshade with
Gravity Circuit
(Steam Version Open GL).
Error
Cannot compile pixel shader code:
Line 11: error: ambiguous overloaded function reference "min(int, int)"
Line 12: error: ambiguous overloaded function reference "min(int, int)"
Line 13: error: ambiguous overloaded function reference "min(int, int)"
Line 14: error: ambiguous overloaded function reference "min(int, int)"
Line 15: error: ambiguous overloaded function reference "min(int, int)"
Traceback
[love "callbacks.lua"]:228: in function 'handler'
[C]: in function 'newShader'
lua/gfx/ShaderSystem.lua:45: in function 'ok'
fileFunctions.lua:230: in function 'checkAsyncLoadQueue'
fileFunctions.lua:365: in function 'check'
main.lua:526: in function 'update'
lua/libs/tick/tick.lua:109: in function <lua/libs/tick/tick.lua:36>
[C]: in function 'xpcall'
[C]: in function 'xpcall'
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- DuoDynamo
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1 year 10 months ago #2
by DuoDynamo
Replied by DuoDynamo on topic Error with Gravity Circuit (OGL).
I am having the exact same issue. Same error too, line by line.
Any help, please?
Any help, please?
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- crosire
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That is an error from the game and is unrelated to ReShade.
The following user(s) said Thank You: DuoDynamo
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- DuoDynamo
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1 year 10 months ago #4
by DuoDynamo
Replied by DuoDynamo on topic Error with Gravity Circuit (OGL).
So that means the game is currently not compatible with ReShade?
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- Aludars
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This error only occur when reshade is applied so don't miss debug on the fly without asking more informations.
Ive exactly the same error even trying with older version.
Any update on this ?
Ive exactly the same error even trying with older version.
Any update on this ?
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- koitsu
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Same error here, unfortunately. Tried a couple times to verify but Gravity Circuit works perfectly fine normally and then crashes with the same error when Reshade/OGL is installed. Hoping that there is some kind of workaround or potential to patch since this game has no scanline options built in.
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