6.8
- crosire
- Topic Author
Less
More
Changelog
6.8.0:
Features:
Bug fixes:
Miscellaneous:
Setup tool:
6.8.0:
Features:
- Added environment variable completion for path widgets (can e.g. use "%environment_variable%" in screenshot paths now, which is resolved to the value of "environment_variable")
- Added Polish translation (translated by ChaoLaChao)
- Added Arabic translation (translated by 2z)
- (Add-on support) Added render pass flags (see "reshade::api::render_pass_flags")
- (Add-on support) Added descriptor range flags (see "reshade::api::pipeline_layout_param::descriptor_table_with_flags" and "reshade::api::descriptor_range_flags")
- (Add-on support) Added color space to swap chain description, to allow overriding in "create_swapchain" event callback
- (Add-on support) Changed "begin_render_pass" event callback signature to allow skipping the original call (which makes it possible to call "cmd_list->begin_render_pass" inside the callback to change behavior)
Bug fixes:
- Fixed crash when multiple threads accessed ws2_32 hooks (thread-safe local static initialization was disabled)
- Fixed crash with DLSS in newer vkd3d versions (added support for its "ID3D12DeviceExt2" interface)
- Fixed Vulkan "copy_texture_region" not handling sRGB textures correctly (caused dark image in Vulkan games)
- Fixed nothing showing up in DOOM Eternal with present from compute disabled
- Fixed flickering in DOOM 2016 on AMD
- Fixed descriptor table leak when effect creation failed
- Fixed image with checkerboard drawing overhead on statistics page when image draws beyond window rectangle
- Fixed incorrect slice offset calculation for volume textures in DDS loader
- Fixed possible integer overflow in DDS loader causing out-of-bounds writes
- Fixed possible stack buffer overflow when preprocessor expression is too long
- Fixed font size showing up as zero by default
- Fixed gamepad input not working sometimes despite being enabled
- Fixed crash when parsing floating-point literals in ReShade FX and game enabled floating-point exceptions
- (Add-on support) Fixed immutable resource flag conversion
- (Add-on support) Fixed OpenGL texture upload with r8g8b8x8 formats
- (Add-on support) Fixed RGB10A2 pixel format detection in OpenGL
- (Add-on support) Fixed z range in Vulkan copy/blit operations and dynamic buffer descriptor updates
- (Add-on support) Fixed invalid framebuffer attachment being returned in OpenGL when texture object was deleted
- (Add-on support) Fixed D3D12 structured buffer view creation
- (Add-on support) Fixed D3D12 pipeline creation with mesh shaders
- (Add-on support) Fixed Vulkan descriptor set layout object leak when pipeline layout creation was overriden by an add-on
Miscellaneous:
- Added support for "ID3D12Device15"
- Added "DXGIDisableVBlankVirtualization" export
- Added header row to global preprocessor definitions list
- Added "Choose last clear operation with high number of draw calls" option even when there are multiple depth buffer items
- Moved window transparency fix into an add-on ("Fix window transparency"), Ryujinx users need to install this to fix some effects becoming transparent
- Simplified texture memory size calculation
- Made DXGI adapter enumeration log messages verbose
- Changed Vulkan render pass creation to exclude unused attachments
- Changed D3D12 pipeline library hook installation to be skipped when not needed
- Changed minimum resolution for effect runtime initialization to 160x120
- Changed effect error tooltips to only show file names instead of full path
- (Add-on support) Added "gpu_upload" memory heap mapping to CPU-accessible GPU memory
- (Add-on support) Added "dynamic_state::input_element_stride"
- (Add-on support) Renamed memory heap enumeration values
- (Add-on support) Renamed level and layer count members of resource view description
- (Add-on support) Changed config API to reload effect runtime configuration after it was modified
Setup tool:
- Added detection for small default stack size in game executable
- Always add default "[PROXY]" section to config file
The following user(s) said Thank You: brussell
The topic has been locked.